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Iralith

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  1. Took me a second, a long, hard second, to realize that the OP meant "Sentinel."
  2. I'm anxious to know this one too--the redundant recipes, I mean. It makes sense for the lightsabers as an esthetic thing, but for the enhancements it's puzzling. I've heard some vague suggestion that the different-but-identical enhancements RE to produce actually different schematics?
  3. Mind you, I think that fight kind of stands as a benchmark for the non-Jedi classes in SWTOR. Jango is awesome and even likeable there--he doesn't have any Force anything, but he can juuuuust about keep up with Obi-Wan by keeping a level head, being strong and agile and quick-minded, and having about a million crazy gear-based tricks up his sleeve. You root for him, a little bit. That is, presumably, the kind of people the non-Jedi PCs in SWTOR are: awesome and impressive and watchable because they're capable of even being in the same room as a Jedi when stuff hits the fan. But yeah, I agree about what he accomplishes in that fight.
  4. Big thumbs up to this! It's a thing we all tend to neglect in forum posting.
  5. I'm trying to make up my mind about something. So Huttball, I think we can all agree, is the trickiest of the three warzones at present. I actually do pretty well at the other two, but when it comes to Huttball I am often a grim embarrassment to Miraluka everywhere. I sometimes wonder if it'd be useful to be able to access an empty Huttball court somewhere on Nar Shaddaa--where you could pick up balls, run around, practice passing with anybody else who's in there. Especially practice passing, zomg, that would be so useful. As it is, you only get to learn about passing--the crucial aspect of the game--during a match, when everybody is poised to flip their **** over a mistake. But! On the other hand, I am not in favor of Huttball (or any PvP) becoming some kind of arduous chore, to be "played" only by people who have made it their job to be good at it. That excludes people from what, basically, is a neat and fun thing that everybody should get a chance to enjoy. I wouldn't want it to start being the case that people "have" to practice in order to play. So . . . I dunno. I do suspect that a "between-matches" Huttball court could be worked into the NS landscape in some interesting way. Would it be worth it?
  6. Hm. I basically disagree with the OP, I think,. I do feel like the prequels were pretty awful, or at any rate that they managed to be clunkiest at the moments that should have been the most amazing and emotional--but the structural stuff the OP objects to is all stuff I liked, at least in itself. Except maybe Darth Maul--I don't have strong feelings either way on him, and I do think he was neat and maybe could have held out a little longer. Mind you, I also like that the prequels featured lots of big showy villains who appeared and were taken down in quick succession, and that their quick defeats were in keeping with the basic idea of the thing: that, although they were real and scary and powerful, they were also pawns, put on the board as enemies everyone could worry about in ways that funneled power to Palpatine. For the same reason, I kinda liked the trade war in theory. And Anakin falling through his personal love, and his desire to make things OK on that personal level, to have what he wants . . . I think that's great. (Again, in theory; on screen, the love story featured some amazingly bad writing, acting, directing, etc.) Anakin needs to be sympathetic--a Jedi who falls, not a scheming dick. Makes his deeply horrible deeds all the more deeply horrible; articulates the idea of what a fallen Jedi is. Padme dying in childbirth was epically cheeseball in practice, yeah. I do like the way it set up Palpatine's lie to Anakin, about him having killed her--I think it really works in the Star Wars setting to imagine bad guys who, in part, are motivated by their conviction that they are evil and irredeemable.
  7. Madison here! Must confess, am really a Bostonian LARPer-nerd at heart . . . but even I felt the profound compulsion to watch that frustrating Rose Bowl.
  8. 11/30, just got in. This is an excellent thread, by the way--many, many thanks for starting it.
  9. I am Unlikely to get my early access especially early, since I preordered on November 30. Not cross about this at all. I would love to get to play super-duper-early; I would also love to have a magic spaceship in real life. These things, I will somehow do without them.
  10. Huh--when did they promise "at least" 5 days? I have seen nothing at any point indicating anything other than "up to" 5 days. It was really quite clear. Given your preference that everyone be allowed to punch in at the exact same moment, I think, the logical assertion would be that they should have skipped the whole "early access" thing altogether--everybody gets in on the 20th. You and I (I preordered on November 30) don't get our one or two days; the people who preordered in July don't get their seven days. In fact, one might say the onus was on us not to preorder at all, since by preordering we took part in this clearly game-ruining arrangement that gives us such a terrible advantage over the people who have to start a few days after we do! God, what terrible people we are! Seriously: I realize that you're frustrated, and I'm sorry to be sarcastic. It's just . . . people, myself included, get incredibly worked up about truly trivial issues in MMOs. A lot of the time, we act like angry teenagers arguing with our parents about how some minor inconvenience is a life-destroying tyrranical assault on human dignity. Which is really a shame, because I'd like to think that we're all basically capable of being chill about this fun thing we're meant to be doing together.
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