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War Zones... Why are YOU here?

STAR WARS: The Old Republic > English > PvP
War Zones... Why are YOU here?

t-darko's Avatar


t-darko
11.15.2013 , 09:59 AM | #21
We never did get a ranked season in 8 vs 8, they analyzed player behavior and came up with Arenas, that ought to tell the general pvp community something. Focus fire and having the right gear is the only thing required to win an Arena.
think it says it all.

that being said, I'll sign with OP concerning WZ's

funkiestj's Avatar


funkiestj
11.15.2013 , 01:18 PM | #22
Quote: Originally Posted by t-darko View Post
We never did get a ranked season in 8 vs 8, they analyzed player behavior and came up with Arenas, that ought to tell the general pvp community something. Focus fire and having the right gear is the only thing required to win an Arena.
think it says it all.
Wait, did 8v8 top play in RWZ require something else? As an outside observer it was my understanding that "who can focus fire the best" was the main differentiator between the best team and other top teams. That and being able to sap through force shroud...

Mr. Hat says "BW support is the best"!
I am a bad player, so what?

Arlanon's Avatar


Arlanon
11.15.2013 , 01:19 PM | #23
yeah he means bioware's metrics indicated that people were too derp to pay attention to objectives, so they removed the objectives

Belpheghor's Avatar


Belpheghor
11.15.2013 , 02:31 PM | #24
Is this your first MMO playing PvP? geesh, get over it and play.

IF everyone around is soooooo god awful, wouldn't that make you a god? Take advantage of the fools and school them in game and stop complaining on the forums.
"Let the hate flow through you"......

Ottoattack's Avatar


Ottoattack
11.15.2013 , 03:34 PM | #25
Quote: Originally Posted by NamelessMerc View Post
So it's that time again, someone (this time me) is going to ***** about PVP.

I don't have an issue with the classes that hasn't already been covered by others so let's in stead, talk about the player base. On my server the general PVP skill in the 10/29 and 30/54 bracket is ridiculously appalling on both sides of the fence, Republic and Imperial.

I know that there may be some first timers/new players in there but this game has been running long enough that a decent percentage of the low level players are people who have rolled a new character for something different to play and likely already have one or more level cap characters.

What really gets me is regardless of whether you're a new player or it's just a new character, how the hell can people be so stupid as to not understand universal basics in a war zone? I'm talking simple tactics that don't require a brilliant mind.

Things like:

* I'm on my own, if I run into that location and attempt to capture it while there's two or three opponents in there, I'll die.

I see whole groups of players dying in war zones, re-spawning and charging back where they died only to die again but due to various delays (depending on map) they funnel into death traps one at a time and keep doing it again and again seeming totally unable to acknowledge that if they just waited fifteen seconds, one or two more allied players would catch up to them and they could fight as a group.

* My team mate here is getting low on health, I'll heal him/her THEN return to whatever I was doing.

I cannot be the ONLY person who finds it mind-boggling when attempting Void Star for example, watching half my team standing around waiting for the enemy to get out of their spawn so they can battle them again in stead of planting an explosive on the doors or watching an enemy approach me from behind while I'm planting an explosive but rather than stun them so I can finish they just begin to DPS them, the enemy ignores them, interrupts me then either dies or kills us as his/her friends show up.

I see others pointlessly going all out and burning all their best skills with lengthy cool downs against a tank who has a healer standing right by them, maintaining their good health. I want to briefly step into the Star Wars universe and headbutt the ******** fighting the tank then suggest they target the healer in stead.

I know I'm having a good ol' Q_Q here but it is confusing as hell to me.

That said, I don't expect people to magically be familiar with all the do's and don'ts from day dot. Nor do I expect people to forgo doing whatever amuses them, it's a game and they're meant to be enjoyed, however...

If you are a new player, there's plenty of support available to you. I have previously posted a lengthy article on this forum detailing some basics in regards to war zones, search it out and read it as it's a good place to start. Try to understand that when you queue for a war zone, other people will be depending on you...

They're called war zones rather than duels because there's more people involved than just you and whoever you happen to be fighting at the time. Whenever you hit that button and queue up for a war zone, you're actually asking to be put into a situation that's heavily dependent on team play, cooperation and communication for victory.

(unless you're pitted against the randoms I seem to get stuck with - then simply don't somehow implode on the spot and you've probably won)

If you're not willing to follow the helpful advice that some people offer after war zones, if you won't listen to tactical info. sent your way during matches (someone calling grs inc 2 - for example), if you're not interested in working as part of a team then regardless of your personal level of skill, why are in a war zone?

People don't seem to realize that regardless of how good your gear is and how talented you as in individual are (or think you are) you cannot, WILL NOT, win a war zone on your own. It just can't be done. It's okay to suck at the basics, it's not a crime to be inexperienced and I would always encourage new players to try their hand (and luck) at war zones but please, if you're going bring anything to a war zone, bring a willingness to learn and a team based mentality.
The 10-29 is unplayable. The 30-54 is not so bad, as typically most people have an idea what they are doing. TBH, if I have the option, I would never play anything but 55 WZs and ranked, and these tend to have the same problem anyway, but for a lesser extent. Unfortunately you need to for comms. The only thing that I hate about lowbie PvP is the no calls. Dude, you aint gonna stop 3 ppl solo, why did not you say something..

