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Klassenänderungen 2.10


Eskadur's Avatar


Eskadur
08.15.2014 , 09:38 AM | #1
Quelle: http://www.swtor.com/community/devtracker.php
Quote:
Jedi Knight
Sentinel

Combat•Opportune Attack now triggers 50/100 percent of the time when Ataru Form deals damage
•Hand of Justice now triggers 33/67/100 percent of the time when Ataru Form deals damage. This effect can only occur once every 20 seconds.
Watchman•Mind Sear no longer has a rate limit of 6 seconds.
Sith Warrior
Marauder

Carnage•Execute now triggers 50/100 percent of the time when Ataru Form deals damage
•Slaughter now triggers 33/67/100 percent of the time when Ataru Form deals damage. This effect can only occur once every 20 seconds.
Annihilation•Pulverize no longer has a rate limit of 6 seconds.
Imperial Agent•Explosive Probe's base cooldown has been reduced to 18 seconds (down from 30 seconds).
•Explosive Probe's damage has been reduced by 11%.
Sniper

Engineering•Imperial Auto Loader now reduces the Energy cost of Snipe by 2/4/6 Energy, in addition to its other effects.
•A target can now only be impacted by a maximum of 2 Scatter Bombs per Covered Escape. Damage per Bomb has been increased by 50%.
•Plasma Probe has been redesigned!•Plasma Probe no longer has a cooldown. An Engineer can only have one Plasma Probe deployed at a time.
•Damage is now distributed evenly throughout the Probe’s duration, and is dealt every 1 second.
•Overall damage dealt by the Probe has been increased by 22%
•A target under the effect of Interrogation Probe who is hit by any Plasma Probe damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.

Smuggler•Sabotage Charge's base cooldown has been reduced to 18 seconds (down from 30 seconds).
•Sabotage Charge's damage has been reduced by 11%.
Gunslinger

Saboteur•Jury-Rigged Mods now reduces the Energy cost of Charged Burst by 2/4/6 Energy, in addition to its other effects.
•A target can now only be impacted by a maximum of 2 Scatter Bombs per Hightail It. Damage per Bomb has been increased by 50%.
•Incendiary Grenade has been redesigned!•Incendiary Grenade no longer has a cooldown. A Saboteur can only have one Incendiary Grenade deployed at a time.
•Damage is now distributed evenly throughout the Grenade’s duration, and is dealt every 1 second.
•Overall damage dealt by the Grenade has been increased by 22%
•A target under the effect of Shock Charge who is hit by any Incendiary Grenade damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.

Jedi Consular
Sage

Seer•Master Speed now places a Hindered effect on enemies around the Sage when Force Speed is activated.
•Amnesty now allows Force Potency to finish the cooldown of Mental Alacrity, in addition to its other effects.
Shadow

Infiltration•Force Breach now properly calculates damage based on the current number of Breaching Shadows. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
•Clairvoyant Strike now has a base cost of 23 Force (down from 25).
•Clairvoyance now increases the chance to trigger Shadow Technique by 12.5% per Clairvoyance stack, in addition to its other effects.
•Profundity can now occur once every 9 seconds (down from 10 seconds).
•Potent Shadows now has a 100% chance to grant 1/2 stacks of Breaching Shadows when Force Potency is used (changed from a 50%/100% chance to grant 3 stacks). It still reduces the cooldown of Force Potency upon exiting combat.
Sith Inquisitor
Sorcerer

Corruption•Corrupted Speed now places a Hindered effect on enemies around the Sorcerer when Force Speed is activated.
•Reverse Corruptions now allows Recklessness to finish the cooldown of Polarity Shift, in addition to its other effects.
Assassin

