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  • Posts

    • I think that generally makes sense, however in a game with shared world and shared experience with other players, the reality might be little more complicated than that. For example, if they would add a big button on my screen that would kill instantly any enemy for me when I click it, I probably would go to run through R4 veteran mode for achievements with it, but at the same time I would think it would be bad game design to add such button on my screen that would kill all enemies for me as then I would have no challenges left it this game without purposefully limiting myself and not using my characters full toolkit.
    • A map or planet that the map is a giant event. Multiple mini-events happening all over the place, since we have shared tagging there's no need to join groups. Mobs HP would scale to the number of players around.  After completing a certain number of events, the final boss spawns, players gather together to kill it.  Give it good rewards and people will grind it all day long.    I miss the "massive" part of this MMO so much.  I spent 2 hours helping people with the heroic on the Rakghoul event, it was super fun interacting with people in the open world.
    • The GTN terminal on your personal ship is ideal for this.
    • I play solo, too. though, you do have a valid point concerning the AI that I can't refute. I do think it would be the next logical step.
    • I mostly play solo and even I think this would just discourage the mmo aspect of the mmo even more companions also hardly have any AI - in story mode ops they'd effectively be dead weight in most boss fights because there are some that have mechanics where you need to dodge things and if not they hurt, even in SM, and unless you're an absolute master of micromanaging I feel it'd still be a horrible chore to put every single comp on passive for like 5 seconds just to place them all back off to hurl them all back at the boss fight as much as I'd love for my sorcerer to actually fight alongside both of her former apprentices at the same time i don't see broadsword ever developing this feature well, let alone at all
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