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So, how about these Tactical Flashpoints, huh?

STAR WARS: The Old Republic > English > General Discussion
So, how about these Tactical Flashpoints, huh?

Chicktopus's Avatar


Chicktopus
02.03.2014 , 06:01 PM | #1
What do you guys think? A role-less Flashpoint which scales to level and group size is something I was hoping for when the game was released -- I'm really rather chuffed they're bringing this feature in.

As an aside, what does this 'role-less' functionality say about the future of the game? Indeed, does it say anything? Are we looking at a future where the trinity is slowly phased out in lieu of faster queues and and freedom of specialisation? Would you guys be cool with that?

Thoughts, predictions. Let's get this ball rollin'.

Bugattiboy's Avatar


Bugattiboy
02.03.2014 , 06:03 PM | #2
What I think? These tactical flashpoints are a start. I too, agree that they should been here at launch like SO many other things. Unfortunately, company policy dictates EA bring in new features in years late and half assed.
I didn't think anything could top the stupidity of no new group content in Fallen Empire...

...then Level Sync happened.

Suzina's Avatar


Suzina
02.03.2014 , 06:08 PM | #3
This is a new "type" of flashpoint. So you're looking at at least 3 of these.

They went in this direction with the czerka flashpoints. If I recall those were "role neutral" but did not carry the bolster mechanic.

From PTS, I think think they allowed us to que in either 1-30 bracket or 31-55 bracket for the new flashpoint. I don't think a very low level can group with a max level and que together. If I recall these flashpoints were easier than "hard mode" flashpoints but rewarded ultimate comms for doing a weekly for them, but I'm not sure I remember.
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HolyMonarch's Avatar


HolyMonarch
02.03.2014 , 06:40 PM | #4
I think the issue if all Flashpoints going forward become Tactical, there will be no need for tanks or healers for such content. The smart choice would be taking all four DPS to clear content the fastest. This could lead to Heals and Tanks being kicked which I think would further disincentivize people from rolling those much needed classes. After all, one of the main appeals of these classes (in my opinion) is how quickly flashpoints pop.
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Infernixx's Avatar


Infernixx
02.03.2014 , 06:46 PM | #5
Quote: Originally Posted by HolyMonarch View Post
I think the issue if all Flashpoints going forward become Tactical, there will be no need for tanks or healers for such content. The smart choice would be taking all four DPS to clear content the fastest. This could lead to Heals and Tanks being kicked which I think would further disincentivize people from rolling those much needed classes. After all, one of the main appeals of these classes (in my opinion) is how quickly flashpoints pop.
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Infernixx nailed it. This is correct.
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kirorx's Avatar


kirorx
02.03.2014 , 06:47 PM | #6
Quote: Originally Posted by HolyMonarch View Post
I think the issue if all Flashpoints going forward become Tactical, there will be no need for tanks or healers for such content. The smart choice would be taking all four DPS to clear content the fastest. This could lead to Heals and Tanks being kicked which I think would further disincentivize people from rolling those much needed classes. After all, one of the main appeals of these classes (in my opinion) is how quickly flashpoints pop.
This is an interesting observation, making the tanks and healers less desirable would stink, but the again on the greedy side I only play tanks so if there are less tanks then I will always have a group for content where it's needed
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Gavin_Kelvar's Avatar


Gavin_Kelvar
02.03.2014 , 07:09 PM | #7
Quote: Originally Posted by HolyMonarch View Post
I think the issue if all Flashpoints going forward become Tactical, there will be no need for tanks or healers for such content. The smart choice would be taking all four DPS to clear content the fastest. This could lead to Heals and Tanks being kicked which I think would further disincentivize people from rolling those much needed classes. After all, one of the main appeals of these classes (in my opinion) is how quickly flashpoints pop.
If the Czerka FP are any indicator I think any new FP that fall under tactical will be equivalent to Story Mode and they'll save the FP that require the traditional trinity for HM variations. Which honestly I think would be good since it would make FPs a little more newbie friendly since they're less likely to cause a wipe if they're just getting the hang of it (especially if they're a tank/healer). More importantly by taking the pressure off that you'll singlehandly cause a wipe if you're a tank/healer might also make those specs more appealing to try out since you can use tactical FP as a way to work on your skills without the high probability of ruining the FP for everyone if you're not good at your job yet.

At least I'd guess that the reason tanks/healers are in short supply is because they can cause a wipe single handily and the current FP orientation around the trinity even in SM creates an intimidating atmosphere for learning the ropes. (I speak from experience of trying a healer and, through the combination of an equally inexperienced tank, caused several wipes that was very discouraging to further attempts at being a healer).

Darth_Wicked's Avatar


Darth_Wicked
02.03.2014 , 08:48 PM | #8
Quote: Originally Posted by Gavin_Kelvar View Post
If the Czerka FP are any indicator I think any new FP that fall under tactical will be equivalent to Story Mode and they'll save the FP that require the traditional trinity for HM variations. (...)
Hear, hear.

Darkwords's Avatar


Darkwords
02.03.2014 , 09:00 PM | #9
Quote: Originally Posted by HolyMonarch View Post
I think the issue if all Flashpoints going forward become Tactical, there will be no need for tanks or healers for such content. The smart choice would be taking all four DPS to clear content the fastest. This could lead to Heals and Tanks being kicked which I think would further disincentivize people from rolling those much needed classes. After all, one of the main appeals of these classes (in my opinion) is how quickly flashpoints pop.

Good..I am tired of idiot tanks or heals acting like know-it-all fools then bailing when someone asks them to plz change something...hip-hooray for the non-role specific fps!

kodrac's Avatar


kodrac
02.03.2014 , 09:23 PM | #10
Quote: Originally Posted by Darkwords View Post
Good..I am tired of idiot tanks or heals acting like know-it-all fools then bailing when someone asks them to plz change something...hip-hooray for the non-role specific fps!
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