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The ranked system is self-destructive; a new PvP system is needed.

STAR WARS: The Old Republic > English > PvP
The ranked system is self-destructive; a new PvP system is needed.

Artlu's Avatar


Artlu
11.15.2013 , 10:35 AM | #11
It's Queue!

Giving victor comms won't work because most servers have way too many Imps and not enough Pubs and it will be the Illum fiasco all over again. Imps will be fully geared and Pubs will still be waiting to finish their weekly.

How about ranked matches where gear doesn't even matter? Just your skill and team comp? I know crazy talk.
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ZNICK's Avatar


ZNICK
11.15.2013 , 10:43 AM | #12
Quote: Originally Posted by orryko View Post
this is how you fix ranked

solo queue and reg wz reward ZERO ranked comms. a ranked solo queue is dumb when you're praying to the rng gods

no dailies or weeklies for regs which reward ranked comms. no converting wz comms into ranked

ranked comms only come from team arena

people are only doing solo queue now until they get all the gear faster. then they will be back in regs to barely break 300k or whatever it is 99% of you do

that is the only way to increase participation without cross server, but it makes too much sense so bioware won't do it.
This would be a step in the right direction...

Right now can a duo join a solo queue, or is it purely a solo queue? (I've never tried a duo) I see ppl complain about always facing the best teams in solo queue... how can this happen if it's random?

Z
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Ashuranrx's Avatar


Ashuranrx
11.15.2013 , 10:45 AM | #13
Quote: Originally Posted by orryko View Post
then they need to focus on getting better, since pvp is supposed to be about competition, not farming gear

there is one team on my server who took around 20 losses against us and now they have the advantage against one of our comps. it is possible

and scold is right, only winning SHOULD be rewarded.
I believe that only winning should be rewarded too, that is why I propose the system with victor comms.

However, the current system cannot be used to force competitiveness with its limitation to arenas only, which bring forth the monster of class balance with it. At least in warzones, any spec and any skill level of players have a chance of winning by playing tactically and objectively.

cashogy_reborn's Avatar


cashogy_reborn
11.15.2013 , 10:45 AM | #14
Quote: Originally Posted by ZNICK View Post
This would be a step in the right direction...

Right now can a duo join a solo queue, or is it purely a solo queue? (I've never tried a duo) I see ppl complain about always facing the best teams in solo queue... how can this happen if it's random?

Z
Its pretty easy to sync on your queues so that you get into the same match. It might take a couple of tries but once you get it youre pretty much locked in. However, the flipside to that is you can end up on opposite teams
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Ashuranrx's Avatar


Ashuranrx
11.15.2013 , 10:48 AM | #15
Quote: Originally Posted by Artlu View Post
It's Queue!

Giving victor comms won't work because most servers have way too many Imps and not enough Pubs and it will be the Illum fiasco all over again. Imps will be fully geared and Pubs will still be waiting to finish their weekly.

How about ranked matches where gear doesn't even matter? Just your skill and team comp? I know crazy talk.
I don't understand your point. In warzones, faction population does not matter. How is this compare to classic Ilum?

orryko's Avatar


orryko
11.15.2013 , 10:52 AM | #16
Quote: Originally Posted by Ashuranrx View Post
I believe that only winning should be rewarded too, that is why I propose the system with victor comms.

However, the current system cannot be used to force competitiveness with its limitation to arenas only, which bring forth the monster of class balance with it. At least in warzones, any spec and any skill level of players have a chance of winning by playing tactically and objectively.
class balance is mostly fine, it's just people aren't good enough. they need to practice more.

the major issue is bringing the other two healers up to the level of ops. madness sins need some love. dps ops can have a spot, but everyone generally agrees they need help too.

the majority of mmo players are driven by gear, this is a fact. if they knew the only way to get gear was to win in team arena, you can bet a lot more people would be doing it. exactly like it works in WoW (with their ranked system). all that queuing would eventually lead to people experimenting with comps and improving in general

TUXs's Avatar


TUXs
11.15.2013 , 10:54 AM | #17
Quote: Originally Posted by orryko View Post
then they need to focus on getting better, since pvp is supposed to be about competition, not farming gear

there is one team on my server who took around 20 losses against us and now they have the advantage against one of our comps. it is possible

and scold is right, only winning SHOULD be rewarded.
How stupid - it's a game. If you punish people for trying and failing, they'll stop playing it altogether. Winning should (and IS rewarded), but so is participation, which encourages MORE participation!
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orryko's Avatar


orryko
11.15.2013 , 11:06 AM | #18
Quote: Originally Posted by TUXs View Post
How stupid - it's a game. If you punish people for trying and failing, they'll stop playing it altogether. Winning should (and IS rewarded), but so is participation, which encourages MORE participation!
i guess you were bad at sports growing up and needed your participation ribbon as well

play an xbox game if you want fun and to feel like a hero

player vs player should always be centered around competition and being the best you can

Ashuranrx's Avatar


Ashuranrx
11.15.2013 , 11:06 AM | #19
Quote: Originally Posted by TUXs View Post
How stupid - it's a game. If you punish people for trying and failing, they'll stop playing it altogether. Winning should (and IS rewarded), but so is participation, which encourages MORE participation!
I agree with this. This is the core philosophy that need to be designed around. Let's face it. This is a game, which for most people it is only one of many means for entertainment to kill time. Majority of participants are casual, so the accessibility to PvP must be easy and simple to encourage pariticpation.

Once we have the participation pool, we can set up competitiness by giving greater rewards for winning. Participation must be etablished before competition can exist.

That is why I propose victor comms as a means of competition while everything else is easily accessible.

sanchito's Avatar


sanchito
11.15.2013 , 11:08 AM | #20
Quote: Originally Posted by Ashuranrx View Post
...
1. One que only, no separating regular que or ranked que. All games in this one que are rated.
....
The starcraft 2 ladder system showed the big downside to this, people don't want to be constantly reminded of how bad they are. If everything is ranked a lot of people will be too embarassed by their rank to keep playing and just quit.

Additionally, ladder anxiety is actually a thing, even great players suffer from it, and having a casual, non-ranked queue helps with that. What could work imo is to have an invisible ranking, but then you alienate the people who want to compete for the highest ranks, and i see no way how to make both of these work in the same queue.

An idea that i really like is to allow 55s to queue in the 30-54 bracket (with bolstered down gear obviously to be on par with everyone else in this bracket) so there is still a place to practice and gear up without the ranking pressure and you could make all 55 pvp ranked and the only place to get ranked comms. (or whatever you want to call them)

In the end though i don't think anything but cross server queues can make ranked pvp work. If they are unable to do that, imo, the best thing would be to just accept that this is not a competitive pvp game, let ranked die slowly and don't waste any more resources on it.