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TralyanSavo

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  1. This was the last straw. I am officially cancelled. This game has become trash. The story is terrible. The content is boring. There is no group content, so everyone on my friends list has stopped logging on. Best of all, the dev are tone deaf and completely missing it. The reason you're bleeding subs and CM dollars is because your choices have destroyed the community. Adios.
  2. I agree with the OP. This chapter just highlights how much the quality of this game has fallen off and that the "story" they have been spitting out is terrible. The disconnect between what I was in the vanilla game and what I am now is ridiculous. I main a lightside Consular, who is self sacrificing, wise, and generally the embodiment of all that is light side. Suddenly, I am willing to talk to the Sith spirit in my head and talking to a Sith spirit about completely throwing my Jedi beliefs in the garbage by "transcending light and dark" or whatever Marr is talking about. Next, as a character that has preached that the strength of the Force is stronger than everything and that non-violence is the best way to do things, I suddenly forge a new lightsaber and using it against Arcann is the only way I'm going to beat him, contradicting everything about my character's well established belief system. Honestly, Bioware's choice of undermining everything that happened in the vanilla game by having you freeze in carbonite, waking up after the war was over and everyone list, was terrible and everything has been downhill since then.
  3. I am pissed because the previous content cycle included a raid or two in each expansion. Each raid is several months worth of content that I can play over and over again. Each "story" chapter with 4.X is roughly 45 minutes of content. I am also pissed because the lack of new raids has entirely demolished my community in this game. Before 4.0, we had no issues with raid attendance and had strong relationships with other guilds who raided. All of those people are either entirely gone or rarely log on anymore because there's no reason to log into this game anymore.
  4. We have been playing the April Fools joke since 4.0 came out.
  5. Not that my guild would do this, but you would seriously go after guild officers/leaders for actions outside of their control? How will you prove they knew anything or encouraged it? Given your shoddy record at handling penalties for this kind of thing, it seems crazy to me to go after people who weren't personally involved. For example, by design my guild is small and officers exist to have more access to the guild bank and guild ship summons... But officers and the guild leader have no more power than that. No amount of data you have in game could show you that. On another note, maybe add "be in a guild with people harassing" to your terms of service.
  6. I like making alts with names of my guildies and then doing weird things on them. For example: Mintass and Mintasmcmanboob are an homage to Mintas. Odinsun and Odinsmom are an homage to Odinsul Reokafil is what happened when my Shadow got down with a guildy's Sage Its a thing my guild does. You need to have at least 2 Mintas characters before I promote you.
  7. /signed Well said. This game is going in the toilet and its really sad. My raid team has been a tight knit group since 2012. We aren't hardcore, by any means, and have generally raided about 4-6 hours per week and have cleared all HM content (and some Nightmare) while it was relevant content, generally getting fully geared and farming for alts a month or so before the content got refreshed. Since 4.0, we struggle to field our whole team two nights per week. The reason is pretty simple; all the content in the game is on farm. Gear really doesn't matter, because its so easy to gear up its insane. We've done all the content, so nothing exciting there. It is either boring because we've done it already or frustrating because we've done it already so why are we wiping on it again? Really, there's no winning. What blows my mind is that people are okay to accept the "story content." The value for your money just isn't there any more. My guild ran a Kaon Under Siege Hardmode. It took about 45 minutes from start to finish. It is easy enough, but there's the good amount of trash and a few bosses. Comparatively, doing the story content in each patch takes an hour. Put out a flashpoint in each patch and make it worth doing and it'll be more value for the players. We were remembering the old days when we ran 5 flashpoints a week (3 randoms and the Rakghoul FPs) because you could get set piece gear from Flashpoints and comms could turn into 160 set piece armorings and decent gear that made you decent enough for HM Operations. I'll stop being an old man player now.
  8. There is no point in spending effort on GSF at this point. The rollout was pretty bad and as soon as small niches of players got really, really good and maxed out their ships, it made sure that no one would play it unless they were part of that niche group. Most who were interested have moved on.
