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Class Changes that should also be in 2.7

STAR WARS: The Old Republic > English > PvP
Class Changes that should also be in 2.7

Venjirai's Avatar


Venjirai
02.27.2014 , 01:28 PM | #1
Please be aware that the following is a list of proposed balance changes mostly oriented to arena. I want this to be a community project so I welcome any feedback and proposals and would be happy if you share your opinion.


Commando/Mercenary:
  • Tech Override/Power Surge now grants interrupt immunity for 6 seconds after all charges were used.

Combat Medic/Bodyguard
  • The cooldown of Bacta Infusion/Emergency Scan is now 15 seconds (Down from 21).

Assault Specialist/Pyrotech
  • Rapid Recharge/Rapid Venting now increases ranged and tech crit chance by 2% (former 2% alacrity)
  • Hyper Barrels/Power Barrels now increases damage of the mentioned abilities by 10% (Up from 6%).
  • Reflexsive Battery/Jet Rebounder now additionally increases the slow applied by Concussion Charge/Jet Boost from 50% to 75%.


Sage/Sorcerers
  • Force Mend/Unnatural Preservation now does not respect the gcd and neither causes one.

Seer/Corruption
  • Noble Sacrifice/Consumption now restores double the force and doesn't consume health when activated with a stack of Resplendence/Force Surge.
  • Salvation/Revivification now gives all targets who are in the area upon activation a HoT for 10 seconds which heals 50% of the maximum heal. Targets who stay in the area for up to 10 seconds also get the other 50% of the heal.
  • After activating Healing Trance/Innervate your next Deliverance/Dark Infusion is immune to interrupts (15 sec cd)

Balance/Madness
  • Abilities using a Presence of Mind/Wrath proc now don't cost any force
  • Physic Absorption/Devour now also causes Force Armor/Static Barrier placed on yourself to not cost any force.
  • Telekinetic Focal Point/Focal Lightning has been redesigned, it now only stacks 3 times and gives 1% crit per point up to a maximum of 6% crit on 3 stacks. (Up from 4% alacrity)


Shadow/Assassin

Balance/Madness
  • Lambaste now lets Project/Shock automatically proc Force Breach/Discharge on the target while in Force Technique/Lightning Charge.
  • Physic Absorption/Devour now also causes Project/Shock to deal 25% more damage and cost 15 less force.
  • Mental Defense/Shapeless Spirit now also reduces the cooldown of Deflection by 45 seconds.

Guardian/Juggernaut

Focus/Rage
  • Heightened Power/Cascading Power now also makes Blade Storm/Force Scream in the next 5 seconds after using Force Sweep/Smash an automatically critical hit.

Vigilance/Vengeance
  • Removal of the bleeding effects on Blade Storm/Force Scream and Overhead Slash/Impale while boosting their upfront damage.


Sentinel/Marauder

Crippling Throw / Deadly Throw now costs 1 focus/rage to activate (Down from 3).


Focus/Rage
  • Heightened Power/Cascading Power now also makes Blade Storm/Force Scream in the next 5 seconds after using Force Sweep/Smash an automatically critical hit.


Watchman/Annihilation
  • Merciless Zeal/Hungering now causes your dots to heal you for 2% of your maximum health on a critical hit while in Juyo Form.
  • Weakening Wounds/Agonizing Sabers now cause your dots to be uncleansable.
  • Critical hits with Merciless slash/Annihilate now builds two stacks of Merciless/Annihilator instead of one.
    Merciless Slash/Annihilate now also gives your target a debuff for 5 seconds which increases your dot damage on that target by 10%
  • Zen/Berserk now builds up two stacks of Merciless/Annihilator while in Juyo Form.


Combat/Carnage
  • Hand of Justice/Slaughter now won't proc if Precision Slash/Gore is not on cooldown.
  • Opportune Attack/Execute now lets Blade Rush/Massacre and Slash/Vicious Slash build a stack, on two stacks your next Blade Storm/Force Scream will be a critical hit.
  • Combat Trance/Blood Frenzy now causes Blade Storm/Force Scream to recover 2 focus/rage instead of one.


Vanguard/Powertech

Tactics/Advanced Prototype
  • Battlefield Training/Pneumatic Boots now additionally increases High Impact Bolt/Rail Shot damage by 10%.
  • Combat Tactics/Charged Gauntlets now additionally let High Impact Bolt/Rail Shot build a stack of Pulse Generator/Prototype Flame Thrower.

