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jkaraskiewicz

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  1. Why even bother answering if it's "NO" to everything that's being proposed...
  2. I have a question about set bonuses for PvE operative healer. One thing I'm almost sure - "new" PvE 2pc set bonus is a must (15% inc. healing on Recuperative Nanotech). However, I don't exactly know what to choose when it comes to the other part of the bonus. I've been running 4pc "new" PvE bonus (+5 energy). The advantages of that are IMO: 1) you get 2 energy in max energy bracket, so sometimes might be a bit easier when it comes to energy regen, but since Operative energy regen isn't too hard anyway, so I don't see it as a big advantage, 2) I get to use top tier armorings which give me most cunning -> bonus healing. As far as I'm concerned, there are 2 other options: the first is to take "old" 2pc set bonus (-4 energy on Recuperative Nanotech). For me it seems to be better than overall +5 energy from "new" 4pc, but the is a drawback in a form of losing a bit of cunning, because I have to choose Campaign/Dread Guard armorings then. The last option would be to take "old" PvP set bonus which is the same as "new" PvE set bonus. It would seem to be the best option IMO and luckily I still have 1 WH and 1EWH armoring - but I have some doubts here. First - I would lose around 56-60 cunning overall (on 2 armorings), second - I tested it yesterday and I'm not sure if that even works anymore. I was a bit tired though, so I'm really not sure if I swapped the armorings correctly. So I was wondering, if someone had any formulas/calculations/thoughts and could share it with me. Thanks!
  3. For Carnage (which I'm mostly interested in), I'd say the main thing is to stabilize gore proc, so for instance it doesn't proc immediately after Gore naturally goes off CD, which results in losing one gore window. The other issue that is not specific for any class but still annoying, is fake casts/gcds (especially fake Ravage is painful).
  4. I like this idea, to be honest. Unfortunately, this won't happen soon, because too many players like gear grind (?).
  5. The same game as Bulgari (one post above), but on opposite side. Character name: Elezra Class: Sith Marauder Damage done: 1958189 DPS: 1594.62 Screenshot: http://i44.tinypic.com/2rpqnx5.jpg
  6. Mind if I ask you which set bonuses are you using? :-)
  7. Yeah, but you have 4 dps and 2 healers, so healing should be around 2 x dps, right?
  8. Just as a sidenote. There is this trend in saying that players with top dps or just big dps aren't worth much, because it's objective game etc. That's of course true, but, sadly, when your opponents are defending well, have their offnode well guarded too, and you have 50k dps'es in your team - good luck with your offense. I, as a healer, would really like to see more players in my team doing 1mln dmg and crushing enemies in mid than trying to tactically win a game, cause it's my team who's getting crushed.
  9. Nirsa <The Dark Vengeance> Character Class: Operative Character Spec: Lethality (3/6/37) Full log: http://www.torparse.com/a/216699 (2401.6 dps) - with weak dots ticking at the end, after I vanished Trimmed log: http://www.torparse.com/a/216718 (2519.7 dps) - cut right after last big hit The second log is just the first one cut at 23:22:57 mark. As far as I remember, rules say I can choose the best period as long as it's 5min long or longer.
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