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malachyg

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  1. I rarely PvE any longer and try to earn credits through crafting but it would be nice to exchange our WZ comms for new schematics, mounts and other items.
  2. I think there will always be a class or two which is more powerful than the others and it actually makes the game more interesting because what a class lacks in power it makes up for in utility. PvP is about completing objectives as a team. Some people describe PVP solely in terms of how many kills can be achieved or how much damage can be dished out by a given class which totally misses the point. Numerical data actually reveals very little where objectives are concerned. Different classes are supposed to have different skill sets with their accompanying strengths and weaknesses. The alternative is to homogenise the classes and render PvP mind numbingly boring.
  3. It really has boosted our survivability. Better late than never
  4. A big thanks to the developers for offering to create another Warzone, I'm genuinely thrilled. I would love a warzone where you actually control vehicles and turrets and are able to fire weapons. This one of the most enjoyable aspects of Star Wars Battlefront. Here is an idea for a new warzone which I imagine would be difficult to execute but would be so much fun to play. There are only two rounds and 1 strategic position to claim in each of the rounds. Each team fights to occupy it for around 4 and a half minutes. The team which wins the position can control a hovertank and can smash through enemies and shoot projectiles. The other PvP team have to work extra hard as a team to bring it down. The team member with the highest number of medals on the successful team controls the tank (if there is a tie - then the player with the highest overall statistics). The tank can pick up bonuses which boost it's shields and HP in battle and damage boosts. The other team needs to prevent it from picking up bonuses and destroy it as quickly as possible. Meanwhile the other team members on the team which captured the position each manually control a turret to inflict damage on an overhead enemy vessel. They have to target specific parts of the ship like shield generators, weaponry etc when instructed to target that area. They can only fire as long as the hovertank survives and they can see its health meter as they play. The amount of damage they inflict using the turrets is totalled up at the end of the round. If a team wins both rounds they are the overall winner. If they successfully take the strategic position in both the first and the second round then the hovercraft and turret component will not spawn in the final round and they will automatically be declared the victors of the match. However if each team wins a round the winner is then decided by the team who managed to inflict the most damage on the enemy vessel using the turrets.
  5. malachyg

    PVP Hacks

    Are you being honest here? Do you genuinely believe that no hacks are being used, despite youtube footage proving it? The hacks are freely available on the net and Bioware hasn't take a particularly tough stance against cheaters in the past so it continues.
  6. Bumping this post. I also want to know what the deal is, why has this not been implemented yet?
  7. Thank you very much. Would you recommend willpower and power augments if I will mainly be playing PvP?
  8. I'm now augmenting my gear for PvP and I was wondering what are the best augments to equip for a PvP sage. Will it differ depending on whether I have more points in the TK or balance skill trees. What augment combination is best? Thanks everyone.
  9. This. I really hate when you are faithfully trying to fulfil objectives and be a good team player and you are punished for it while those players ignoring objectives to pursue kills are rewarded.
  10. Provided that people will actually queue for it. Or is it due to the fact that cross-server queues have not yet been implemented? I enjoy playing ranked as long as I don't have to wait a ridiculously long time between pops.
  11. I'm not saying people shouldn't put in an effort for higher tier gear. I'm just questioning whether or not it is reasonable to enforce such a poor return on our unranked commendations when ranked warzones are rarer than hen's teeth. This gear is supposed to incentivise people to play ranked warzones but this strategy has not worked in the past. So I suggest the opposite strategy - obtaining top tier gear shouldn't be such a gargantuan struggle. Having obtained Berserker gear players will feel better equipped and in turn will be more likely to queue for ranked.
  12. I just got a full set of Conquerer PVP gear and I won't be using my ranked WZ commendations until the latest gear is released. However since ranked WZs rarely pop these days, shouldn't Bioware consider a more favourable exchange rate? I believe 30 Unranked = 10 ranked. Might I suggest 30 Unranked =20 Ranked. Or do you think this new tier of WZ gear will encourage people to play ranked?
  13. I have mained as a sage seer for a while and recently switched to DPS as healing output couldn't match some of the other classes. I think your statement is a little unfair since each of the roles in an MMO (dps, healer, tank) have their intricacies. I find both roles equally challenging because situational awareness is required whatever role you play.
  14. We need a developer to set us straight on this issue. There are no techinical reasons preventing this change so please list the reasons why it hasn't been implemented so we can understand your delay in implementing it. I really want to understand but as it sits customer support is really trying my patience.
  15. Where are we currently with cross continent server transfers? Can we please have an update Eric?
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