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Roarack

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  1. Just bought the red eviscerating schematic today, they're sold by the basic comms vendor in the black hole and section x, 50 basic crystals each. Have red/green/blue versions of hawkeye/eviscerating/indestructible, so at least you can still make basic ones. I missed out on the tricolor ones, pretty bummed about that
  2. Its super annoying to have every other sound in the game play while I have the game minimized except the super loud sound when the queue pops. It only plays the very soft sound like when you first queue, but not the loud one for the invite. I hate tabbing back and realized I've missed it, and probably contributes to teams starting off uneven. Please fix this.
  3. So, per the patch notes, flourish no long holsters your weapon. Cool, except the animation still places your saber back at your side like it used to, doesn't deactivate it, and now teleports into your hand. I've only have this on my JK so I can't speak for other classes, but it looks terrible compared to before.
  4. Really? I use them all the time. Only reason I don't use them more is the super long cd on the one that requires a stun. I love the slow one (opportune strick I think?) bc I can use it after every leap
  5. So the only problem with theory A is 1) it seemed like the Dreadmasters were so absurdly powerful in the final EC cutscene that they really don't care about our fighting capabilities (part of why killing 3 of them in TFB seems so absurd to me. I guess there's 8 of us but still). And 2) if the dreadmasters are controlling the gree, why did the gree come get us to help them on Astasion? I just think B, or a completely unknown option C, is way more likely at the moment (Possibly the dreadmasters were trying to stop the gree for the good of the galaxy? Though that seems HIGHLY unlikely).
  6. My initial reaction to this is "ZOMG YES!!!!!!" It would actually bring skill back to pvp, players would have to use more than 2 or 3 skills all the time, and in general make things way more interesting. The only problem is I don't think it'd be that simple. If people have more health they're die slower, making it way easier to guard any objective long enough to get back up. Hell, its hard enough taking a side node in civil war already, just imagine if everyone had 1.5x the health? I like this idea, but they'd have to make all the maps bigger (not at all opposed to this) and the speeders take longer to compensate (which I don't think is so bad, though more speeder time = less on the ground time which isn't fun for anyone). The second problem I see is healers solo guarding objectives. At least now a few stuns and a dps has a chance to solo them and flip the node. With 1.5x the health you'd need at least 2 to take anything which = less attacking/occupying their team at other points = easier reinforcement. Healers would at least need to still feel threatened that a dps can solo them and flip a node (maybe they aren't even scared currently?) or they can just kite a single dps for eternity without a care. Oh, and as the OP's point, just wait til the level cap gets raised. Unless they fiddle with skill tress or stop giving us talent points (obligatory disclaimer that I have no idea how bioware is handling this), you're gonna cry way harder once smashers have enough points to get the 4 second stun immunity too. You will literally $*&% yourself.
  7. For the longest time that puzzle was broken so I'm glad to see they finally fixed it (the box would be empty ), but that made the final fight of the story quest absurdly difficult, especially compared to the agent (relatively easy) and consular (which I finished before I even hit 50)
  8. Question about crafting, specifically resource gathering. Scavengers and Bioanalyzers can both harvest ingredients off of strong difficulty NPCs and higher, yet Archaeologists have no similar way of acquiring raw materials and I've noticed my Artifice/Synthweaver needs to run more gathering missions to supplement what I find in the world. Is there a reason for this, and any thoughts to allow archaeology resource harvesting off NPCs?
  9. Roarack

    Please Buff Sages

    This, but replace pebble with lightning and jugg tank with guardian
  10. Kashyyyk for sure, Fellucia would be pretty cool as well (not sure if the landscaping it too similar to Belsavis minus the convicts)
  11. Yeah I have the same question only I'm about to drop 2.5 mil on the white one... As a tank at end game, does 410 hp (10/pt of endurance right?) matter in the grand scheme of things or should I just take power to help with threat gen or dps in PvE? Any end game tanks out there?
  12. Definitely do this. After failing this mserably at least 6 or 7 times I just went to town on the real emp and got it done 1st try. 30/11/0 guardian with decently modded orange gear across the board.
  13. This x1000. Way to discourage RP and taking time to see all of the beautiful worlds and features
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