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Class Changes that should also be in 2.7

STAR WARS: The Old Republic > English > PvP
Class Changes that should also be in 2.7

mcpark's Avatar


mcpark
02.27.2014 , 04:04 PM | #11
No no no no as a sorc player I wont be happy unless all the other players inside my wz are blind folded with both hands tied behind their backs.

Venjirai's Avatar


Venjirai
02.27.2014 , 04:30 PM | #12
Quote: Originally Posted by LaVall View Post
I like most of these, however giving smash another auto crit that's usable directly after an auto crit is a bit much, especially at the frequency this can be pulled off.
Since Smash is getting its aoe damage greatly reduced, it has to shine as a single target burst spec, as its sustained damage is really poor.
Blade Storm won't deal that much damage, even as critical hit, and to use it you have to firstly use smash, which requires better position now, as you don't want to hit the tank in cc who then instantly guards the target to mitigate your burst.
The irony is, that the new counter to smash in arenas is to stack so hardswitching with cc is really hard.
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MrWoolie's Avatar


MrWoolie
02.27.2014 , 05:12 PM | #13
Wow, love the Sorc and Sentinel changes.
Although, I would like to see noble sacrifice/consumption be able to be used off GCD.
Also, Watchman and Marauders"s weakening wounds and agonizing sabers needs to ether also make targets receive 10% more dot damage, or just straight out buff 10% dot damage in a talent. Another thing to note is that the heals from burns won't trigger as often anymore since crit has became a lot less valuable, the heal percentage should probably be higher than 2. The alternative of buffing DOT crit chance to previous levels may be too OP.

Activating Zen/berserk should instantly give 2 stacks of MS/annihilate as well. Or perhaps tie it with BS/FS and reduce the cost, so it gives incentive to actually use that skill. (eg. activating the ability instantly build one stack, cost reduced to 2.)

For AP and tactics, hydralic overide should also make them immune from knock downs. To prevent people getting out of their cleave with a seismic grenade. (Must use hard stun or mezz to escape)
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LaVall's Avatar


LaVall
02.27.2014 , 06:54 PM | #14
Quote: Originally Posted by Venjirai View Post
Since Smash is getting its aoe damage greatly reduced, it has to shine as a single target burst spec, as its sustained damage is really poor.
Blade Storm won't deal that much damage, even as critical hit, and to use it you have to firstly use smash, which requires better position now, as you don't want to hit the tank in cc who then instantly guards the target to mitigate your burst.
The irony is, that the new counter to smash in arenas is to stack so hardswitching with cc is really hard.
I understand why you suggested those changes, but auto crit changes everything. With the insane amount of surge smashers already stack, bladestorm/scream crits still hit for 7+ k. Being able to deal out 15-17k of unshieldable damage in 2 globals every 12 seconds to a single target is too much burst.

Not to mention the ease of one auto crit proccing another just brings smash back to how brainlessly easy it was to melt people before the upcoming changes.
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stockwizzle's Avatar


stockwizzle
02.27.2014 , 07:13 PM | #15
yeah if smash gets two auto crits maybe merc/mando should get 1-2 also it would b nice to get 10k demo round and then 7k high impact bolt lets just all get some huge auto crits every time
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Tevzz's Avatar


Tevzz
02.27.2014 , 07:52 PM | #16
Quote: Originally Posted by LaVall View Post
I understand why you suggested those changes, but auto crit changes everything. With the insane amount of surge smashers already stack, bladestorm/scream crits still hit for 7+ k. Being able to deal out 15-17k of unshieldable damage in 2 globals every 12 seconds to a single target is too much burst.

Not to mention the ease of one auto crit proccing another just brings smash back to how brainlessly easy it was to melt people before the upcoming changes.
If Scream gets an auto-crit on Scream then that sort of kills part of what makes Carnage a better single target spec...I'd rather replace that with a % crit chance increase on Vicious Slash instead, since VS crits are like 4k+ and they benefit from a 7.5% crit chance already, that would give them some nice additional potential burst.
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Invictusthetaru's Avatar


Invictusthetaru
02.27.2014 , 08:00 PM | #17
Quote: Originally Posted by Tevzz View Post
If Scream gets an auto-crit on Scream then that sort of kills part of what makes Carnage a better single target spec...I'd rather replace that with a % crit chance increase on Vicious Slash instead, since VS crits are like 4k+ and they benefit from a 7.5% crit chance already, that would give them some nice additional potential burst.
Agree here.

I also like the Vig/ Veng changes and the Sentinel changes.

This would bring things pretty close to balanced. Madness really needs the DPS increase and also a way to manage force better, those talents pretty much take care of that.
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slowantics's Avatar


slowantics
02.27.2014 , 09:05 PM | #18
not sure why youd give focus sents/guardians a auto crit from blade storm. shouldnt that be something only for combat spec
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Raansu's Avatar


Raansu
02.27.2014 , 09:51 PM | #19
Quote: Originally Posted by Venjirai View Post
Since Smash is getting its aoe damage greatly reduced, it has to shine as a single target burst spec, as its sustained damage is really poor.
Blade Storm won't deal that much damage, even as critical hit, and to use it you have to firstly use smash, which requires better position now, as you don't want to hit the tank in cc who then instantly guards the target to mitigate your burst.
The irony is, that the new counter to smash in arenas is to stack so hardswitching with cc is really hard.
Rage has a ridiculous amount of +surge talents. When my scream crits in rage it crits for a good 6-7k which is higher than the auto crit in vengeace.

Venjirai's Avatar


Venjirai
02.27.2014 , 10:00 PM | #20
Quote: Originally Posted by Raansu View Post
Rage has a ridiculous amount of +surge talents. When my scream crits in rage it crits for a good 6-7k which is higher than the auto crit in vengeace.
Ridiculous amount?
It has one, which is only +15%.

It's good that you guys give feedback.
If you don't like the autocrit, still Rage/Focus needs something, most of the other classes have more burst than smash, and it is supposed to be a burst spec. One skill that crits for 4-9k depending on relic procs and aoe reduction skills is very lackluster.
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