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  • Posts

    • I think the graphical update to Hutta is a overall a very good thing and the removal of the yellow filter is overdue, but I will say one area where the old Hutta beats the new is in the regards to an initial dramatic first impressions wherever you look up. On new Hutta there are some really dramatic views of the sky when Nar Shaddaa or the sun is visible, but the haze is the dominate feature elsewhere.I think the new Hutta could use a bit of the old's strong contrast between the sky and clouds. Maybe the clouds could stand to be a bit darker, or the skybox a bit brighter.
    • Hi.  Could you please add Kira's armor set to the CM ? I am talking about the armor she wears on Odessen - the brown one with short skirt.  Many thanks! 
    • It feels that way initially. Gunships face some huge handicaps that aren't there for Strikefighters and Scouts though. If you encounter truly an ace level pilot operating a gunship, they can feel n early  untouchable. Just that they feel nearly  untouchable in strike, scouts too. Attack, chase the ace level gunship and he pretty much has to stop what he is doing and start either evading or killing you.  Stikes and scouts can't be shut down this way: in strikefighter or scout, you chasing the enemy  often doubles as evading the guy going after you. I've played thousands of matches and still have surprising amount of respect to balance GSF has.All ship types have their own role to fill and path to victory. One that is most "imbalanced" for any given situation  depends on what the enemy is flying. It is a good and obvious analogy to speak of people with sniper rifles, that's what Gunships ultimately are. Imagine the  most typical deatmatch map in the most typical pvp  FPS game ever made.There's some big crater in the middle of the map and you are the guy with an assault rifle  or shotgun. If you go running around in middle of that crater, dudes with sniper rifles hiding in the outskirts will pick you up. Take your shotgun hobo through  the buildings on the side instead!
    • Good MMOs are all about different niches, different communities  intersecting and clashing with one another, eventually kinda cross pollinating. Big part of the lightning in the bottle. Ability to play a starfighter pilot who is  trapped inside an MMO- waiting lobby between the matches is a  legitimately cool and unique experience that nobody else on the market  does. Despite going SEVEN YEARS without any kind of dev love, GSF still has a big, lively and passionate community around it..that alone is saying something Imo. If Star Citizen is any indication, people love the idea of throwing massive amounts of money at their space ships, if said ships look cool. Squadrons was a very tall order from a new player coming in. Devs openly suggested all playing it " should" find a team and enter the game together. People find that alienating.It is a shame though, the game is quite good. GSF community was interested of it, and worried: maybe this would be a game that'd kill GSF? Many  GSF  folks initially went for Squadrons...and most actually came back to GSF.     Its not like the GSF community is hoping for a moon ffrom the sky or anything. Nobody is expecting some massive pve expansion or 200 million dollar pilot class story. Just adding GSF to PvP seasons(or giving it a season of its own) would go a long way. Making the cosmetics and custom ships unlockable via collections would be nice. Both of these things would require very little work. Latter would bring them tons of cartel purchases.    
    • (Gemini trad, English is not my native langage ) Perhaps by delivering highly varied content for multiple player sets, the swtor team is gradually losing a certain identity. Especially in a community where players know exactly what they want and especially what they don't want. Example: PVP and strongholds. PVP players probably don't appreciate housing and yet we regularly have strongholds. HL PVE players are probably not interested in new PVP arenas. I would have liked a new flashpoint too, but honestly it takes a lot of work from them and in the end I would only have enjoyed the flashpoint too little in relation to the work done. I would be happy for GSF to evolve but not at the expense of the main story content. Finally, perhaps the game was too rich and too varied in terms of evolution possibilities from its inception. The swtor team will probably never be able to satisfy enough players to assume a real identity. The team from the game's release is surely not as large now, so we have to wait until the next update that will give us a flashpoint
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