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Should Explosive Conflict be nerfed?


space_mechanic's Avatar


space_mechanic
04.07.2014 , 03:11 AM | #11
Wish they make EC 55, it's the best operation in game.
The Red Eclipse

nightsproull's Avatar


nightsproull
04.07.2014 , 03:13 AM | #12
If no one ever does the content, then from a design stand point it was wasted time and money tasking developers with it in the first place.

Never_Hesitate's Avatar


Never_Hesitate
04.07.2014 , 03:16 AM | #13
Quote: Originally Posted by nightsproull View Post
If no one ever does the content, then from a design stand point it was wasted time and money tasking developers with it in the first place.
EC HC/NiM was done back when it was the highest content and it is still done now, even if that's not quite as often
T3-M4 - Lvl 55 Chars:
T'hana Jugg, Saleona Sniper, S'inthoras Mara,Hannahla Merc, Eleondra&Eleondraa Ops,
Leeonira Sorc, Caphalør Sorc, Kindarya Assa, Leonië PT,
Revuna Mando, Leojuna Scoundrel, Simon'e Shadow, Sileona Guardian

morfius's Avatar


morfius
04.07.2014 , 08:05 AM | #14
Quote: Originally Posted by DawnAskham View Post
Welcome to casual land of TOR, where even fails can get through enough content to get comms to over gear most things.

I'd love to see all the weeklies require killing the last boss, and have the comms that drop and / or are tied to the weekly be commensurate with the difficulty level (e.g. no getting Ultimate comms killing bosses in entry 55 SM ops).

And no, I'm not an elitist, but I also don't think one should be able to fail their way through trivial content and be awarded gear of a higher level than that content.

But I am a realist, and know they won't change this model as it keeps all the fail casual bad players playing by giving them the illusion of a challenge in killing a few SM operation bosses designed for 66 gear in their 72 / 78 comm gear.

Its also why I believe we'll never see another EC or Lost Island, so they should leave them alone and quit nerfing them for the fail players.
But you are elitist.
Gear is a hook, yes it is needed for next level but after that (or if you are not going to serious raiding) is simply a grind hook.
It is not catering the bad, it is simply a way to ensure that casuals wouldn't leave game after they see the stories FPs and SM OPs once (remember launch and exodus)... by giving them "easy" but much longer way to continue develop their characters.
And most of comm gear is pure crap ... if you are tank, much bigger crap.
Moving all rewards to last boss ... it would only make grind longer, I suppose there is a calculations about that, DF & DP are pretty short but SnV without rush is more than 2 hours.
It may work better if they simply change drop tables so only last bossed drop things that are not available with comms (main hands, crafting recipes, mounts & so on).
Current format works pretty well for all, there are HM/NiM (DF is almost here, DP soon) for elite and progresors and SMs for casuals + weeklies to hook in grind.
Not everyone need to race the elitists just to have fun... but MMO players in general become addicted to gear.
Most of crafted 78s are good for progresors only ... nobody sane would even RE comms crap or buy crafted items same as comms crap (maybe except barrels/hilts), good items will still be making rich guess who - progressors. Casuals will not have mats and/or money to gear from crafting (40 items = 80 MMG, 320 isotopes, 320 equalizers ... current prices 52 mil for 1 character ). Witch is utterly sad move, crafting by itself is game in the game and can be done much better and viable without need of progressive raiding. But no... CM killed half of it, raiders only mats are squishing other part ... what is left for casuals... augments and kits.
Progressors going to burn all content short ... no matter the game they play, games are living on casuals and new players. It has to have hardcore part but also have to have much bigger hook for casuals.
So game have to keep majority of players or die...
There you go with commendations for all.
Not just like some old MMOs - I am elitist and you have no right to have even similar level gear as me.
Gear is a tool actually not reward even if most of us see it as reward.
Tool for playing on next level or tool to keep us playing... each for it's own.
"The Aing-Tii have a different view of the Force. Not in terms of Jedi or Dark Jedi—of black and white, as it were—but in a way I like to think of as a full-color rainbow."

morfius's Avatar


morfius
04.07.2014 , 08:18 AM | #15
Quote: Originally Posted by AelixVII View Post
As it stands currently, I believe it's just as hard to get this done now than it was back in the days when 50 was cap and it was first introduced. It's easier to pug Dread Palace than it is to get past the 2nd boss in EC...

I know there are exceptions, some groups will be able to fly through it but generally speaking it's all about the tactics over how well your group is geared.

