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Cemellyn

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  1. Kinda agree in a way. Its really silly to see names like these in RP server. Kriky Mangoes Ooomiiii Goosh Doubleee Teef etc... etc.. In a non-rp server, I would say anything goes.
  2. Exactly my thoughts. I'd like to see it happen too but since I don't have the solution to it either, I'm not complaining. I look forward to seeing the OP come up with his own game that is set out to revolutionize the RPG industry.
  3. I'm on Dark Reaper and I'm seeing pretty much the same thing.
  4. Somehow this reminds me of RP in COH, where most of the RP happens in Pocket D. Personally, as much as I loved to see Spontaneous World RP take place. I kind of agree its a little harder in SWTOR context. As Guildrum stated very well. Just how conceivable is it for us to randomly bump into one another so often on a hostile environment/planet?
  5. How are some minor elements of sandbox going to hurt the game? As far as I'm concern giving players an alternative & lateral ways of progression means giving players more choice. It also gives players who aren't interested in just raiding/PvP something else to do. Just because you disagree doesn't necessarily mean its a fail suggestion. Instead of just criticizing how about you come up with some suggestions on improvement of the game or point out the reason why its a "fail".
  6. Talk is cheap. While I have played GW and enjoy the game FWIW. It remains to be seen how this can really be implemented. The way I see it.. it is still light years away for a game to be truly able to adapt what a tabletop environment / our imagination can do.
  7. Aside from the additional of "Space Combat", Class Quest & VA. I can't really see what really sets this apart from WoW. The end game is the same, PVP or PvE (Raid/Instances). I can't really see why people who have played WoW for the past 4 - 5 years would find the end game here enticing. Unless of course.. they can't tell that its simply the same thing wrapped in a new skin or that they really enjoy running after the carrot dangling before their nose. Exactly, add some sandbox elements to the game which allows the players to create their own fun or content at our own pace. This allows players to feel more involved. It doesn't necessarily mean revamping the entire crafting system, but the addition of Housing, Ship Customization and etc could go a long way. And if concerns are due to where to place houses. BW could always be creative by having residential zones on certain planets as DAoC did before. Houses don't always have to clutter the landscape like UO or SWG. There are ALWAYS a way around it to implement something. It all really depends on whether BW sees the benefit of it or if they are willing to do so.
  8. Might just as well remove Flash Points and HM Flash Points as it is too hard for the casual players. If you can only spend 20 mins in an MMO, you aren't going to really progress much in ANY aspect of the game be it Crafting/PvE/PvP. What you consistently fail to grasp is that game MUST be accessible and simple to learn but requires sufficient challenge to entice players into staying with the game.
  9. Oh no... SWTOR is another WoW... in space. Not very enticing to me since I already given 4 years to WoW and I'm not looking forward to having the same routine in another MMO. I'd personally vote to bring on some aspects of SWG crafting.
  10. In a way I agree because I have very similar approach towards Roleplaying itself. However, this really only works in a tabletop environment. Because in a tabletop RP environment, the story revolves around the players and the GM has every power within his/her right to make their experience a unique one. As others have already mentioned MMORPG are obviously limited in their way to deliver the same kind of experience. Infact, I would go as far as to say this game has done quite a fair bit by allow multiple players to partake in quest conversation. Because of this I come to accept that RP in an MMORPG is completely different. It REALLY is up to us players to be imaginative and create our own stories around our characters rather than rely on in-game events to establish our characters.
  11. Agree... I spend most of my time questing and hardly on my ship except to do space missions. At most I hear him prattle 4 - 5 times a day, IF i ever walk past him. If not only twice a day.
  12. Unfortunately, there are also others within the community that feels the RNG is a good way to sieve out the non serious crafters and act as a gold sink so that this game is more sustainable in the long-run.
  13. I think there is a way to expand upon the current crafting system and gave it more depth instead of having a dedicated crafter class. Currently there are two playstyles. PvE and PvP PvErs run FP/OPs from Normal to HM etc PvPers run Warzones or fight on Illum etc Both requires the players to invest a certain amount of their time in order to progress. The same can be done for crafters by introducing Crafting Dailies. The dailies in turn reward the characters with points which they can use to purchase crafting specialization. The dailies could involve the following below and would have to involve the player to take direct action in some cases as opposed to just sending out companions. Which forces the players to make a choice. PvP or PvE or Craft? You can do ALL but you may not be able to focus on all three within a day itself. X amounts of raw materials of various quality in varying amounts X amounts of crafted goods of various quality in varying amounts X amount of credits - as a form of charity Retrieval of certain rare components - for <insert whatever> reasons Deliver X items to NPC on <insert planet name>
  14. I went back and reread the post and wonder why I would put that in my first post. Might have gone off topic a little and caused a bit of confusion here. Anyway my stance on RNG & RE remains the same. Though, I don't have any issues with RNG as far as gathering missions or getting a crit on an item is concerned.
  15. I would like to be hopeful and optimistic. Its just that BW greatest strength had always been Single Player MMOs like Dragon Age/Mass Effect/NWN etc etc.. I go as far as to say I'm really enjoying the story aspect of it right now but I'm not sure how long this will last since they don't have the prior experience running an MMO. And FWIW, SWTOR plays and feels like WoW, especially where end-game or crafting are concerned. Run Hardmode = WoW Heroics | Operations = WoW Raids. Personally I would like some form of lateral progression in game or SWTOR to offer viable end-game to people with an alternative playstyle. Which I don't expect to happen in the foreseeable future since WoW is such a huge commercial success and BW might just emulate exactly what WoW did. While some people may be fine with this. I'm not really keen to go back to the WoW's type of end-game. Below is s summary for PvE end-game. 1. Spent hours in advance preparing for raid. (Check pots/consumables) 2. Spent hours in raid 3. Get good gear to do raid in Hardmode 4. Raid Hardmode to get better gear to go to Higher level dungeon. 5. Beat last boss in highest level dungeon in game. 6. Repeat the same in HM 7. Wait for Expansion - repeat step 1 all over again It feels so much like the devs are stringing us along by dangling a carrot above our heads while we run the threadmill. Somehow this just doesn't scream fun to me and is an insult to our intelligence.
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