Beeteel's Avatar


Beeteel
11.15.2013 , 04:51 PM | #26
Quote: Originally Posted by Gaudrath View Post
I love that game. I don't love 3 hours of cat-and-mouse for five minutes of fighting though.
Really? I remember my first pvp experience (It was a success followed by lots of fails :P). I was flying around scanning down a target for hours. Finally caught up to him in a safespot except someone else arrived seconds before me and took him out first so I killed him instead. No game gets my heart pounding like EVE pvp.

100+ fleetbattles can be fun to. Even non pvp activities are fun and rewarding as hell and I normally HATE non pvp.

OT? Yes

Gaudrath's Avatar


Gaudrath
11.15.2013 , 06:38 PM | #27
Quote: Originally Posted by Beeteel View Post
Really? I remember my first pvp experience (It was a success followed by lots of fails :P). I was flying around scanning down a target for hours. Finally caught up to him in a safespot except someone else arrived seconds before me and took him out first so I killed him instead. No game gets my heart pounding like EVE pvp.

100+ fleetbattles can be fun to. Even non pvp activities are fun and rewarding as hell and I normally HATE non pvp.

OT? Yes
Well yeah, EvE does get your blood flowing, that's for sure. Probably has a lot to do with being able to lose your ship and everything on it.
But when you just wanna hop into action, it doesn't serve very well.

One thing is certain - those who cut their teeth on EvE PvP are ready for anything. Once you learn to keep your cool there... you're ice cold anywhere else. And keeping your cool is half the battle won.

Diatlas's Avatar


Diatlas
11.16.2013 , 01:21 AM | #28
I loved the part where you described the hordes of players dying and spawning... i have seen the bug zapper first hand. It sucks but in the end i laugh about it. Not much anyone can do, but nice vent. 'A' for effort, but every mongrel serves their purpose... even if that is a bad example unfortunately.

NamelessMerc's Avatar


NamelessMerc
11.18.2013 , 04:53 AM | #29
Thanks to all for your feedback. If anyone is interested in knowing, I have since iced my characters on my former server and will be scanning the forums for a new home, will be checking for PvP orientated guilds that are willing to take on new blood.

I saw mention of EVE Online, we had a harsh separation (was a full time student) but sometimes I miss that cruel yet most seductive mistress.

Oh and to the poster who asked if this was my first time engaging in PvP in an MMO and am I a God if everyone else sucks so much. No this is not my first time, far from it. No I am not made God-like thanks to the general absence of skill as alas War Zones require teamwork and other such. Even two or three **** players can still spoil a talented players day. Having said that I'm not sure if I am talented or not, I'm going to err on the side of caution and say I'm not, I merely have delusions of grandeur having played along side such bad PvP'ers.

Thank you to the poster who gave me an 'A' for my rant, very much appreciated kind sir/madam. Finally, there was talk about players and their horrible habit of awarding M.V.P votes on the numbers, I have seen this time and time again and I agree that it sucks so I would like to start another discussion of sorts but don't know if it's worth posting a new thread on as it may have already been covered by someone else and I'm simply unaware of it...

I'd like to hear peoples thoughts/ideas on an alternative M.V.P system, I have two ideas regarding this and they are thus:

A) Remove the player aspect. Have the system assign a vote based your accomplishments in the War Zone. Since there's already a background mechanic at play that automatically assigns trophies for accomplishments during the War Zone, why not have a similar system assign x amount of votes at the end based on the number of and diversity among trophies you scored during the match or alternatively remove the M.V.P system entirely and simply have additional rewards for the players based on the trophies they obtained.

B) How about we apply a 'Nemesis' system? I'm talking about an option for players on the opposing team to vote for the player who was the biggest barrier to their team winning the match. Now I suspect a lot of you would say that's the stupidest idea you've ever head and I should try to commit suicide using a water pistol but...

I certainly feel a degree of respect for truly talented opponents, regardless of the arena be it a video game or real life sports and I would happily cast a vote to someone on the opposing team if they, in my eyes, earned it. Such a system could be used to eliminate the common practices of friends voting for each other regardless of whether or not they earned the vote as well as guild groups in War Zones doing the same. It would mean you had to play the objective(s) if you want to not only win the match but be recognized for your contributions.

Admittedly there is the massive issue of players leaving at the end of the War Zone without casting a vote because people tend to be selfish, since there's no option to vote for friends or guild mates why should they bother, but I imagine this forum community could come up with some ideas to make it work and I'd really like to hear your ideas so please post and share.

fdbgjfdhjgkjdhsg's Avatar


fdbgjfdhjgkjdhsg
11.18.2013 , 08:37 AM | #30
I always seem to get stuck in pvp with people who are brain dead and have no common sense about every other week. I was once doing the Civil War warzone with my mercenary and there was no organization in my team at all. I kept telling them to attack mid or something in the chat but it seemed like nobody had a clue how to read it (and my spelling was correct). All my team did was stand around either getting killed or doing nothing at all. In another PvP match my friend and I were put in ancient hypergate. When we were all waiting for it to start in the starting area a level 35 typed this into the chat: "Wow, what is this place?" It was then my friend and I knew we were going to fail (and this was a warzone for levels 30-54 not a level 10-29 where it may have been someone's first time in pvp). When it started I told my team to capture mid to get orbs, but instead the entire team charged to our pylon, all 6 not including my friend and I, just to kill two people over there while the enemy was taking over mid. Later in that match I saw we were losing so I told my team to take their pylon which they had the chance to but only one person read the chat and attacked it. Common sense people. People in pvp have really gone downhill in their ability to form a plan and organize as a team unit. If their not willing to do that then why are they doing something that involves team play and cooperation?
Speak softly, and carry a big blaster.

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