Deception•Discharge now properly calculates damage based on the current number of Static Charges. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
•Voltaic Slash now has a base cost of 23 Force (down from 25).
•Voltage now increases the chance to trigger Surging Charge by 12.5% per Voltage stack, in addition to its other effects.
•Saber Conduit can now occur once every 9 seconds (down from every 10 seconds).
•Electric Ambush now has a 100% chance to grant 1/2 stacks of Static Charge when Recklessness is used (changed from a 50%/100% chance to grant 3 stacks). It still reduces the cooldown of Recklessness upon exiting combat.
viel Spaß beim lesen
Server: T3M4
Carnivore Vermächtnis
Solar Flare Homicide

Verpinenshooter's Avatar


Verpinenshooter
08.15.2014 , 06:04 PM | #2
Wächterbuff...
Kampf: Sieht sehr schön aus, denke ich, Zeit mal wieder was umzubursten .
Wachmann: Möglichkeit, Kauterisieren auf mehrere Ziele zu hauen? hmmm...

Revo/Sniper-Buff(Mittlerer Baum)...
macht ihn für mich mal interessanter, werde mal demnächst meinen 40er Sniper umskillen.

Hexler/Gelehrter-Buff...
Heiler besser im PvP, okay, Arenatauglich weiß ich nich einzuschätzen.

Edit: Okay, 25% höhere Chance auf Ladung bei zweimal Volt. Hieb zusätzlich, geht schon
Man sieht sich, wenn ich mal nen Chara auf 55 hab ... das dauert aber sicher noch .

Leveln? Nur mit FP's! / Der Wookiee mag mich, deswegen habe ich keine Arme mehr!

Trayon's Avatar


Trayon
08.16.2014 , 02:04 AM | #3
Quote:
  • Take Unnatural Preservation/Force Mend off the global cooldown.
  • Take Consumption/Noble Sacrifice off the global cooldown, and give it a 1.5 second cooldown (so Sorcerers/Sages will not be able to use it any more often than before, but this allows them to use other abilities immediately after using Consumption/Noble Sacrifice).
  • Change the 4-piece PvP set bonus to make Consumption/Noble Sacrifice no longer consume health, rather than restore 3% of max health over 6 seconds after use.
  • In addition to increasing maximum Force, Force Attunement/Force Studies will now also increase armor rating by 20%.
  • In addition to the bonus healing increase, Penetrating Darkness/Clairvoyance will now also have a 20/40/60% chance, whenever the Sorcerer/Sage takes damage, to make the Sorcerer’s/Sage’s next Dark Heal/Benevolence activate instantly. This effect will last up to 10 seconds, gets consumed when Dark Heal/Benevolence is activated, and will not be able to occur more than once every 10 seconds.
sage und hexer bekommen noch weitere buffs
der Hindered effekt hält übrigends 4 sek.

Eskadur's Avatar


Eskadur
08.16.2014 , 02:54 AM | #4
kleine Erklärung
Quote:
Currently, we have the Hindered effect from Master Speed/Corrupted Speed set up to last 4 seconds, and it can affect up to 8 enemy targets within 8 meters of the Sage/Sorcerer when Force Speed is used. The Hindered effect is hit-checked as a Force ability, so things that can cause Force attacks to miss can be used to counter the application of the Hindered effect.

As Tait has already mentioned, the Hindered effect prevents the use of high mobility actions while it is active (which means it prevents the use of all the same abilities that the Mercenary's/Commando's Electro Net does). But the Hindered effect itself does not slow or deal damage to the targets it affects (those are additional effects provided by Electro Net for Mercenaries/Commandos). The Hindered effect is not broken by damage and has no effect on resolve.

