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NvrShoutNvr

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  • Location
    my mothers basement
  • Occupation
    lol whats that
  1. Hello there, decided to make a return and see what all has changed. I've been playing off and on since the launch of the game and have accumulated 1 of each class over the years, mostly playing PVP on Begeren Colony and Harbinger. Just looking for a group of social nerds to re learn the game with. I enjoy group PVP and the occasional raid and dicking around in discord. Looking forward to hearing from you. Thanks!
  2. about to head to work, i'll log tonight and find you.
  3. LMAO good to know some things never change
  4. been playing off and on since the game launched, across different servers. had a stint here on ebon hawk in a pvp oriented guild (Tatooine Swim Team if there are any old heads still around) just looking to group and chill with regs or ops or w/e i play jugg and sniper, neither are max level yet. hmu
  5. the reset happens before the gcd is even over. is there a window during the gcd that i can pop cloak without a reset?
  6. So i finish my opener, force cloak to reset potency, go about my business for the majority of the parse. I get the dummy to sub-30 when cloak is off cooldown again. i force cloak, potency, and the dummy resets. 4 different parses have resulted in this happening. am i doing something wrong?
  7. Coming back after a year or so hiatus. I main Deception, can tank on any of the 3 available and am experienced at sorc healing. Faction doesn't really matter, I have toons on both. hm raiding and beyond is something I'm experienced with and would like to do at level 70. Also down for spamming regs or (god forbid) try to get some group ranked going. Can often be found at the GTN spending copious amounts of credits on outfits and trying to convince myself that this is the game it was 4 years ago. hmu
  8. marauders are capable of one thing: DPS why would you nerf the only reason they're brought into raids?
  9. you must be new here. PvP has never been a priority for Bioware, because PvP'ers are not, have never been, nor ever will be the majority. Most of the people who still play this game are the "casual crowd". They just log on to do their pvp dailys or do a few solo ranked matches, if they're on a server with a ranked population. Most of the people who cared about rating and were consistently on the leaderboards have either quit the game entirely, or they're just in hibernation until the season starts, which is another huge can of worms that don't belong on this thread. On the other side of the fence most, if not all, of the devs who worked on PvP have either been laid off, fired, or quit. Pretty sure there is 1 and only 1 person who works on PvP (Alex Modney) and if you've ever watched him stream his gameplay it's completely obvious that he has no clue what he's doing. If you're here for PvP you're not going to have very much fun. Enjoy the game for what it is, a AAA MMO with a $300 million dev budget that hasn't released a PvP map in 2+ years, or a new raid since December of 2014. tl;dr the people who cared about PvP are all but gone, both players and devs. What we have now is just the leftovers.
  10. pt's are back for good, thinking about re-rolling fr srs
  11. Now that we're well into 4.0 and the parsing leaders are well established, I think it's time to address just how low Sorcs/Sages are parsing in comparison to the other classes. According to Goblin_Lackey's DPS rankings, Madness/Balance and Lightning/TK are parsing 13/18 and 15/18 respectively. My own findings back up these claims as well. As Madness I've been unable to break 6.7, and Lightning seems to be well behind. Below are my proposed changes to put the class in a better spot, but not totally breaking it. Madness: Increase Creeping Terror/Sever force damage by 5% Increase Affliction/Weaken Mind damage by 5% Increase Demolish/Vanquish damage by 5% Increase the total amount of Death Mark/Force suppression stacks by 5 To compensate, Pestilence/Abundant Justice continues to spread the DoT abilities as it does now on live, but at a reduced damage rate. My recommendation is Terror/Sever Force and Affliction/Weaken Mind now do 60-70% of the base damage to targets they're spread to using Pestilence/Abundant Justice. These changes will give Madness/Balance a much needed single target buff, but not be so over the top in terms of AoE damage and PvP. Lightning: Revert Reverberating Force back to its original Stat boost of 30% critical bonus damage to Chain Lightning, Lightning Flash, Crushing Darkness, and Thundering Blast. There was absolutely no reason to nerf it in the first place. With Recklessness in it's current state of not granting the extra 60% crit to Thundering Blast, I don't see any reason why this can't happen. Reduce the cooldown of Lightning Flash by 3 seconds. Reduce the cooldown rate of Lightning Storm by 3 seconds. Forked Darkness: Increase the chance of Crushing Darkness ticking twice by an additional 25% Fulgurous Fortification: Change this, replace this, do something with it. Every other spec in the game got a direct damage boost with their 64 Passive, Lightning definitely got the shaft with this one. It needs to go. Comments, questions, and concerns are encouraged.
  12. What is everyone else using? I was told all mastery by a notably well known Sorc on my server, but as I started Solo queue I noticed that the different sorcs that would pop in were all taking completely different routes in augmenting. Does anyone have arguments for Crit v Alacrity v Power v Mastery? Anyone find the sweet spot between the 4? Any info is appreciated. Edit: This thread is for Madness posts only, Lightning is garbage until they fix TB on recklessness.
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