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  • Posts

    • Citation needed. I've already said my current scaled stats align with Shoony's, which have been posted a couple times now. BIS right now is 343, which provides 93-99k hp depending on spec. VegaMist is in 340 and sees just shy of 89k. And in March of 2022 when cap was still 330 I had 88k hp in the championship phase. 1. Please reread my post. My comparison was to 6.0 (with some reference to their time upscaled to 70 during 5.x), not release.  2. This is speculation, not an argument. It's void unless you can provide evidence. Companions / GCDs and Cast Times / "Common Sense" Interpretations of Dev Intent Okay. You're repeating rhetoric instead of shoring up your argument, and in case of the first two, admitting you don't actually have the knowledge to support said arguments. Nothing new to respond to, so no point restating my own opinion. 
    • I'm waiting until I get to Zotar to make an official opinion. The furthest I've made it one night was Drake and Nocturno. I didn't know I needed to pick up Drake's belt in order to survive Nocturno's enrage. So after more than a dozen retries I gave up. That's one example of how not knowing the mechanics will get you killed. I'm just a little scared reading these posts though hearing how your companion will die almost instantly if standing in AOE. I think class though may determine how easy things are. I can't imagine a Rage Jugg's Obliterate will work well against Drake/Nocturno. Some of those fights force you to be in melee range too. So a range caster might have a difficult time.
    • Well said. I also play less now. PvP conquest is by far the most points in the track. GSF also got nerved a while back, so they didn't try to herd people into that and it backfired. Less play GSF now. There are far few PvP players than PVE. To hurt the PvE base is detrimental to play time. For those of us who have leaned in to endgame and have done most content, there is no point to the repetitive and boring nature of grinding daily areas or heroics for conquest. Galactic Seasons provides some entertainment for goodies given during the track, but once I hit level 100, I'm pretty much done. This occurs within about 5 weeks.
    • Why did so many of us use the reputation conquest after you raised it double to 100K you should ask yourselves. Or double from 25k to 50k and we lost last boss lock out which encouraged myself and others I know to try tanking and healing to help out the guild I was in back then stay in the top 10 of guild conquest when only the top 10 got a pay out on the rewards.  Maybe add the skytrooper 25k that was daily again instead of once a week and as others have mentioned why no conquest for Kessan's Landing....I did it once and haven't touched it since because I don't earn more than 8k for doing the story.
    • Wow --- so having people complete conquest (even with the rep boost) feeling a sense of accomplishment is a bad thing?   Your post seems to micromanage players like you are so concerned about people getting to the path of completing conquest.   Why should it matter to the developer team and why create extra hoops for people to jump through?  Please understand that most people in the TOR community are grown adults working and playing swtor is for fun and NOT a second job.  I do agree with the above post about the team not being honest with the players by telling us about this ahead of time.   Trust is a very powerful thing!   GREAT job on making most of your player base upset over this change.   I used to log on every single day, but after this change, i barely log on.   I spent hundreds of dollars last year in the cartel market and probably will not do that going forward with the current thought process of the dev team.   Make players happy and stop doing petty things to upset everyone.   I want to see swtor succeed but not fail over petty developer team decisions that makes everyone upset.   Lastly, please start actually listening to the people that play and pay for this game. Sincerely, A concerned player on the verge of quitting
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