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Vetorept

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10 Good
  1. Glad I don't play my Assassin anymore.
  2. So I'm browsing the forums looking at all the guides, builds, skills, pro-tips and pvp streams and I can"t find a single mention of cells. What cell should I use as a gunnery commando? I'm assuming AP cell and plasma for assault. Pro-tip for the pro-tippers and guide writers, include stances (cells) for the sake of being pro.
  3. I leave if there's no chance of winning and the other guys are just farming medals, I'll also leave if an obnoxious premade is /spit /laugh /flex 'ing at people.
  4. Assassin needs it, if they buffed it to FOTM it would play like the other classes. The way it is now you need to best buffs, stims, adrenals and Surge trinkets to kill anything.
  5. I still see the same Operatives and Scoundrels dominating warzones, I don't know what you're doing wrong.
  6. Standing in acid pools is pro.
  7. And at level 50 you get...another hobo blanket! lmao Sorry, no flaming, suns and moons encircling planets with a cappucino maker attached shoulder pads here.
  8. This is funny right here: 1. Game needs to find a group for me. And put me there too. 2. Ok? 3. Too hard.
  9. "I'm not just the pretty sidekick!" -Mako
  10. The Assassin is very underwhelming, even at 50. I have 400 expertise on mine and he's still got like zero burst. Out of stealth he gets dropped with a quickness too. I used to just do the Ilum daily/weekly until Ilum got screwed up, now I don't even play him. I will say my 31 Powertech is the bomb!
  11. It's not an exploit, it's an intended mechanic, what sounds like happened was these guys were farming some noobs in their spawn and one got blapped. Good. The OP clearly stated he was taunting a player that couldn't kill him. If it happens repeatedly, it means you are repeatedly in their endzone long enough for someone with a pull ability to come out the gate. Why are you in their spawn area soo long? Farming medals, that's why.
  12. I will put Guard on a healer lookin type at the start of a match but I have no idea where they're gonna go so half the time Guard is ineffective. If I'm near the ball carrier I'll switch the Guard to them as it should be. Which brings up the real problem of premades. Premades will have these things planned out so the Guard will have 100% uptime on a healer or so. The problem is premades, not the ability.
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