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ceelaniri

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  1. "Grab the ball, throw the ball, get the ball over the opposing team’s line anyway you can and your team gets a point. Weapons, name-calling, and cheating are all encouraged!" I do not think that mentionning the opening dialogue create a strong argument for your cause. On the other hand, the OP has a strong argument in term of gameplay, ergo players.
  2. a shame bc that game had some good sc maps that could easily be replicated in this game (on a personal note I quite liked Serpent's Passage, to each their own!)
  3. faction change upon campaign story completion..
  4. Hi, I played the class for a long time and I never had that much issue with it. easy to play the rotation so long as you dont mess up the placement. however in solo arena, i just feel useless. wherever i am, i am being focused and there isnt much i can do (granted i end up mainly against full grp warrior..) anyone got any tips for that? or pt pyro isnt just a spec for arena (my suspicion) best,
  5. it s hinted here that some buff will be toned down, not sure if that concerns the Pyro buff though http://www.swtor.com/community/showthread.php?p=7399081#edit7399081
  6. for 6 seconds and they can be stunned through, which is not uncommon. in the grand scheme of thing, it is rather meaningless. it s a good ability but not on the scale of a leap/vanish/roll. i just think the format of arena is a bit unforgiving for Pyro at the moment.
  7. Because it s not a jetpack It is an aquapack ;=) (whatever that is)
  8. Key words... if snare, root and other CC were rare, your argument would have some merit. However, once you engage in melee, you expose yourself to all sort of CC, thus making it difficult to get out of range. The inherent problem of VG/PT is that they have no way to put space between them and other people like a leap or a vanish or bump. Hence them being focused.
  9. nice necro... VG/PT pyro/assault used to be a mid range class before a few nerfs happened (mainly: range of AP/TD changed from 30m to 10m)
  10. Using the different DoT abilities of the pyrotech to increase the Burnout stack was the idea the bonus that it unlock can differ but I thought that it would render the rotation a bit more interesting and original while not being a massive change.
  11. additionally, you can also use the PBAOE (forgot the name) if they vanish while close to you
  12. Pyro: Change to Burnout (3/3): description: You are positively bored of tickling your enemies to death. 1% crit tech/point + Activable ability (like supercharged gas from Merc bodyguard): after putting down 30 Dots (number not written in stone) on any targets, Burnout becomes activable for 30 sec. The next Dots ability (1/point, up to 3) you use, within 10 seconds of Burnout activation, will see their ticks accumulate with base ability damage. It would work pretty well with the AOE Dots and give Pyro the burst it needs but not on demand.
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