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LifeOfMessiah

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    Warren, IN
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    http://www.lifeofmessiah.com
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    God, Reading, Writing, IT
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    Information Technology
  1. Just some thoughts. 1. Are you saying make Dual Wield Mastery base for Knight, or base for Sent? All Sents/Maras can already Dual Wield. Guardians just can't. That seems fine, considering Guardians are more a tank class than dps class. Now, if you want to make it base for Jedi Knight period, I am curious as to your reasoning behind that. If for lore, than make dual wield avaiable for all Jedi/Sith classes, as well as dual blade mastery. Other than for lore purposes, I don't see a game play reason for making dual wield a knight ability. 2. Giving Watchmans an additional healing buff would make them OP in the game. Outside healers, the Watchman, Annihilation spec can already be pretty decent healers when played well. I've even seen some beat out some amateur healers in PvP 3. GBTF not consuming any health would also be an OP issue. Maybe decrease health consumption down to 33/25%, leave CD as it is, or increase slightly, plus some minor offensive buffs. The ability is meant to be a last breath, F-U statement in a fight, but in it's current form is almost useless except when combined with other defensive buffs to escape a fight. Even then, if you don't do it right, you can die because of how much health it consumes. 4. I am not that familiar with the other two specs in the game, but I do remember back in the day that Focus/Concentration had some pretty awesome AoE hits after build up. That spec has probably been the most nerfed since the game first came out. I remember back in the early days of the game when you could give a smack down of 4k per hit with a fully loaded Force Sweep, and now it's barely 2k per hit. Though the build up to that 4k was long, it was extremely worth it, and I know if you were specced for it, PvP'ers would do everything they could to stay out of your way when you were ready to lay the smackdown! Now? Barely a whimper.
  2. I do believe we certainly need a better way to be able to stay on target. Currently, a Sent/Mara's only options are to slow them down either by leg slash or the utility that adds slow procs to some of our other abilities. I don't count master strike as a root, because it also roots us for the duration of the ability. Cons/Sorcs are not the only class with a knockback & root ability. I believe the agent/smuggler also has a similar ability. I agree that sents/maras definitely need a root ability. Perhaps adding to one of the abilities out there. Currently, it becomes very difficult in PvP to stay on target or even defend against root abilities. Sents/Mara's are the second target eliminated after healers in WZs. It does appear the most of the criticisms are just for making the class more survivable/viable for PvP. Does anybody have anything for PvE?
  3. I like that idea. Guarded by the force just seems at the moment to be only an ability that delays the inevitable, and haven't really seen a use for it beyond combining it with other defensive capabilities to remove myself quickly from a scrap. It would be nice if it did increase offensive capabilities during that short time as well. One last "hurrah" before you give up the ghost.
  4. Even though 3.0 definitely helped improve customizability of your class, there is one thing I would love to see that I know other MMOs have, and that is the ability to switch between preset specs that you have created. I know for myself, I may spec and choose different utilities based on whether I am in a PvE or PvP environment, and it is a huge hassle to click the respec button and then select all my abilities and go through the ladder again.
  5. @Dorian, you mention perhaps adding a root remover to force camo, but doesn't one of the selectable utilities already allow you to do that, or are most roots/snares/etc not cleansable?
  6. I know the information is there. I do read more the the thread titles. The problem is that all the constructive criticism gets buried under piles of crap that only say "fix the class", so I am hoping we can use this thread to iron out ideas and give the devs ideas that they don't have to go searching through whiners and complainers to find the good stuff
  7. Thank so much for this. I am looking forward to trying this and will let you know how it goes!
  8. I keep seeing thread after thread about how the devs keep nerfing the best class in the game; how they keep messing with the mechanics, how they keep making it worse, or darn near impossible to play in PvP, etc, etc. The problem is, that is all I hear, and I don't hear the specifics. I don't hear "Hey, this ability needs fixed, adjusted, or removed" or "sents should be able to do this or that." I personally don't have a problem with the class. I do admit, I am not really that impressed with most of the utilities past tier 1, but I am a pretty easy guy to satisfy, and as long as I can work around something, I am fine. However, in the spirit of helping the devs improve the gameplay of the sent/mara class, I would like to open this thread as an opportunity to not complain about the class, but offer constructive criticism. If you honestly think something in the class needs fixed, improved, or changed, please share it here, and BE SPECIFIC. Don't just say "this sucks" or "put us back at this level" be constructive. Give ideas on what abilities you would like to see changed or added. What mechanics need fixed? Please, don't just complain. It doesn't help the devs one bit if all you say is "Sents/Maras need fixed." It's just like going to a auto shop or computer repair shop. If all you tell them is it doesn't work, they may not find the problem, and give it back to you in the same condition you left it. .You have to tell that WHAT doesn't work. BE SPECIFIC. I look forward to hearing all the wonderful ideas.
  9. Just because you have never experienced it doesn't mean it doesn't occur. There have been plenty of bugs in this game that other players have experienced that I have never experienced either. That doesn't make it any less of a bug. Anyone Troll much?
  10. I think the cookies on your website are bugged. If I am not logged in, and I click on a link to reply, it tells me I need to login. However, after I login, it will tell me it's an invalid post. If I click back into the forums, it shows me logged out. However, when I click on the 'login' button at the top, it takes me to my 'account' page and shows me as logged in. Clicking back into the forums from there actually shows me as logged out again. It seems the only way to resolve that issue is to completely close out my browser (not just tab), reopen it, and login again. Windows 7x64 Firefox
  11. Well, that's nice. It doesn't make it any less of a bug for the rest of us who weren't able to grab the treasure from any of the newly dug areas.
  12. I've already done that. I tried every "newly dug earth" and they were all empty.
  13. With all the changes to the various classes in 3.0, and the introduction of the new discipline system, I am curious to hear what other fellow Sentinel Watchman have done in their rotations to maximize their potential DPS. Would love to hear thoughts and what they think is the best rotation for a watchman now. Also am curious as to what utilities Watchmans have been spending their points on in the new system.
  14. Thanks! Would've been nice if they provided instructions about that to people!
  15. Weren't those who pre-ordered Shadow of Revan also supposed to get a special decoration for their strongholds? A Revan Statue I think? I did not get mine. Did anyone else get their's?
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