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Raul

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  • Location
    The Netherlands
  • Homepage
    http://www.teamorbit.net
  • Interests
    Gaming, movies, reading, creative buzz, astrology & astronomy ;)
  • Occupation
    Student Media & Culture // Content manager for Team Orbit MOD team
  1. Says who? I have 3 guildies who are working their way towards 8 AC 50s as we speak. We were initially going to roll Republic on a PvP server. But with legacy, we are not forced to either delete chars or not be able to have all chars on the same server and miss out on legacy.
  2. Battlegroups don't really make a game more competitive since warzones draw from players randomly, no matchmaking. Rated warzones having cross-server WOULD make them more competitive and was also the plan. Normal warzones should stay server-only.
  3. No my argument is entirely valid. Your argument is based on 'what ifs'. What if servers were made up out of 100k players. Well they're not. For those saying it doesn't ruin community. Bioware disagrees. WoW proves it does.
  4. Except you will make it a pool for 10k players, if not more. Which makes it an anonymous pile of poo. Except queues are already lightning fast. Wrong. You will still play an equal amount of 'shytty' players. if 80% of players are crap, then the total number of players is irrelevant. It'll still be 80% crap players. Cross-server warzones doesn't make anything more competitive. Cross server rated warzones are fine and make total sense, yeah. No, you will play with a person but likely not see them again any time soon because you can't choose to group up afterwards, can't talk to them after that warzone closes, or join guilds together. Due to the insane volume of players, you likely never see eachother again. Derp.
  5. Cross-server PvP just turns warzones into an anonymous pile of bantha poodoo. Might as well fight with and against highly intelligent AI with random names. The whole social aspect and community aspect is what makes MMOs so fun. Knowing your opponents, knowing the people you play with. I've only been pvping for a few weeks yet I already know half of the names on the PvP scene. This will completely dissapear with cross-server PvP and it's so not needed. Cross-server pvp won't solve faction imbalances, all it solves is low activity. Well there isn't any low activity, instant queues pretty much thanks to hutball. WHY BIOWARE, WHY!? If its because of low pop servers, well, merge those servers into one server. Or only link the low pop servers together. That way it'll be like one high pop server for them and they'll still have some sense of community too. Since few enough players will be in that battlegroup to get to know them.
  6. Well, no. The current epic sets already have 2 slots, just not the slot that would give you +expertise (armoring). You can already use PvE-acquired mods and put them into these PvP sets. As long as +expertise armoring is only available by doing PvP nothing changes. But a recent BW post suggests that they're already planning on making PvP gear fully customizable so all is good.
  7. Is cybertech not selling defensive mods really a bug? Because its pissing me off. Not to mention you can buy more types of mods from commendations than you can craft -_-
  8. Huh? What happend to a BW dev saying it kills community and they didn't want to do it? Which is what I agreed with... Queues are perfectly fine on my server.. Im actually starting to get to know people and players are building a name for themselves within the community. Just like oldskool WoW, rather than the anonymous pile of bantha poodoo cross-server queueing brings with it..
  9. Shamelessly bumping for great justice. Still not seen or heard about +expertise armoring for marks. Which means customizable gear is just for pve'ers...
  10. How so? If you win you get rewarded. Medals give you rewards and I have 7-10 medals each battleground.
  11. Damion Schubert said it best. The minority of players will crush the majority of players. Huttball is an extremely tactical warzone where the ability to kill is highly inferior to the ability to play tactically and score points. This is why Huttball is a very unforgiving warzone to 'noobs' which makes it likely the majority will dislike it. I play a close range class and have no problem in this warzone. I think the problem is people who think this is a deathmatch battleground.
  12. I'm not sure if its 80% total it really depends how taunt works. If taunt is applied FIRST and THEN guard (not by the player but by the underlying system) then it works: Guarded player (A) Guarding player(B) A normally takes 100% damage, taunt reduces it to 70% damage. Guard splits 50% damage 50% of 70% = 35% Player A takes 35% of normal damage Player B takes the other 35% of normal damage If it first counts Guard and then TAUNT: (A) normally takes 100% damage, but Guard splits it to 50% damage Taunt reduces it by 30% 30% of 50% = 15%, 50-15= 35% of normal damage Player A takes 35% of normal damage BUT Player B takes 50% of normal damage OR it counts taunt and guard seperately both taking the normal value as basis: A normally takes 100% damage, guard splits it to 50%, 30% reduction = 20% damage for A 50% damage for B Im curious how it works
  13. Healing here is just different than in WoW. In WoW it was 1 heal and bang you healed your teammate back to 100% health. And at the same time, one hit could pretty much kill an enemy. Heals do less in TOR, but thats because there is less damage as well and people survive longer. So your heals are doing fine if they dont heal your teammate back to full health instantly.
  14. There is gear with +expertise yeah. But not armoring with +expertise, or gear with armoring mod inside which gives + expertise (so you can take it out and put it in your custom gear)
  15. My friend plays SI healer in PvP and he does fine, i survive for a long time when hes healing me and we beat 4vs2. So yeah....
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