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DarthCuisinart

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  • Location
    Rural East Texas
  • Interests
    Musical Instruments, small engine repair
  • Occupation
    unemployed, Tech Support
  1. Not specifically the characters, but the settings and the style of the adventures, sans perhaps the naughtier aspects that Lieber tended to let slip in to his later writing. If you liked Fritz Lieber, you will perhaps enjoy Sinbad on SyFy a little. Not too much though; It's been cancelled already overseas, where it originally came from.
  2. So now instead of earning XP and Credits at the same time, you have to spend credits in space to earn XP. I can see someone spending all their credits on stuff in the GTN and then trying to do a space mission to get back into the black, only to find out they are too broke to go anywhere. Developers, did no one on your team have the foresight to do a sanity check before you implemented this little change? Oosp. Dev1; "Players have been complaining from Beta that Space missions are not fun, so let's make it seem more fun by making them pay for the privilege!" Dev2; "Dude, you are like, an utter genius. I can see you in Management in a couple of years if this keeps up."
  3. BOHICA. Including this in 2.0 is like biting into an apple and finding half a worm.
  4. I pre ordered the Day the expansion was announced. The very first day you could pre-order. I think that would ensure one having early access, certainly. Something stinks in Denmark.
  5. Having 100 planetary commendations, I purchased a number of enhancements and mods from the Makeb vendor on fleet, although was puzzled to see that they were darkened out for some reason. I installed them on my lvl50 Commando's armor, but now every piece that has Makeb enhancements or mods is also darkened, and if I take it off, I can no longer put it back on. I get a red warning that I no longer have permission to use that item. If the items were out of level range, I wouldn't even be able to buy them, right? I preordered the Expansion the day it was announced, so what's the deal?
  6. For the last 4 days I have been trying to gather materials with my other toons to outfit a new smuggler. I have two 50s at 400/400/400 and nearly all crew members at 10,000 affection, and yet I can't seem to get a single break, after spending days doing nothing but sending crew out on materials missions. My lvl42 Armstech is drowning in carbo-plas, getting 6-8 pieces of it at a time, mission after mission after mission, all supposedly rich yield or at least abundant. No crits, no purple mats. Has it always been this big a waste of time? SWTOR is starting to make me feel stupid, like someone is laughing behind my back for flushing my life and my money down a hole. I'd get more out of my time trying to learn a new language, or practicing guitar. Never mind - one mission later, and I'm a happy Pavlovian click-puppet again.
  7. Not for some people, but they must be twitchmonkies of the highest order, or just young and hopped up on caffeine. I started out early yesterday with most of the t7 parts because i had a load of fleet coms saved up from months of grinding credits to support my alt habit. The new missions were an unpleasant revelation to say the least - I couldn't sleepwalk through them like the others, and I actually had to think and react for a change. I died and died and died, and then I realized that I needed to stop shooting everything in sight, and spend more time dodging and rebuilding my shield. Even with a full set of t7 gear, getting hit when I was shooting meant taking real damage, and eventual death. T7 gear does not mean p2win, it just gives you a little more of an edge if you happen not to be a virtuoso player. My personal opinion is that yes, the new space missions are insane and tough as a two dollar steak, but eventually you will get the hang of each one through repetition and memorization, even if you are a glacially slow middle-aged slob with a heart condition. I will learn to enjoy them as the challenge they clearly are. I do concur, however, that the reward for all this effort falls short of adequate.
  8. /signed If Bioware is hoping to retain customership, then this mission is going to continue to be a thorn in the side of the players. When I went into the underground area, it was a conga-line of people waiting for the next mob to spawn so they could loot the corpse. The only ways to alleviate this situation are to either lessen the number of people pouring in, or to make the entire mission character specific. I love this game, in general.
