I have a question about set bonuses for PvE operative healer. One thing I'm almost sure - "new" PvE 2pc set bonus is a must (15% inc. healing on Recuperative Nanotech).
However, I don't exactly know what to choose when it comes to the other part of the bonus. I've been running 4pc "new" PvE bonus (+5 energy). The advantages of that are IMO: 1) you get 2 energy in max energy bracket, so sometimes might be a bit easier when it comes to energy regen, but since Operative energy regen isn't too hard anyway, so I don't see it as a big advantage, 2) I get to use top tier armorings which give me most cunning -> bonus healing.
As far as I'm concerned, there are 2 other options: the first is to take "old" 2pc set bonus (-4 energy on Recuperative Nanotech). For me it seems to be better than overall +5 energy from "new" 4pc, but the is a drawback in a form of losing a bit of cunning, because I have to choose Campaign/Dread Guard armorings then.
The last option would be to take "old" PvP set bonus which is the same as "new" PvE set bonus. It would seem to be the best option IMO and luckily I still have 1 WH and 1EWH armoring - but I have some doubts here. First - I would lose around 56-60 cunning overall (on 2 armorings), second - I tested it yesterday and I'm not sure if that even works anymore. I was a bit tired though, so I'm really not sure if I swapped the armorings correctly.
So I was wondering, if someone had any formulas/calculations/thoughts and could share it with me. Thanks!