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Soolander

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  1. Hi guys we at Torguard have been working for a long time to bring you a Operation video guide, theorycrafting and community website. It has been a long road but we finally have our first few videos. 16 man nightmare Gharj and 16 man nightmare Soa. The rest of our videos will be up soon. Our forums have multiple sections including classes, PVP and even server forums. Right now we are looking for feedback on our current guides and videos of future content, if you'd like to become a contributor to Torguard send me an email at or a message over the forums. Thanks everyone, hope you enjoy our videos!
  2. Arsenal mercenaries already don't have much mobility in raids. By increasing the cast time it destroys our ability to damage. We need to keep 5 stacks of heat signatures which requires 3 tracer missiles to do any damage. An easy fix would just be the 10% damage reduction without the decrease in cast-time.
  3. /Signed, 16 man nightmare is easy enough as it is. The only thing that holds 16 man unyielding titles back are bugs and extremely over-tuned trash.
  4. Haha, exactly the same situation for us! Except opposite sides South locked up instead of North.
  5. Finally found out the secret code for it, solve south before north worked for us.
  6. Finally found out the secret code for it, solve south before north worked for us.
  7. Yeah you have to let your tank get a little bit of aggro before, and then nuke him.
  8. I really notice it a lot on the Soa runbacks, but yeah usually starts after the first boss.
  9. If you jump right on top of the huttball you CANNOT be hit at all except with aoe.
  10. I was wondering because I recently found out you can los and fire from the middle point where the huttball comes from. I've been using it and wondering if this is an exploit. Could you please elaborate? Because it seems like a pretty cool mechanic if it is really intended.
  11. 1. Pylons glitching out and not allowing you to click on it. Continual reset of instance after lock of puzzle seems to be the only solution. 1-2 hour waste of time. 2. Speeders only going to the green room after defeating council and pylons, therefore forcing you to run back after every Soa wipe. 3. Electric balls in Soa fight disappearing and then continuing to damage and kill people. 4. On run backs random death's throughout the instance. Coined "the grass boss" I know there are many others please state them in this thread so we can get them fixed!
  12. Hey everyone I made a simple site for swtor discussion and server forums. All US servers are there and EU servers will be put up very soon. If you would like to become a moderator for your specific server please send me a pm with the name of your server and a short reason as to why you should be one of your server boards moderators.
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