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Class Changes that should also be in 2.7

STAR WARS: The Old Republic > English > PvP
Class Changes that should also be in 2.7

jack__'s Avatar


jack__
02.27.2014 , 10:03 PM | #21
Quote: Originally Posted by Venjirai View Post
Ridiculous amount?
It has one, which is only +15%.

It's good that you guys give feedback.
If you don't like the autocrit, still Rage/Focus needs something, most of the other classes have more burst than smash, and it is supposed to be a burst spec. One skill that crits for 4-9k depending on relic procs and aoe reduction skills is very lackluster.
If it is so lacklustre then why do most warriors play smash spec in the first place.
"Better to be thought a fool, than to open your mouth and remove all doubt." -Abraham Lincoln

Raansu's Avatar


Raansu
02.27.2014 , 10:04 PM | #22
Quote: Originally Posted by Venjirai View Post
Ridiculous amount?
It has one, which is only +15%.

It's good that you guys give feedback.
If you don't like the autocrit, still Rage/Focus needs something, most of the other classes have more burst than smash, and it is supposed to be a burst spec. One skill that crits for 4-9k depending on relic procs and aoe reduction skills is very lackluster.
All they have to do is just make singularity apply to one target and rage would be perfectly fine.

Venjirai's Avatar


Venjirai
02.27.2014 , 10:06 PM | #23
Quote: Originally Posted by jack__ View Post
If it is so lacklustre then why do most warriors play smash spec in the first place.
Because smash deals very high aoe damage, not anymore in 2.7, that's the point.
Taten > Worte

Venjirai's Avatar


Venjirai
02.27.2014 , 10:26 PM | #24
Added a damage buff for balance/madness sorcs, watchman/annihilation and a survival buff for balance/madness sins.
Taten > Worte

TheCourier-'s Avatar


TheCourier-
02.27.2014 , 10:38 PM | #25
The annihilation spec changes look very nice.

Savej's Avatar


Savej
02.28.2014 , 10:51 AM | #26
I like the change to Focus - bearing in mind that smashers will not necessarily be able to even use a bladestorm after every sweep (cds don't line up) i don't think it will be a huge buff but it will increase the initial burst level of the spec to be comparable to carnage which makes it possibly worth playing.

The watchman suggestions sound good as well - i would consider playing that spec again if those changes went live.

For guardians i would throw out focused defense completely and make rebuke a knight ability instead of a sentinel-only one. I think that would make dps guardians a bit more survivable/competitive. It might make tanks too good in pve but I don't know or care about that.

Also, i would reduce the awe and flashbang durations to 2 secs or even just make them pve-only.

Hanonar's Avatar


Hanonar
02.28.2014 , 12:06 PM | #27
Quote: Originally Posted by Venjirai View Post
This changes are more arena oriented where stealth is not a problem and those dots sometimes do harm by breaking cc and not really adding any significant damage.
So, because bads can't actually pay attention to who they're hitting the entire tree's balance is subject to major change for PvE AND PvP?

Its a sustained damage tree, DoTs are there for a reason you don't just take things out of a spec because few people are incompetent.

And if you really wanted that you could always do the classic: DoTs do not tick on sleeping or incapacitated targets

Venjirai's Avatar


Venjirai
02.28.2014 , 12:56 PM | #28
Quote: Originally Posted by Hanonar View Post
So, because bads can't actually pay attention to who they're hitting the entire tree's balance is subject to major change for PvE AND PvP?

Its a sustained damage tree, DoTs are there for a reason you don't just take things out of a spec because few people are incompetent.

And if you really wanted that you could always do the classic: DoTs do not tick on sleeping or incapacitated targets
I am not talking about the dot on Plasma Brand/Shatter but the dots applied when using Blade Storm/Force Scream and Overhead Slash/Impale.
Those add so little to your overall damage, that removing those and buffing the other skills is actually a major dps buff.
Taten > Worte

Raansu's Avatar


Raansu
02.28.2014 , 01:00 PM | #29
Quote: Originally Posted by Hanonar View Post
So, because bads can't actually pay attention to who they're hitting the entire tree's balance is subject to major change for PvE AND PvP?

Its a sustained damage tree, DoTs are there for a reason you don't just take things out of a spec because few people are incompetent.

And if you really wanted that you could always do the classic: DoTs do not tick on sleeping or incapacitated targets
The dots on scream and impale are so ridiculously weak that them being there is beyond pointless.

Tevzz's Avatar


Tevzz
02.28.2014 , 05:00 PM | #30
Quote: Originally Posted by Raansu View Post
The dots on scream and impale are so ridiculously weak that them being there is beyond pointless.
Their only use is popping stealthers...and even then Smash does that better...o wait soon it won't!
Vanov - CarnageVanv - VengeanceDarrthvanov - DeceptionVnv - FocusVa'nov - APVnov - Concealment
The Shadowlands - Reading Rainbow - Triumph