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  • Posts

    • If you're getting stressed out, realize that challenging content isn't meant to be done by everyone, and don't feel bad or, idk, "like you aren't good enough!" There's nothing wrong with not having the time to invest into a game to hit the point where you are capable of doing the top-end content!
    • Yea I really fine it always in that one spot, in the 2nd Tile (Center) just back from the Quick Travel marker...  Just clean up that one spot, and that be a huge improvement!  As that's far easier to spot and reproduce easily!   
    • I know this is probably a reply you didn't expect from me of all people, but you can't ask for all content to be doable by everyone. Games, and especially MMO's, need hard, challenging content to keep their top-end players entertained, and there should be special rewards linked to that challenging content to encourage people to engage with and face those challenges!   With you mentioning that you spend 1 or 2 hours a day on the game, I hate to say this and hope you take it in the good-faith manner it's intended, but you simply aren't the kind of person that higher-tier content is designed for. It's intended to be done by those investing a significant amount of time and effort learning the game, learning their classes, learning their builds; and I mean nothing personal by this, but it just doesn't sound like that's the kind of player you are.
    • Btw, when I said everything - I meant everything, including stuff for other classes/builds. To SEE everything, you need to select All from the drop down menu. And then you can mail mods to your alts, drop them into legacy bank (after 2 hours), or put them into legacy-bound armor (Remnant for example), and put into legacy bank that way. Have fun. 😊
    • I wasn't saying that KOTxx potentially being unbalanced was irrelevant, I was saying that the specific conversation of "KOTxx progression in a group," which is something i agree with btw, would be better suited for a seperate thread. You would reply with that when I'd mention balance was messed up, implying that you think it's okay as it maintains what you believe to be the intended goal of EC! If you were meaning something entirely different with that, than I apologize for misunderstanding, but that's definitely how it came off to me! I don't; literally the first "real" multi-post discussion that occurred on this was me stressing objective stats vs subjective "feel." If you took what I stated that this is in reply to as me saying "my subjective opinion is correct" than you deeply misunderstood what I was saying, cause thats not at all what I meant! Generally in a discussion like this, formatted in the way you are formatting your messages, it would be standard practice to assume that that statement is intended to be part of the discussion! Yes, this is correct; a fight needs to be properly balanced for it to stay within its intended design, which is the crux of this discussion! Between none and very little (depending on the specific class) due to how level scaling works; a BIS slot comparison equates to what is pretty much equal stats when comparing pre-7.0 unscaled content to post 7.0 scaled content; and if you have even a couple of stats below the potential max, they scale downwards disproportionately compared to what they should. Someone earlier in this thread did a comparison of 344 Rakata vs a verifiable stat readout of BIS from 2016. In 2022, the players stats were significantly lower than those of a pre-7.0 unscaled toon! Level 65 (2016) - HP: 80k - Mastery: 5,276 - Endurance: 6,400 - Power: 2,845 - Presence: 3,762 - Damage (Pri): ... - 3,250   Level 65 (synced) (2022) - HP: 70k - Mastery: 3,626 - Endurance: 4,477 - Power: 1,816 - Presence: 3,130 - Damage (Pri): ... - 2,096 I don't have the stats of the person comparing 344 Rakata to the numbers above, and while I can grab them if you want I'd prefer if you checked it against your own stats anyways so that way its easily verifiable!   It's also not just the health increase that has had an effect on balance; the bosses damage has very likely increased (although this isn't objectively verifiable, knowing what we know about scaling it's very likely,) the ability pruning, cast time changes, GCD changes, and companion nerfs have *generally* resulted in players being weaker than they were pre-7.0, even discounting the scaling issues.   And if thats what they decide after reviewing how the balance has changed, so be it! But "This player can do this" is irrelevant within these types of discussions.  Does LetMeSoloHer being able to solo Melania without getting hit once in Elden Ring mean that she should be buffed to the moon? No! You don't balance things based off individual experiences; you balance them by comparing their current state to their intended design, with the resulting change (or lack thereof) being dictated by that!
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