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  • Posts

    • If this is the case, why does GSF still give hundreds of thousands of points? It's literally a low effort objective as you can queue up at level 10 without gear, skill or even spaceship, and you don't need to do anything but fly into an asteroid over and over again.  I don't know where you (the devs) can get reputation items for free, or even with low effort, I've had to play the game to earn them.    Changing heroics back to infinitely repeatable is a good change, and so is unlocking daily areas for all alts, but it's not enough to balance cqp between pve and gsf/pvp.  - Revert the reputation conquest to it's original value - Remove all level limitations and bring back the 50k personal conquest goal  - Multiply conquest points from HM ops with 2 and multiply conquest points from MM ops with 4 to make them equivalent with gsf and pvp content, OR divide gsf/pvp points by 4.   
    • Ooops. they did post some communication, but no follow up in quite a bit of time. https://forums.swtor.com/topic/934244-removal-of-timer-achievements/#comment-9805584  
    • Hey Dev Team! This is exactly how I feel as well.  Since I heard about the changes I've felt less encouraged to both go through GS + login and do Conquest for my alts.  I understand the need to steer the players into how you want to shape the game, but definitely please look into an alternative that takes into account what was changed. While bumping what we get from repeatable heroic missions and enabling them for all levels is a good start, the remaining CQ amount from the former "easy one-click" token should be accounted for in other similar ways. Or please revert this change like you did with the Collection sale back in December Love you team, thanks for what you do, please listen to the community. P.S. I also never comment on any post and felt compelled to leave feedback on this topic.    
    • I just want to take a moment to thank the community for taking the time to speak up and let your thoughts be heard.  It's so important for people to do this or things will never change; I encourage you to ask your friends and guildies to get active on the forums as well when they have grievances or to even share their joy when positive changes happen.  I've actually been thrilled seeing the response from all of you, which let me know I wasn't the only one on the "conquest tipping point."  A lot of joy has been taken out of the game from the slog of doing 'extra' content just to hit conquest. While the planned 7.4.1c changes noted so far are "nice," things are still heavily out of balance in the conquest world. Infinitely repeatable heroic mission?  '+1 cookies' Access to content previously locked behind story progression?  '+1 cookies' The problem here is you haven't yet made up for the '-50 cookies' with the rep. nerf and overall dissatisfaction of the community. Also, not having cq objectives for the newest content to the game, like Kessan's Landing, needs to be remedied. (And hey, R4 is still the least rewarding OP, yet it's the newest; needs some attention!) People come to swtor to enjoy a Star Wars game.  While playing the game, they enjoy being rewarded for their time spent (however short or long that time may be), conquest usually being the 'main' reward for continued play.  I think the larger issues at hand here are the lack of variety of ways in which to earn conquest as well as an imbalance of value to points given for conquest objectives.  Most of us have been playing for years, which means we've been doing the same heroics for YEARS.  We DON'T want to have to spend the next several years just farming the same old heroics to earn what really isn't that big of a reward for completing conquest. For my first point on the larger issues: Repetition is boring, and continually gets more boring when you have to repeat the same. darn. heroics. every. day. for. years...!  The conquest board is basically, what 50% of just "go do heroics?"  You're more or less forcing us to be bored of your game.  Try coming up with additional items that let us play with more variety!  Try being kind and give us 2-4 more "gimmies" like the "decorate 5 times" or reactivate "sell junk" for all player levels.  Even a little like that can show you're trying.  Personally, I see no reason why lower leveled toons get more/better reward options than max level toons.  The 'gain a level' alone is enough extra benefit for non-80 toons. For my second point: If you're essentially extending the value of completing one heroic from ~5k to 10k~, something that only takes ~5-10mins. to complete, then longer, harder objectives, like Weeklies, Flashpoints, Operations, etc. should ALL have a boost in their point value.  This again shows how we're continually being channeled to the same old heroics to make any meaningful progress in conquest in a fair amount of time. Just throwing these out there but some ideas that came to mind were things such as: Rewarding 5k (@150% SH) for each ops boss defeated.  That would add an additional ~20k-30k to operations, make practically everyone happy, and really have no additional effort.  You could also do something similar for flashpoint bosses.  How about making the Weekly Heroic missions worth some conquest?  Make 'killing enemies on a planet' infinitely repeatable instead of just rewarding for the first 75 (total) killed.  Heck, why not disburse say 50cq points for every 5 minutes a toon is logged into the game (literally rewarding people for their time)?
    • UI和字幕都是英语,聊天里也不能输入华文,这可能会有点困难。
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