The goal with this addition to the Master Speed/Corrupted Speed skill is to give Sage/Sorcerer healers a little more breathing room in PvP (and this particular Hindered effect will not generate any threat in PvE, because we did not want PvE Sages/Sorcerers to be afraid to take the skill). We have the duration currently set at 4 seconds, which could admittedly be too long or too short. We want it to last just long enough that the Sage/Sorcerer is able to get away and hide behind some line-of-sight blocker before getting jumped on by an enemy that was in hot pursuit when Force Speed was used.
Versteh ich das richtig, dass der Effekt wie das Elektronetz funktioniert? Also kein Anspringen? kein Rollen? keine Angstblase? AE Elektronetz ohne Schaden und ohne verlangsamen sozusagen?
Server: T3M4
Carnivore Vermächtnis
Solar Flare Homicide

Lord_Unterhemd's Avatar


Lord_Unterhemd
08.16.2014 , 05:10 AM | #5
Quote: Originally Posted by Eskadur View Post
kleine Erklärung


Versteh ich das richtig, dass der Effekt wie das Elektronetz funktioniert? Also kein Anspringen? kein Rollen? keine Angstblase? AE Elektronetz ohne Schaden und ohne verlangsamen sozusagen?
So wie ichs verstanden hab hat man nur den Effekt, dass im Umkreis niemand mehr die starken Deffs zünden kann, und einen Anpsringen kann etc.
Der Schadenseffekt vom E-Netz wird glaub ich nicht angewendet.

Verpinenshooter's Avatar


Verpinenshooter
08.16.2014 , 05:15 AM | #6
gelöscht...
Man sieht sich, wenn ich mal nen Chara auf 55 hab ... das dauert aber sicher noch .

Leveln? Nur mit FP's! / Der Wookiee mag mich, deswegen habe ich keine Arme mehr!

Commander_Fox's Avatar


Commander_Fox
08.16.2014 , 05:32 AM | #7
Quote: Originally Posted by Eskadur View Post
Versteh ich das richtig, dass der Effekt wie das Elektronetz funktioniert? Also kein Anspringen? kein Rollen? keine Angstblase? AE Elektronetz ohne Schaden und ohne verlangsamen sozusagen?
Exakt, für 4 Sekunden auf allen Gegnern in 8 Meter Umkreis um den Sage/Hexer..
Dharoc | Djagg | Ondawan
<Outer Space Myrmidonen> T3-M4
Hawns | Wulffe | Evanic
<Blue Suns> T3-M4

FlorianWolf's Avatar


FlorianWolf
08.16.2014 , 05:59 AM | #8
Quote: Originally Posted by Commander_Fox View Post
Exakt, für 4 Sekunden auf allen Gegnern in 8 Meter Umkreis um den Sage/Hexer..
Omg, das kann nur ein Aprilscherz sein.
Flotho [VC] Jenji'dais Vermächtnis/Dantooine Wiederaufbaucorps | Zhedara / Ravnor / Parh'tem / Talbris / Rilkon / Talria / Qon'pawl
Telorá [VC] SID-Sektion Voss-Ka | Ared'maho / Niim'dao / Brogwar / Finlom/Kirdal

Babastyle's Avatar


Babastyle
08.16.2014 , 06:13 AM | #9
Jedi Wächter Kampf

#Hand der Gerechtigkeit , Schaden der Ataru Form hat eine 33/67/100 Prozent Chance Hand der Gerechtigkeit auszulösen.

#Günstiger Angriff , Ataru Form Treffer haben eine Chance von 50/100 Prozent Günstiger Angriff zu gewähren.
Is das ungefär richtig übersetzt ?
Fire Style, Ladykiller Style

Commander_Fox's Avatar


Commander_Fox
08.16.2014 , 06:44 AM | #10
Quote: Originally Posted by Babastyle View Post
Jedi Wächter Kampf

#Hand der Gerechtigkeit , Schaden der Ataru Form hat eine 33/67/100 Prozent Chance Hand der Gerechtigkeit auszulösen.

#Günstiger Angriff , Ataru Form Treffer haben eine Chance von 50/100 Prozent Günstiger Angriff zu gewähren.
Is das ungefär richtig übersetzt ?
Jupp, nur, dass letzterer Effekt nur alle 16 Sekunden auftreten kann.
Dharoc | Djagg | Ondawan
<Outer Space Myrmidonen> T3-M4
Hawns | Wulffe | Evanic
<Blue Suns> T3-M4