Jump to content

Vemtaz

Members
  • Posts

    151
  • Joined

Reputation

10 Good
  1. It's almost like the Developers don't want us to play alts. Between the changes to Conquest, the new gearing/currency systems, and now no plans to enable skipping tedious content, as an altaholic, I'm pretty frustrated with the game right now. I managed to have 20+ level 75s across both factions that i kept in decent gear. Now I'm lucky to have three or four that are 'finished' with the current storyline. I absolutely will NOT do SoV and EoO on all of my alts. NO FREAKING WAY! Being alt-friendly is one of the main attractions I've always had to this game. I helps keep things fresh and interesting. Being stuck grinding gear on a few characters makes it feel much more grindy and boring...
  2. This post is confusing. It seems to be about Weapons in Outfitter.. and mentions 7.01, but does not specifically say if 7.01, which is scheduled for just a few days from now, will have the Weapons Outfitter? You are just setting yourself up for outcry from the community if you don't communicate expectations clearly.
  3. Not sure how long this has been happening, but it's consistent across using Macrobinoculars during missions such as the dailies on Ossus or Ziost. You can just barely see the left edge of the cast bar sticking out on the right corner, but most of it is off the screen. This does not seem to be an item that can be moved in the Interface editor (?). If it matters, my screen resolution is set to 3840x2160 and my interface scaling is set to 1.1 Let me know if you need any additional info.
  4. There are at least four different possible scenarios for the Ship Assembly scenario. Last I checked, two of them were identical, but had the pads in different locations. They have varying numbers of pads (as you noted). I don't believe this is a bug. There is a guide on dulfy.net that shows the four known combinations of data pads and the associated solutions.
  5. I don't care what the patch notes says, people can still grief non-flagged players by getting his with AoE's (yours or companions). I've seen it happen within the last few days.
  6. I'm having this issue. Newly 55 character took the breadcrumb from the droid, went back to fleet and talked to the NPC... Flew my ship back to CZ, and took the weekly and all dailies. Then did the two flashpoints via groupfinder, then did the rest of the dailies and turned in the weeklies. Titans of Industry is still telling me to 'Travel to CZ-198'. Anyone find a fix for this?
  7. My guild on Harbinger averages approximate 40 years old. The oldest is a 71 year old retired rocket scientist.
  8. I can't take credit for this, but a brilliant guild mate of mine suggested a Jar Jar skin for my ship target dummy! one MEEELYON Cartel Coins! I'd buy it!
  9. Bioware, please please please fix this. This bug is a huge frustration. I have several alts that I run through these weeklies to try to keep their gear up. I can't think of a worse torture for your players than to force them to have to endure this stuff mulitple times in a week. This week, on my Shadow, I had to run through this entire weekly three times before I got manual shutdown to finally update. It's these kind of bugs,that force people to do boring things like dailies over and over again, that cause people to get bored/frustrated and leave the game. /implore PLEASE!! PRETTY PLEASE!
  10. I had something similar happen. When I finished Belsavis and followed the breadcrumb to my ship, the mission said to "Use your ship's Intercom". Without giving it much thought I used the "Holoterminal" instead, which took me to Makeb (I was level 48 finishing Belsavis, so not quite ready for Makeb yet). I realized my mistake, and used the Intercom instead, and all was well. I just untracked the Makeb breadcrumb and went on with my story.
  11. I can't be sure, but I think the OP is referring to the fact that with the grass slider at (or near) max, as you move through a grassy area, you can see the grass 'grow' dynamically as you move around. Grass that is further away is shorter with less detail. As you move forward, the and the game renders more detail, the grass becomes longer. I agree that this is beyond distracting, and one friend even complained that it made them nauseous. I finally gave up and just turned the grass slider detail level down to near zero. It's really a shame. I invested in an very expensive graphics card, so I could enjoy the graphics details at max settings. I guess you could justify it by calling it 'Star Wars Grass', which is obviously a variety we are not familiar with here on our planet. Perhaps the devs could share some of their stash with us?
  12. This stuff is no longer useful in any way, to anyone. My first point would be that the item drops and mission rewards that are given should be replaced in the loot/reward tables with useful stuff (or commendations). But really, the entire Legacy Vendor system, which was developed pre-Cartel market is no longer viable or useful in any way. Some kind of overhaul of this system, where the Legacy Vendors actually sell items that are useful and valuable to people who have high legacy levels would be ideal, but barring that, just remove the items and vendors from the game.
  13. This question has been asked and answered many times. The reason they haven't just increased the number of missions in the tracker is because the game has to track your location relative to every objective of every mission (in order to update map hints, etc...). Every additional mission adds load to the game servers, and the more players on a planet instance the worse it will be. I suggested at one of the Cantina Tours that they allow us to hold more missions on the list, but only actually track a few at a time. Or perhaps to have a holding area for long term missions like the world boss and vehicle missions, that don't really need to be tracked on an ongoing basis. Hopefully some kind of compromise can be made.
  14. so, everyone could fill their inventory with as many hypercrates as their inventory can hold, and unlimited character slot unlocks? etc? Don't hold your breath...
  15. Courtney/Eric/Amber, Please, please please, do your fans a favor and double check your time/timezones on your posts... in ALL of your social forums (forums, blog, twitter, facebook, ... anywhere). Your Seattle Cantina Tour blog post *STILL* says 8pm CDT. The event actually took place at 6pm CDT (8pm PDT). This caused some folks to arrive at the event two hours too early. And considering we were only allowed to stay for a few minutes of Q&A because of overcrowding (and a poor PA system), needless to say the Seattle event was a tad disappointing for me. Time zones have been an ongoing issue on these forums, so please, work to get them right.
×
×
  • Create New...