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vstealthyx

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  1. To be fair My self and many others love Double xp because its one of the few times people can literally Fly through the levels so for instance on my 40 Commando i normally earn 14k per PVP game now il be earning around 28 K .. Thats awesome that means i could level up multiple times in one day unlike normally I would get bored and turn off then levelling would be slow and tedious. One of the other problems i dont understand is why people HATE double XP , Okay they may be at top level but that's no excuse to make another character and fly them through to a high rank because 1 could easily make a new char and get it to around 40 after 1 maybe 2 weekends of double xp and some time in between. So if someone dislikes it they should stop Prioritising them selves over others !
  2. I currently made my Commando and got it to 33 now I just do PvP because I have 4/5 Legacy upgrades so on an average match I leave with 14-15 K XP which as far as I know is a little more that quests. The average PvP match lasts 8-12 Minutes which is the same time you take to complete quests. I plan to get my Commando to around 47-48 then carry on from my Balmorra class quests and get to 50 from those and the dailies I do. The good thing about PVP is that it gives you Money as well and when your into the Forties you are leaving with at least 4 K per game so then once you want to carry on with your story you have plenty of money to buy gear or you Can trade your WZ coms for Planetary coms and get that type of gear.
  3. You think that bad huh ..well read this ! I was on my republic and got fed-up with my level 55 chars so i made a new Jedi Sentinel so I was DPS and we went on the Flash point esseles and Normally the healer stays back right but Noooo this sage had to run in thinking she was a tank !! So i was asking ( raging ) over chat asking what she was doing and the reply i got was " Im taking the tanking role im bored as a healer " SO WHAT I had a sage with the lowest HP attempting to Tank ( failed ) and then some random vanguard agreeing with her saying that I was wrong !.
  4. It would be good if you could Buy larger ships after your receive your starter ship. So say for the republic you start with your Light corellian defender Then you luster up 100k and get a larger version of that ship and so on Until you get a Wanderer Class ship as your ship ,The crew comes with it , Then to enter it the ship would be outside your hanger and you have to enter an airlock to get into it. For the space battles you would be taking on Imp frigates and Destroyers all the way up to Harrower Class Dreadnoughts. and Then again Vice versa for the Imp side.
  5. Hahah like in those cinematics that would be good
  6. Haha cheers im just feddup of having laggy fleet instances with moaning people in chat spamming for money when im trying to read important things lol , Plus the arena and wages on them is awesome:P
  7. Did it work out in the game or not help ?
  8. OK I know I "may" get some hate or bad views but please take into mind my points and that its my idea. Now lets get started. THE GUILD SPACE STATION ! OK say the guild Master can collect donations from his guild say 1 million creds which would be easy for me since i have 120 members and half are lvl 55 then would be able to buy a Guild headquarters building and place it on any planet and area they want so outside Tython for example. Then once its placed there is a Permanent icon on the map of that planet that shows where the station is and when a player leaves the icon is gone and wont be able to enter. Inside the HQ: . Vendors that you can buy say 30 K each so each armour vendors and medical vendors then 50 K each for the commendation vendors. . Separate hangers for each of the 4 Classes for each side. . A duel arena where you can duel and set up duels as entertainment and wage bets with other members of you guild and you can watch from stands. . Able to buy NPCs so Republic guardsmen or commandos patrolling around it for say 5 K each and a max number of 10 NPCS. . Have GTN and Mail boxes there so the usual. Why would you want this ?: . Well you wouldn't get the same amount of lag /fps people get when on fleet so they would have a good experience and easy. . Only your guild members can join so your guild can meet up etc and do trades or duels. . The loading times people would get would dramatically decrease going to your own low population station than having to use fleet where lag rules it ( my opinion ). Why Bioware should do this ... Well they should do this because alot more people would be making Guilds and wanting there own station plus if they could use some imagination they could invent a quest line thats tied with your sides Station so republic and Imps. Hell this may even get alot more subscribers if they made this Subscriber only to get all the Perks in this. Comment below and let me know !
  9. Haha that would be a funny thing like shuttles and you can walk around inside them lol and they have a pick-up place on fleet where all your members had to be there in time or it would leave. And about multi person vehicles like we have speeders yeh id like an armoured speeder that is say large enough for 5 people so 1 driver , 3 gunners ( on blaster turrets ) and 1 passenger and the vehicle has a certain amount of health until its destroyed then has to be bought from the Speeder vendor again for like 300k. You sparked my imagination there son cheers !
  10. Ok before i start i am the leader of a guild with 120 people with half of them level 50-55 so i know what im talking about here Before i went in a guild i was looking everywhere for 1 , i was asking around on fleet and planets and no one were taking new members or i wasn't "Qualified" enough to join..sigh So i know there are people out there that cant find guilds so here Le solution of Guild finder A terminal on fleet that lists all the Guilds that have to at least have a certain number of members so say 20 members then it would tell people the role of the guild and what they do so PvE etc.... Meanwhile the guild leaders in other guild have to set-up all of their stats so what they do as a guild and what they want from people etc.
  11. Well as guild leader with 120 members and 2 Guild bank vaults i do Kind of agree with you but on the other hand I don't. In my guild we have about 40 level 50-55 people then the rest is between 20-50 and on some events like the Gree I have made guild Teams so like 5 teams of 4 with each role in and it worked well but certain people who were vital to their team didn't log on because they were busy getting their alts to 55 and they were healers which we only have about 8 so that made things complicated but i found spares . Tbh I like having people on alts in my guild because iv seen people rise from 1-55 and it adds new assets to my guild so in case we need a new role we would have spares because of their alt.
  12. Well i did spend about 2 month F2P and i got 2 characters to 18 and 25 and it wasnt a nice experience from level 10+ even when double xp was on i was only getting the normal amount of xp a sub would so then i subscribed My points to improve F2P: . Add a higher amount of Space missions , Warzones and Flashpoints they can do a week. . Higher the % of xp they get so say for example they normally get 50% of normal they could have 70% . Make the Credit Cap higher . Allow them to wear artifact items because too many times as a F2P iv had to sell them. . When double xp weekends are on allow them to earn the normal amount of double xp a subscriber would get. . More than 2 Characters. . Access to guild bank to a certain extent ( cant take out items or over 3k credits) . And allow them to use The starter titles they get so Padawan etc.
  13. Yes but i would like to be able to Chose the role so if its a tank or dps etc.
  14. I see what you mean but what happens to those people who work all during the week , They then lose a week of double xp . For me personally i would like it to be just a full week - Monday - Sunday of double xp and not the seperated weekends.
  15. Haha the Sage with the heavy armour one sounds pretty fun
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