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Azarai

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  1. This thread was started in April. You all are still posting in August without even a response from a Dev. Wise up peeps, step away for a sec, and get a clear picture. They don't care. I wish you all the best, 10 days left and I'll make sure I never support another EA product.
  2. Set bonus is what gives them the third stack of recklessness plus lowers the CD by 15 secs. So they only have to be out of stealth for 15 secs before it will be reset. I don't see why we can't have a talent like that for tech attacks but leave it at two charges since all of our attacks are tech. Make it have like an internal proc CD of like 10 secs so you can't HS/BS out of stealth and do 15k in damage before somebody gets up cause then we'd be back to square one with ppl and their torches and pitchforks calling for the nerfbat again.
  3. http://www.torhead.com/ability/cAzQA13/recklessness Gives them a full stack of discharge and nearly guarantees a crit for shock. Easily can take off over half of anybody's health, so then all they have to 'hope' for is one crit on maul to get you into assassinate level, which as you can see with Yoda's fight against Spitta, isn't difficult at all. If any class is absolutely reliant on crits, its ops/scoundrels. An assassin has damn near guaranteed crits for their force attacks, which is reset for them every time they go back into stealth. Why Ops aren't given the same treatment is beyond me. Well, I know why. It's because people QQ'd and cried so much about us at the start of the game, our class alone is what broke PvP and made the million + users that left the game after a few months unsub /saracasm
  4. Not necessarily because most of them love to use their Force Shroud since they know all of our attacks are tech attacks, which gives them 3 secs of God mode against us. Everything is situational, you just have to be mindful of what CD's they use, and if they do vanish without force shroud up and sap you and they aren't dotted that's a huge fail on the operative's fault.
  5. I decided to just unsub and take my money elsewhere. It's the only way BW will react is when PvPers decide enough is enough and start pulling out from this game and their amazing lack of repairs to bugs that exist for months, or even since launch like with the ghost GCD's. I'll be back for 2.4 in a few months to check up on things but I won't continue to support the mediocrity that is PvP and their pathetic excuses, or lack of, for blatant broken game mechanics.
  6. Best tactic is most Assassins don't know how to react to being flattened on their face so the first thing they do, like in your case, is low slash as they get up. I ALWAYS pop dodge once the knockdown wears off because of that so its forces them to use all force attacks or most of the time they low slash anyway and blow it. That leaves just their hard-stun left which you can CC break and finish the job. But in all honesty they don't need all their CD's to kill us, but we need all our CD's to kill them which is absolutely retarded indeed.
  7. Not looking to jump into a 'building' project. Been there, done that only to watch guilds/teams fall apart for various menial reasons. Would prefer to play marauder but also willing to jugg tank as well. Extensive background in carnage spec so switching between rage/carnage isn't an issue at all. 11/14 conqueror gear on Mara, have full tank/aug set for Jugg and also nearly full conq dps set as well for respec when needed. Tryouts very welcomed as well, either mail here or whisper Tobi'san/Protbot or send a mail to either of these toons in-game. Note: No TAW, I have no desire to look at your site or apply.
  8. 24 pages and not a single Dev response. I think their silence speaks volumes about what 'help' they want from us as a community
  9. Vigilance is a poor-man's combat spec. Has less survivability, less burst, less utility, and can't keep on their target as well as their sentinel/mara counterpart because they lack the roots that are naturally built into the combat/carnage spec. A jugg/guardian won't take the melee spot from a combat/carn marauder so that leaves the other spot to be taken, which will always be given to the aoe spec. It isn't even remotely Ranked viable, just like a madness sorc/sin, concealment op, PT anything, Annihilation marauder. To suggest otherwise will make devs think the spec is fine and doesn't need tuning, which it does. This coming from somebody who primarily plays Vengeance Jugg and Combat Marauder.
  10. Well lucky you that you're just now experiencing it in PvE but people who regularly do PvE, like the above quoted person, has also been reporting the same bug since the start of this thread and prior. It is the same bug and it got really bad after they 'fixed' operative rolls getting stuck after being rooted/stunned during their roll, which is still borked. So they managed to not fix one bug and break a properly working mechanic in the same fix, which is what I've come to expect from BW.
  11. Uhh you obviously have a comprehension problem. Check the first post of this thread. We've been reporting this for now OVER two months because this was one of many threads that started in the PvP section and was finally moved here following a dev response that we got about it back in June. There's plenty of drama when I can't even force charge somebody without falling 10 meters+ from my target or trying to intercede and landing in pits/pools/fire traps and whatever may fall between me and my target.
  12. Ohaider!!! We aren't going away until somebody comes in here to say we're off our rockers or that you guys are actually gonna patch this sometime in the next decade.
  13. Last time I checked an Assassin wasn't a PURE DPS CLASS seeing as it has ummm... that tanking tree to the left. By your argument, they should be doing less damage because they have the ability to tank and share the awesome cooldowns that said tank uses. Better CD's/Better DCD's/Higher damage/Better CC's/Better utility/Has an execute... Should I go on about the superb state DPS Sins are in for PvP or are you gonna come up with some ludicrous-***, clown-shoe response on why they deserve all that in comparison to an operative 'because we can heal ourselves'?
  14. Oh boi I'd put some money on that one
  15. And you can look at his attacks and see they are from using lethality NOT concealment. In all honesty most of these changes should be put directly into the concealment tree, I don't know what lethality could use since it got such a huge buff in 2.0, and quite honestly medics need a definite nerf to their energy management because that tree is just LULZ right now.
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