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So, how about these Tactical Flashpoints, huh?

STAR WARS: The Old Republic > English > General Discussion
So, how about these Tactical Flashpoints, huh?

Krewel's Avatar


Krewel
02.04.2014 , 08:41 AM | #21
To call this "tactical" flashpoint retarded would be the understatement of the year. There is nothing even remotely challenging inside it, it's a snooze-fest from beginning to end. But leave it to Bioware to come up with witty names like "tactical" for something as bland as this.

There you go, no more dps and healers, just Hodors smashing their way through endless waves of mobs.
Former passionate SWTOR player, now passionately waiting for WoD.

DarthTHC's Avatar


DarthTHC
02.04.2014 , 08:52 AM | #22
Quote: Originally Posted by Chicktopus View Post
What do you guys think? A role-less Flashpoint which scales to level and group size is something I was hoping for when the game was released -- I'm really rather chuffed they're bringing this feature in.

As an aside, what does this 'role-less' functionality say about the future of the game? Indeed, does it say anything? Are we looking at a future where the trinity is slowly phased out in lieu of faster queues and and freedom of specialisation? Would you guys be cool with that?

Thoughts, predictions. Let's get this ball rollin'.
To me, it says that BioWare has heard the Damage Dealer's cries of woe that groups are slow to find via Group Finder and that those same damage dealers too lazy, stupid, or stubborn to roll tanks or healers or to learn to play excellently to get on friend lists of tanks and healers to solve the problem themselves.

In response to those pleas for Mommy and Daddy BioWare to solve their DD's problem for them, BioWare has implemented dead nuts simple mechanics and easily defeatable foes.

However, in their wisdom, BioWare has also kept the "old ways" alive for hard modes.

I think that's a fair and reasoned response on BioWare's part. DD's who can't manage to be anything but a fail DD can go into these new Tactical Flash Points and feel like they're superior. Players who can manage to play well and behave in a socially responsible manner get the benefits of a bit more challenging content and greater rewards.

Win-Win-Win.

Bet someone's going to complain though. Oh, look, someone already did!
Human beings see oppression vividly when they're the victims. Otherwise they victimize blindly and without a thought. ~ Isaac Bashevis Singer

NorthernYahoo's Avatar


NorthernYahoo
02.04.2014 , 09:22 AM | #23
Quote: Originally Posted by Chicktopus View Post
What do you guys think? A role-less Flashpoint which scales to level and group size is something I was hoping for when the game was released -- I'm really rather chuffed they're bringing this feature in.

As an aside, what does this 'role-less' functionality say about the future of the game? Indeed, does it say anything? Are we looking at a future where the trinity is slowly phased out in lieu of faster queues and and freedom of specialisation? Would you guys be cool with that?

Thoughts, predictions. Let's get this ball rollin'.
I think in the short run it will be lots of headaches and tweaking down the road.

Plus, they should at least keep HM for level 55. By then, you're supposed to have gained an understanding of how the game is played. (keyword being supposed to)

tanerb's Avatar


tanerb
02.04.2014 , 09:23 AM | #24
Quote: Originally Posted by Krewel View Post
To call this "tactical" flashpoint retarded would be the understatement of the year. There is nothing even remotely challenging inside it, it's a snooze-fest from beginning to end. But leave it to Bioware to come up with witty names like "tactical" for something as bland as this.

There you go, no more dps and healers, just Hodors smashing their way through endless waves of mobs.
Exactly. People will start to solo these things very soon (instead of rolling for rep). Dumbing down a game for bad players did not help any game and it will not help SWTOR.

Foambreaker's Avatar


Foambreaker
02.04.2014 , 09:59 AM | #25
Quote: Originally Posted by HolyMonarch View Post
I think the issue if all Flashpoints going forward become Tactical, there will be no need for tanks or healers for such content. The smart choice would be taking all four DPS to clear content the fastest. This could lead to Heals and Tanks being kicked which I think would further disincentivize people from rolling those much needed classes. After all, one of the main appeals of these classes (in my opinion) is how quickly flashpoints pop.
Six months from now people will wonder why the tanks and healers don't know how to play...

For now it will be like arena, see you have a tank, or two, feel like leaving...

Useless, over armored low DPS...

arunav's Avatar


arunav
02.04.2014 , 10:21 AM | #26
Quote: Originally Posted by DarthTHC View Post
To me, it says that BioWare has heard the Damage Dealer's cries of woe that groups are slow to find via Group Finder and that those same damage dealers too lazy, stupid, or stubborn to roll tanks or healers or to learn to play excellently to get on friend lists of tanks and healers to solve the problem themselves.

In response to those pleas for Mommy and Daddy BioWare to solve their DD's problem for them, BioWare has implemented dead nuts simple mechanics and easily defeatable foes.

However, in their wisdom, BioWare has also kept the "old ways" alive for hard modes.

I think that's a fair and reasoned response on BioWare's part. DD's who can't manage to be anything but a fail DD can go into these new Tactical Flash Points and feel like they're superior. Players who can manage to play well and behave in a socially responsible manner get the benefits of a bit more challenging content and greater rewards.

Win-Win-Win.

Bet someone's going to complain though. Oh, look, someone already did!
If the HM requires a tank and healer, at least that's something. It still won't even be remotely as good as the original FPs were.

The new FP has little to no story, group-play is barely required - just go in and kill some mobs and a boss with no mechanics at the end.

Do it a bunch and get a cab with arms for a mount.

EA really has moved on from this game, even though they commented it was a "miss" and then "profitable." With the money they made last year, I was hoping we'd see some return to what made the initial release great. This clearly isn't the case.

Make alts and/or enjoy what you like about SWTOR. New additions are generally not going to live up to the original release, operations aside. They still put effort into the latter, even though some players may be dissatisfied with how long it takes for new ones to arrive. At least EA still backs your favored portion of the game.

Illiyana's Avatar


Illiyana
02.04.2014 , 10:22 AM | #27
It'll be a great tool for folks leveling!

But given that it doesn't drop commendations worth having at level cap, it really doesn't change much. I guess it'll give something for DPS to do while they wait for a HM FP to pop, but tanks and healers will just keep queuing for HM's.

arunav's Avatar


arunav
02.04.2014 , 10:26 AM | #28
Quote: Originally Posted by Illiyana View Post
It'll be a great tool for folks leveling!

But given that it doesn't drop commendations worth having at level cap, it really doesn't change much. I guess it'll give something for DPS to do while they wait for a HM FP to pop, but tanks and healers will just keep queuing for HM's.
Agreed - leveling, you'll be able to get good experience and skip some missions you don't enjoy. That's something good to come from it.

Fardarter's Avatar


Fardarter
02.04.2014 , 10:28 AM | #29
I Dont think I know what I am going to do with planetary coms on a level 55, Where are the drops? Whats the point? Grind for some ugly set of armor?

I don't know it seems like a way to level toons but offers next to nothing for a max level character.

I like the idea but it doesn't feel finished to me, kinda par for the course with this game unfortunately.

Denerio's Avatar


Denerio
02.04.2014 , 10:29 AM | #30
The new flashpoint is a huge FAIL!. It's a complete zerg fest. Group members are just running around pulling and doing their own thing. Doesnt even feel like being in a group.