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Hand on Galactic Star Fighter

STAR WARS: The Old Republic > English > PvP
Hand on Galactic Star Fighter

Zoom_VI's Avatar


Zoom_VI
11.14.2013 , 03:02 PM | #11
Quote: Originally Posted by DarthOvertone View Post
No joystick = No bueno

Flying by keyboard/mouse was pure agony. Not interested in GSF at all until I can fly with a stick.
apparently from what I have been reading since the NDA was dropped, is that its a mouse aiming system. Using a joystick would put you at a disadvantage.
Crinn

Sanity is for the weak minded.

Joesixxpack's Avatar


Joesixxpack
11.14.2013 , 03:16 PM | #12
Quote: Originally Posted by Zoom_VI View Post
apparently from what I have been reading since the NDA was dropped, is that its a mouse aiming system. Using a joystick would put you at a disadvantage.
I don't see how really, aside from personal abilities with one or the other.
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Zoom_VI's Avatar


Zoom_VI
11.14.2013 , 03:23 PM | #13
Quote: Originally Posted by Joesixxpack View Post
I don't see how really, aside from personal abilities with one or the other.
Quote: Originally Posted by Vandicus View Post
The way GS currently works when aiming and turning is that there is an internal ring for aiming, and an external ring that when you move beyond it causes the ship to turn(you cannot fire outside of the internal ring). Different weapons have different internal rings. Part of turning and maneuvering involves the use of WASD and hotkeys for abilities. With the speed at which everything is moving around, I'd think you'd end up constantly ramming your joystick in opposite directions and be unable to effectively aim while maneuvering, which to me would seem frustrating.

Now I'm no joystick expert, so its easily possible my understanding of their ease of use in such a situation is wrong, so I'm going to go ahead and quote someone who appeared knowledgeable about the subject in the thread on the test forums, as they have probably brought up much better points than I have.
Also go that post itself and read what he had quoted.
Crinn

Sanity is for the weak minded.

orryko's Avatar


orryko
11.14.2013 , 03:27 PM | #14
the mouse controls your movement and the aiming

if you have dual monitors, you cursor goes off onto your second screen

unless you're an rper or pver, you will stick to the ground game

Joesixxpack's Avatar


Joesixxpack
11.14.2013 , 03:27 PM | #15
Quote: Originally Posted by Zoom_VI View Post
Also go that post itself and read what he had quoted.
No thanks I played it for weeks and think I'd prefer a joystick.
SifuStoli Sage | Joesixxpack VG | BBQ'Ribs GS | Hawt'Sauce Guard | Bluce'Ree Sent | Dark'nStormy Scrap
ilotSufiS Mara | BBQRibs Sin | BBQSammich PT | BBQSawce MM | Dark'n'Stormy Op
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Zoom_VI's Avatar


Zoom_VI
11.14.2013 , 03:30 PM | #16
Quote: Originally Posted by Joesixxpack View Post
No thanks I played it for weeks and think I'd prefer a joystick.
The point was joysticks would put you at a disadvantage. It would be like playing a PC FPS with a joystick - you can do it fine, but someone with a mouse has much better accuracy
Crinn

Sanity is for the weak minded.

sanjocity's Avatar


sanjocity
11.14.2013 , 03:32 PM | #17
Thats correct the circle which is your range of aim then your site comes into play with in that also you need to keep your site on the target that also moves around telling you where you must aim its kind of hard to explain but it has alot of movement within your range of aim and your site after a round of play i got use to it you will all have to wait for release date to check it out but i was not disappointed
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AlrikFassbauer's Avatar


AlrikFassbauer
11.15.2013 , 06:13 AM | #18
Quote: Originally Posted by Knightmayor View Post
I keep hearing this but who actually has a PC ready joystick? Why on earth would they design/develop a new feature that will only appeal to a tiny fraction of their player base?
In the 90s, 99 % of flight sim players had a joystick.

And then Microsoft came with this Starlancer/Freelancer game and turned everything upside-down.

In an Retro Gaming article one of the original "X-Wing" developers wrote that flight sims have probably died out because people aren't able to handle the sheer amount of complexity anymore.

mattycutts's Avatar


mattycutts
11.15.2013 , 06:27 AM | #19
i personally cant wait for this, i dont care if its joystick or keyboard just a welcome change within game.

what alot need to realise this is a really nice addon, its not the main focus of this mmo space combat so to now have this added in is amazing and completely different to anything we got at hand in current content.

good work bioware.

feels weird saying good work bioware lol

for those that got to do some testing, couple of questions hope you can help with,

what game types was there ie defend point a, take point a, etc ?

and is it more deathmatch type or objective pvp etc? hoping objective based
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Size-Matters-Not's Avatar


Size-Matters-Not
11.15.2013 , 10:38 AM | #20
Quote: Originally Posted by orryko View Post
the mouse controls your movement and the aiming

if you have dual monitors, you cursor goes off onto your second screen

unless you're an rper or pver, you will stick to the ground game
Yea, that's what turned me off - I have 3 x 24 and in windowed mode having to reload the SWTOR application when the cursor goes off screen only to have your ship wiped is a real pain.

Even playing in full screen mode the GS didn't blow up my skirt. I'm sure to try it again when it goes live before totally writing it off.

I think I'm going to be spoiled when Star Citizen comes out. In fact I'll be building a whole new system around that game.
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