  9. I'm sorry, but anyone who is ripping on this guy is off base. The value of what you get with your subscription has really fallen off. This is due to focusing on single player content that is not repeatable. Value is something that has kept this game interesting for myself and many other veterans who have been around, paying subscriptions and buying Cartel Coins, since launch or close to it. Here's what I mean. In this patch, you got: 1 hour of story content 2 companions (Blizz and HK-55) with roughly 30 minutes of content between the two A vanity item Adding KOTFE, you got roughly 2-3 hours of story content and 1 heroic mission Depending on how often you repeat this content, you get more or less value. If you do it once, you've paid $60 for 1.5 hours of content, or $40 per hour. If you do it twice, you've paid $20 per hour of content, etc. This content is really only worth doing once or twice (once on a main and once on an Agent). The first portion of KOTFE maybe makes sense because you are leveling, but once you hit 65, you'll probably stop doing these stories. An Operation gives you much more repeatable content. Single player story mode quests, with a pretty lame story, doesn't get repeated often. An Operation can give you 4-5 hours of content per week (story mode, hard mode, and progression if applicable to you) for as long as you want to run it. This is roughly $3 to $4 per hour of entertainment, if this one operation is the only thing you do each week. Taking even SoR, if you played that, you got: A story quest to solo Two operations One daily area (repeatable solo content) Two world bosses Two datacrons Two flashpoints As flawed as that expansion was, it gave you a decent amount of stuff to do. If you are a subscriber, you have paid for all of the content in game. At launch, I paid something like $69.99 for the game. I have paid roughly $15 a month since plus money into the CM and money for expansions. If you are a veteran, you are paying under the condition that new content will be released and you are giving them money under the understanding that they will re-invest in the game.
  10. I'm surprised anyone bothers doing Conquest anymore given that it never works.
  11. Once upon a time, you couldn't level just with class quests like you can now after the age of 12x XP and insta-60s. Leveling used to be this: Do class quests. These don't really teach you how to do anything because there are no real mechanics. Do planetary quests if you wanted to. These also don't really teach you anything because there are no real mechanics Do planetary heroics in small groups. This helps you learn how to play in a group Do Flashpoints. There were NPCs that gave quests that drove you to Flashpoints. As you did more and more Flashpoints, mechanics got progressively harder. Just look at Yathura Ban (level 10) versus the original Darth Malgus (level 48-50). You also leveled with PvP. Again, this taught you your class and how to run in a group. Once you hit 50, you had to do Hardmode Flashpoints to get gear to get into Operations Once you were geared from Flashpoints, you ran the easier Operations and then worked your way to the harder ones The progression of Flashpoints was very important in making you into a decent player. Solo content in this game has NEVER been hard. True, you might take longer to do the content, but you wouldn't hit a block, but if you knew how to execute your rotation Flashpoints and Heroics were really important in teaching you your class and how to do mechanics. Mechanics basically consist of things like "Don't stand in this," "When this happens, you have to move here," "Kill the add before it can kill the healer or do something bad to the tank," etc. Next, you have to be competent enough to heal enough to keep everyone up, DPS enough to keep adds from overwhelming the group/kill the boss before a timer, or hold threat and mitigate enough damage to kill the boss. Surprisingly, this is pretty much "How to be a good SWTOR player." Bolster and Tacticals ensured that this learning did not happen. 12x XP and insta-60s REALLY made sure this learning didn't happen. This learning ensured that you hit level 50 and could walk into an Operation, learn the specific mechanics of the fight, and the only thing keeping you from being good was your gear. Now, all of that learning has to happen in Operations where that Gunslinger who just keeps channeling Charged Burst over and over again because they never were forced to learn how to play the game pisses everyone off. This is even worse if you are jumping from Story Mode to Hard Mode. They have dumbed down SM to play to the level of quality of player that their system is spitting out and the learning curve between SM and HM is quite steep.
  12. Are we going to get lockout manipulation fixed? Players can run an Operation on a fresh 60, get whatever gear they get, legacy the gear, delete the toon, then create a new toon to have unlimited lockouts.
  13. Really? He could have: Queued for a WZ, FP, or GSF match and had the queue pop He could have travelled to a Stronghold He could have run the GSF tutorial to clear his flag He could have logged out He could have insta-travelled somewhere and you missed the channel He could have switched instances and you missed the channel Why are you assuming he somehow stealthed? Guardians cannot stealth but tons of common game activity can explain a player disappearing. The only way you could tell that he stealthed is if you found him walking around while stealthed out.
  14. Maybe the vanilla game was good enough to be cannon, but ever since, there's nothing about this game that should remain as canon. Everything after the class quests has been garbage story-wise. This game hasn't been canon since Disney threw the entire EU out and there was no hope that it would be turned into canon. The storylines have gotten progressively more insane and unrealistic. The Hutt Cartel for some reason decides to put itself between two galactic superpowers because that's something a criminal organization would care to do. Dread Masters randomly want to drive everyone insane in the galaxy because they went crazy. It turns out that Revan wasn't dead after all and then he does things for reasons. The Sith Emperor was only being the Sith Emperor for fun; it turns out, the Sith Empire was his side project and his real Empire was the Zakuulian Empire that somehow was ridiculously powerful enough to take over the entire galaxy easily and somehow no one stumbled over them. Thank God none of this garbage counts towards future Star Wars materials. The developers have taken a really great story (KOTOR 1 and 2 and the vanilla game) and made the story into a joke so the baby has to go out with the bath water.
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