So what is the purpose of this and should anything be done?

Should it be left as it is with better rewards introduced or should some of the tactics be removed such as double destruction duties/less offensive system shields on the second boss to make it easier for groups?

Personally, I just want to get those damn Vehicle achievements done and out of my mission log and a little more variety in my classic ops weekly choices, because it's only ever KP or EV that people feel like it's worth doing for those Ult comms...
Only thing nerfing EC could do is make some mats for level 50 relics easier to get...
SM is pretty beatable with sane group, HM & NiM are pretty nice idea due to pure mechanic test.
I would suggest otherwise - make it level 60 (SM, HM, NiM) when expansion come (with nerfed LI as SM, new HM and NiM for it and some other FPs).
Let progressors have their fun without stripping casuals (therefore sm/hm/nim) ... pure win.
"The Aing-Tii have a different view of the Force. Not in terms of Jedi or Dark Jedi—of black and white, as it were—but in a way I like to think of as a full-color rainbow."

Eyesmindassassin's Avatar


Eyesmindassassin
04.07.2014 , 06:24 PM | #16
Wait, what? So you're complaining about SM and HM being too hard as you said in this thread to leave NiM as is? Those are very easy. My guild, which is absolutely awful, has cleared SM and HM. Hell, we've cleared NiM all the way to Kephess. Only reason we haven't cleared him yet on NiM is because we only gave it two attempts (like I said, my guild is bad and quits after a couple wipes). We two-shot the tanks (would have quit if we had wiped on second attempt, bad guild with no heart). The devs have already stated that they want SM to be for the story and HM/NiM to be for the challenge. SM is very easy, so you should be fine. I have the tank mount on my Sniper from Firebrand and Stormcaller NiM. I also completed pre-nerfed Lost Island HM on a freshly dinged healer in the free Tionese/Recruit gear we used to get while my group didn't even execute the mechanics (eating all Dr. Lorrick's frontal cone attacks, standing in flame vents, etc). Game really isn't that hard.

RandomXChance's Avatar


RandomXChance
04.07.2014 , 08:58 PM | #17
This gave me a good laugh. Some of you missed what the OP said as to why they wanted it nerfed.

Another " I want the achievement, but its TOO HARD!". Lolz.

TACeMossie's Avatar


TACeMossie
04.07.2014 , 09:44 PM | #18
I dont think it should be nerfed, but to encourage getting people to do it, the classic ops mission shouldn't include EC.

Instead, the EC weekly should only work on hard and nightmare modes, and give:

40 classic comms
20 basic comms
12 elite comms
6 ultimate comms

In addition to this, each boss should drop 3/6/10 classic comms and 0/3/5 basic comms.

By doing this, you will see a lot more people running EC HM and NiM, as it gives a better incentive to go do it.

Currently the only reason I can think of for doing it is getting an arsenal merc/gunnery commando a good set bonus for pre-dread forged gear, some speeders, and bragging rights. I am running around with an Aratech Nighscythe though which I somehow pugged

Kaos_KidSWTOR's Avatar


Kaos_KidSWTOR
04.07.2014 , 09:56 PM | #19
Quote: Originally Posted by TrillOG- View Post
Well guess what? There's KP and EV that are perfect for the bads with 0 mechanics that do anything to get the weeklies done. EC is a good place for people to learn what a mechanic is and how to handle them. Leave it the same. People already can't clear the council and draxus on SM ffs. If you can't handle EC hm you don't deserve the ultimate comms. /thread
Not trying to come across as a dbag but lets get real here. The content in this game is already pretty frickin easy.
Wait, people cant clear SM Draxus? I know i have had my issues with SM Draxus, but that was with Intterupt CD's and Mass Affliction... But an outright wipe? I think i have only wiped once in a PuG group of SM DF on Draxus.

TACeMossie's Avatar


TACeMossie
04.07.2014 , 10:06 PM | #20
Quote: Originally Posted by Kaos_KidSWTOR View Post
Wait, people cant clear SM Draxus? I know i have had my issues with SM Draxus, but that was with Intterupt CD's and Mass Affliction... But an outright wipe? I think i have only wiped once in a PuG group of SM DF on Draxus.
Happened all the time in week 1-4 on 8-man. Granted it was cause it was horribly bugged, and the guardians would throw out Affliction every 15 seconds which did 8k internal dps to a random raid member, while being uncleansable. Meanwhile on HM, this is 3k internal dps. Fun times that one...