Assault Specialist/Pyrotech
  • Rapid Recharge/Rapid Venting now increases ranged and tech crit chance by 2% (former 2% alacrity)
  • Riot Augs/Power Bracer now increases damage of the mentioned abilities by 10% (Up from 6%).


Shield Specialist/Shield Tech
  • Pulse Engine/Flame Engine now also causes Pulse Cannon/Flamethrower to immobilize all affected targets for the duration.
  • Soldier's Grit/Coolant now gives you 10% damage reduction instead of 5% alacrity when Battle Focus/Explosive Fuel is active.
  • Deflective Guards/Deflective Plating now additionally let your Stock Strike/Rocket Punch immobilize the target for 2 seconds (Direct damage break the effectt).
  • Riot Gas/Oil Slick now reduces the damage of all enemies standing inside the area by 15%. (Former 30% accuracy debuff)

Gunslinger/Sniper

Saboteur/Engineering
  • Hot Shot/Electrified Blast has been redesigned. Using Charged Burst/Snipe on a target affected with Blazing Speed/Electrified Railgun will give you a stack, on two stacks the cooldown of Sabotage Charge/Explosive Probe will be reset.

Dirty Fighting/Lethality
  • Shrap Bomb/Corrosive Grenade now only affects one target.
  • Concussion/Toxic Regulators will now give Shrap Bomb/Corrosive Grenade the aoe effect back.
    (Does not change anything if you take both skills, but now you can purposely make the aoe dot a single target dot)


Sharpshooter/Marksmanship
  • Sharp Aim/Precision Ambush now ignores 40% of the enemy armor. (Up from 20)
  • Cover Screen now gives you 100% ranged and melee defense for 2 seconds but with a 10 second internal cooldown. (Up from 6 second 30% ranged defense with no cooldown)
  • Charged Aim/Zeroing Shots buff now lasts for 15 seconds. (Up from 10 seconds)
Taten > Worte

TheCourier-'s Avatar


TheCourier-
02.27.2014 , 01:34 PM | #2
Those changes look outstanding compared to Bioware's official patch 2.7, although annihilation spec does need about a 10% increase to dot damage (hemorrhage used to be +15%, and is now +6%).

The buffs to sorc healer would make the spec viable for ranked.

I assume that you are recommending the change to hydraulic overrides instead of the reactive shield buff?

Mega_Fallos's Avatar


Mega_Fallos
02.27.2014 , 01:36 PM | #3
Dude, call your doctor
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sentinel Theatre'tragedy
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Markiza operative TOFN, POT5

Capt_Beers's Avatar


Capt_Beers
02.27.2014 , 02:09 PM | #4
Quote: Originally Posted by Mega_Fallos View Post
Dude, call your doctor
Because these changes are sick?
<HVND> <MALEVOLENT>
Keef-Stone 60 Serenity | | Keets-Stone 60 Seer | | Keith-Stone 60 Combat Medic | | Keeth-Stone 60 Vigilance
Keet-Stone 55 Focus | | CaptBeers 60 Arsenal | | Kee'th 60 Pyrotech | | FOTM-Reroll 55 Tactics

JaingSkiratapwns's Avatar


JaingSkiratapwns
02.27.2014 , 02:16 PM | #5
Those are actually pretty good. I was thinking along the same lines for madness spec.

Trixdope's Avatar


Trixdope
02.27.2014 , 02:28 PM | #6
Not feeling your vengeance changes. Our dots help a lot against stealth classes.

Venjirai's Avatar


Venjirai
02.27.2014 , 02:31 PM | #7
Quote: Originally Posted by Trixdope View Post
Not feeling your vengeance changes. Our dots help a lot against stealth classes.
This changes are more arena oriented where stealth is not a problem and those dots sometimes do harm by breaking cc and not really adding any significant damage.
Taten > Worte

Venjirai's Avatar


Venjirai
02.27.2014 , 03:35 PM | #8
Guys give me more of your feedback so Bioware might actually implement some of these changes.
Taten > Worte

LaVall's Avatar


LaVall
02.27.2014 , 03:58 PM | #9
I like most of these, however giving smash another auto crit that's usable directly after an auto crit is a bit much, especially at the frequency this can be pulled off.

Aerilas's Avatar


Aerilas
02.27.2014 , 04:02 PM | #10
Like the sorcerer's changes very much.
Madness changes don't make them stronger, it just gives energy regen.
Healer changes make them a bit stronger but probably still not as strong as operative, but closer. Very nice OP. Nice way of solving the sorc aoe heal in pvp
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