http://www.swtor.com/feed/news/tag/developer%20blogDeveloper Blog | Star Wars: The Old Republic2011-07-08T07:01:01+00:00http://www.swtor.com/news/blog/20110708A Path to Success: Maps, and their Making2011-07-08T07:01:01ZAlysonBridgeWhat makes a map in The Old Republic? It’s more than lines and legends. Damion Schubert explains more.http://www.swtor.com/news/blog/20110617The Post-Writing Polish Process2011-06-17T09:03:03ZAlysonBridgeWriter Ian Ryan lets us in on what the writing team is up to during the polish phase.http://www.swtor.com/news/blog/20110506Introducing the Codex2011-05-06T19:01:01ZAlysonBridgePrincipal Lead Systems Designer Damion Schubert presents the Codex in STAR WARS™: The Old Republic™.http://www.swtor.com/news/blog/20110429Working on the User Interface2011-04-29T07:01:01ZAlysonBridgeLead UI Artist Michael Voigt explains the process of achieving an accessible but useful game interface.http://www.swtor.com/news/blog/20110408Advanced Classes Update2011-04-08T01:01:01ZAlysonBridgeGeorg Zoeller returns with more details about the Advanced Class system.http://www.swtor.com/news/blog/20110225Living the Life of a Live Producer2011-02-25T01:01:01ZAlysonBridgeLive Producer Blaine Christine gives us an inside look at Game Testing.http://www.swtor.com/news/blog/20110204Building Flashpoints2011-02-04T01:01:01ZAlysonBridgeWorld Designer Jesse Sky takes us through the experience of creating Flashpoints in The Old Republic.http://www.swtor.com/news/blog/20101231Cinematic Design2010-12-31T01:01:01ZAlysonBridgeLead Cinematic Designer Paul Marino paints a clear picture of how a scene is designed and directed.http://www.swtor.com/news/blog/20101203Closer Look at Crew Skills2010-12-03T02:02:02ZAlysonBridgeSystems Designer Patrick Malott examines the Crew Skills system, and shares details about Armstech.http://www.swtor.com/news/blog/20101001Designing the Advanced Classes System2010-10-01T01:01:01ZAlysonBridgePrincipal Lead Systems Designer Georg Zoeller offers insight into the Advanced Classes System...