  9. Alright, fine, be excruciatingly pedantic and condescending. You are technically correct - I have a lvl50 Cybertech at 400, and all the Armorings are easily made and bought. The schematics skip even levels, but that is just splitting hairs. My post was made late at night, and I am old and cranky. Now say we exchange the word Armor for the word 'Mod', or the word 'Enhancement'. Then perhaps my intentions are made more clear? For some ineffable reason, Armoring and Mod and Enhancement schematics are not available on the same level. Craftable Mod Schematics and Enhancement Schematics skip four levels at a time, but not the same four levels. Maybe those missing levels are available on a Vendor somewhere? Sometimes they are, but often enough, they aren't, and to make it all the better, the absence is in no way predictable. Maybe they have 12 and 13 Guardian mods but not 12 and 13 Commando mods, or something similar to that (This is just a for instance, so please don't go to the effort of writing out another sardonic screed explaining to me exactly how stupid and wrong and ignorant I am. Thank you, but enough.)
  10. None of it makes any sense, and no one from Bioware has bothered to explain it. Crafting is randomly divided up into professions that aren't logical, so that whatever you may want, it requires several professions to get the parts from. A shell from Armormech, but not the actual armor. Armor and Mods from a Cybertech, but no logical reason why. Enhancements from an Artificer, also for no apparent reason. If you need a piece of armor to slot in a shell, you can't get it from the market or make it for yourself (the schematic isn't available for that particular level) - You can only buy it from a vendor (and they don't tell you where that vendor is), but not for money. Only planet and level-specific tokens that become useless the instant you have moved on to another place. This nonsense goes on and on, until you reach lvl50, where, for some inexplicable cause, crafters are taken out of the picture entirely by the quest reward system. They don't even let you have lvl50 schematics for Armor, Mods or Enhancements. Somehow, there is gear that continues on from fifty and well beyond, but only if you participate in the Operations and Flashpoint content. Good luck if you are a raw lvl50 noob with no purple gear and no experience, because the deadly serious matter of garnering loot requires that you have both before you can pug on a HM LI WTH LOL with the twelve year olds on Fleet. The crafting/gearing system makes me feel like a cow in a chute waiting to get branded on my backside before being ejected out into the corral. What the heck is it all for?
  11. I'm so frustrated right now that I can't trust myself to say anything that I won't regret later. It feels like a mean-spirited practical joke, and the punchline is that I'm paying for the privilege of being shafted.
  12. The quality of people MMOs attract...It's amazing. What kind of person derives pleasure from making sure other people don't get to enjoy the same thing they did? They show about the same level of class as a crowd in New York yelling for the guy on the ledge to jump. I hope I never have to encounter a person like that in real life under any circumstances - the waves of toxic gas pouring off of their skin would kill the roaches that would survive nuclear fallout, much less a real human being with the remotest modicum of empathy.
  13. Am I the only one this is happening to? I send several companions on crew skill missions, all in say, Archeology - All to get Ancient Artifact Fragments. One comes back with what I sent him for, one fails (not unusual, no biggy), and one comes back with a Rich Yield of...Power Crystals. I'm pretty sure I didn't click on a Power Crystals mission. This seems to happen to the best missions, too. Abundant Yield of stuff I don't want. This has happened to me about a half dozen times since Beta ended, and I am just wondering if anyone else has had the same occurance.
  14. I have only one synthweave toon, and it's a lvl26 Sith Sorcerer. For some reason, every Light Armor schematic I have that is not ages old requires Nextor crystals, and funny enough, I haven't run into more than one Nextor node in 10 hours of playing, exploring and crafting. I can't make myself anything, I can't find any nodes on three planets, and I can't buy any materials on the Galactic Trade Network. Maybe the crafting system is intentionally setup this way, but it doesn't seem to make any sense. Why is it I can't craft pieces I need for (n) level, and then when I can buy a schematic I can use, I can't find the materials to craft it after looking for almost an entire day? Can someone smart explain the logic in making the crafting players unhappy on purpose? I can see the devs having problems making the crafting system meaningful at lvl50, but why intentionally do it while we are in the middle of progressing through the game?
  15. Don't make me run over half a world to talk to the effing companion on the ship, or use a quick travel, all for nothing when they change their mind as soon as I get them to the hangar. I don't get what the mechanism is, or what your coding was trying to accomplish with this constant hot/cold crap, but it is seriously alienating, frustrating, maddening, and plainly an idiotic idea. End it, and quickly. Once the ship icon appears, leave it in place until the companion has spoken, or otherwise just pull the whole stupid process, because it's a loser.
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