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Varinm

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    Texas
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    Tech Writer
  1. For armor, the Armoring slot increases the base level & armor rating of the piece. So far as I understand, Mods and Enhancements are just stat boosters. For weapons, the Hilt (melee) or Barrel (ranged) increase the base level, min/max damage, and Force or Tech power rating. In the same way (as I understand), Mods and Enhancements are just stat boosters.
  2. A big bright Nar Shaddaa-style Ranked Team Leaderboard hovering over the fleet cantina. It can even be RP-friendly, with a WWII-style news ticker displaying updates from the front lines.
  3. I agree with the idea of promoting community. I am opposed to preventing guilds & friends from playing together (or at least making it more difficult). However, I am also opposed to forcing hardcore solo players to group or shop for a guild. I have floated this idea before, but I think a neat solution would be a Premade Finder. When you are grouped before & after a WZ (as in a guild premade), you have the opportunity to communicate your preferences, do after-action reviews, and (perhaps most important) teach newer or less-PVP-experienced players some of the strategies or tactics they might not be familiar with. Right now, you see a lot of ALL CAPS tutorials in the heat of a WZ, and far too many conflicting strategies ("2 snow, 6 mid" .... "NO we should do 3 snow and 5 grass."... "NO....") being hashed out while less experienced PUGers run one-at-a-time into a mob of the opposing faction. Granted, some premades are bad, but over time they have the opportunity to learn to work together and improve as a team. A PUG never has this opportunity.
  4. This ^^ (emphasis added). Lots of comment sites (and even these forums) can be worse than political talk shows. It's a game, and a damn good one. Game trolls that refuse to let other people have fun are ruining the online gaming community. These "Piranhas" keep people from wanting to swim.
  5. 1.) PVP Premade Finder - If you're going beyond the daily, and your guildies are at work.... find a team, make some friends, and be more competitive. This is a multiplayer social game, so meeting people outside your current circle is good, yes? 2.) A Legacy Bank - Let me keep my crafting materials & "Bound to Legacy" gear in one place. Reduce load on the in-game mail server (constantly mailing gear & mats between alts). 3.) Legacy Tier Discounts - Higher legacy levels SHOULD earn you some sort of discount for Legacy Perks. Instead of constantly lowering the standards, how about giving some incentive to grow your legacy (i.e., replay the friggin' game). 4.) Hard Mode Space Missions - Let me at least earn some extra fleet coms for replaying the fun space missions that are grayed at my level. An easy way to add variety to the endgame. Also, a good reason to buy those top-tier spaceship upgrades. 5.) Guild Capital Ships - Floating museums of a guild's accomplishments, complete with cantina and unlockable mission terminals based on ops or PVP achievements. An intuitive way to evaluate a guild before you join, an excellent way for a guild to display their super-awesomeness, and a refuge from overcrowded (and laggy) fleets.
  6. Varinm

    Premade-finder

    Wanted to bump this idea, because I really think it would add value to the PVP community (originally posted in another thread) My two cents: Game needs a premade-finder. A grouping tool for people that want to PVP as a team. A place for people who don't have tons of guildies available, don't want to spam invites on the fleet, and don't want to get PUG-stomped by bigger guilds. This way, you can 1) Meet new people without nagging or being nagged. 2) Learn to play as a team and be a little more competitive. 3) Avoid being dropped into losing WZs because somebody quit. 4) Avoid finding yourself in a PUG with that one player that just won't shut up... This would also facilitate a sense of community, IMO. Cheers --
  7. My two cents: Game needs a premade-finder. A grouping tool for people that want to PVP as a team. A place for people who don't have tons of guildies available, don't want to spam invites on the fleet, and don't want to get PUG-stomped by bigger guilds. This way, you can 1) Meet new people without nagging or being nagged. 2) Learn to play as a team and be a little more competitive. 3) Avoid being dropped into losing WZs because somebody quit. 4) Avoid finding yourself in a PUG with that one player that just won't shut up... This would also facilitate a sense of community, IMO. Cheers --
  8. I think this is more where BW is coming from. They don't want 50s to stop playing. Also, 50s are more effected by the changes, since they played up with old skills, have probably been running HMs and ops with old skills, etc. Also, there is even less end-game content (with the end of Illum daily). They are kissing-up to 50s, begging them not to quit. If you enjoy the story, have 20 alts on 4 servers, and a SWTOR blog, you're not going to quit because your skill trees are different, and BW knows that. If you have 1 main toon whose name strikes fear into the other faction, and suddenly your blaster rifle whimpers when you hold it, you might end your sub. 30 days gets frustrated 50s some time to "see what happens."
  9. Human elitism is a product of majority/minority politics. Dark Jedi (ostensibly human) fled to the edges of the galaxy to hide. They found the Sith, who they respected for their inherent Force powers. Build an Empire based on Human ambition & Force prowess.... Fast forward, Empire is crushed, and only a few remnants of the Dark Council survive, plus the Lost Tribe So, the Empire rebuilds again, with a Human power base. Humans, being the most populous race in the galaxy, are always at a numbers advantage. It is dark side nature to test your power, to earn your titles, and defend them until someone else takes them. Allegiances, conspiracies, and backstabbing are normal. Rallying a group of humans against "aliens" who threaten your power is an easy ploy to maintain power. Also, it reflects (minus some violence & lightsabres) RL politics, especially pre WWII.
  10. A backstory of Clan Ordo allows a little wiggle-room in allegiances. Mandalore the Lesser is a tool of the Empire, but they're still pretty fragmented compared to pre-Revan (I don't think that's a spoiler).
  11. Playable Mandalorians could fill this role for both sides. They're mercenaries, so they don't have genuine loyalties. In fact, it would be awesome if you could "unlock" a Mando (a la Death Knight from WoW), but instead of being minimum 30, 40, etc.... 1) One unique backstory reduces dev time 2) Make it Faction Neutral. Bolster either faction on a whim with your "you can't kill me" attitude, skills, and gear. 3) In WZs, you could "choose" which side to queue with (Mercenary style). 4) In open-world PvP, you can attack either faction, which means you can be attacked by either faction. 3) Don't violate your Rep/Imp sensibilities and role an "enemy" char just to explore the other faction's areas. Go Merc. 4) Land in an orbital station, pick up a planetary Merc mission that keeps the NPCs off your back. 5) Replay only the fun missions from your previous roles. 6) Have a price put on your head for killing an extremely unbalanced number of members from one faction (i.e., no griefing Repubs with your Mando army). Killing you not only brings high valor, it's a Bonus Mission that rewards credits. Turn in at terminal... No Rep/Imp balancing issues, because Mandos hate everybody.
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