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Highpsi

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  1. As a commando. I have hit 6k on a single heal number of different times in pvp. when I am dps speced i am really lucky to hit over 5k. it would have to have 5 stacks on gravity round and then Demo round and cross my fingers for a 5k hit.
  2. Why not make a checklist for when you q for wz's like the group finder for fp's and ops. Heal, dps, tank. So theres 2 healers, 1-3 tanks and the rest dps. I don't post or read much here if this was ever an idea.
  3. I would like that only your allies can see what cell you have active. It would take a little longer before the opposite team knows you are a healer. You can just cycle through now and see medic cell is active then you are focused. As for dps alot of help is needed. Maybe some sort of shield like snipers cover. A shield that you can't be lept to while firing gravity round until movement. Or reduce the distance you can be lept too while firing gravity rounds to like 15 meters or 10 meters while this shIield . I not about stuns but A 2 sec movement stopping with concussion charge would be nice. sort of like what inquistors have. I also would like to see tech override on a 30-45 sec cooldown instead of 2 min? I am valor level 90 commando and Full aug'd WH sets of medic and Eliminator. And I am more effective as a healer with normally 300-400k healing. If i am the only healer and focused it is less. thats why i would suggest only allies see what cell is active. As dps I normally get 200-250k. I have speced as gunnery and assult and dps is about the same.
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