Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Crafting for profit, crafting skills that generate income based on "market"

STAR WARS: The Old Republic > English > Crew Skills
Crafting for profit, crafting skills that generate income based on "market"

benovide's Avatar


benovide
10.06.2013 , 09:08 PM | #1
Server I play on is Ebon Hawk, however, I've found roughly the same class distributions on the PVP servers, and PVE servers.

Armstech: So, obviously in armstech your primary buyers are The Smugglers/Bounty Hunters/Vanguards/Commandos. Blaster Pistols are used by both smugglers and bounty hunters. But then you have blaster rifles used by the Operatives, and the Vanguard. And snipers and Comandos have their own weapon classes.

What you need to do, is spend time at the fleet, look at how many players there are of each class through different times of the day. The highest prices you can sell your items are monday-thur. Fri-Sun are the lowest prices you can sell them. This goes for all crafting skills.

Armstech also lets you make Mods and Armor Plates.
The two most highest selling are Aim, and Strength producing item mods. (For the BH/Trooper and Knight/Warriors) Most fastest selling will be anything strength related. However, like all crafted items, if it's not blue quality or greater, it's not worth selling. In most cases, especially the higher level the item goes to, it will not sell, or most likely when it does sell, you will lose money via mats cost.

Only make cannons and sniper rifles if you know republic side there is a large abundance of Commandos in the level ranges of the weapons you're going to sell. Same deal with Snipers. Because if there isn't a demand, you wont sell anything. in Armstech, anything purple quality except barrels, double the price.

Blaster Pistols: levels 13-25 sell fast. blue quality of 7.5-9k a piece. they will sell fast
Levels 31-37, blue quality 13k-17k will sell fast
Levels 45-50 blue quality 20-40k will sell very very fast. (51 but really 49)

Blaster Rifles: 15-27 same prices as above
Levels 33-41 same prices
levels 43-49 same prices

Sniper Rifles:
Purple Quality Sniper rifles are the only ones really worth selling that will turn a good profit. depending how many there are.
Levels 11-17 15k
Levels 23-29 30k
Levels 35-41 35k
Levels 45-49 50k

Cannons:
Purple Quality are the only ones worth selling, blues will normally run you into debt by the time they sells.
Levels 15-25 20k
Levels 31-39 45k
Levels 45-49 60k
Blaster Barrels Cunning Barrels aren't easy to come by, but only ones worth selling are blue quality and above.

All levels:
10k blue
25k purple

Cybertech:
Most highest selling will be Aim boosting and Strength
There is a market for Willpower and Cunning, willpower will generate a greater income vs cunning however, due to demand.

Mods:
Any mod level 10k blue quality
Any mod level 25k Purple Quality

Armor Plates see Mods.

Green quality anything is by far not worth selling at all. No one really wants them, and those that want them wont pay enough for even the cost of materials. You're lucky if you even break even. (average cost of Desh for example, is 170 a piece, you'll never have green plates sell beyond 500 unless a player is desperate)

Grenades:
Anything at 8k-20k a piece depending on level the grenades are used. They will sell. Market is usually geared towards vanguard players dominantly, and Powertech players, because in PVP many of those class players use grenades commonly when they have them. Especially Cryo Grenades Or any grenades that limit or minimize movement.

Elemental grenades that produce fire, are also heavily popular for area control PVP missions such as those where players are interrupted and bomb they were trying to plant, or whatever they were tyring to take control of is ceased. Continual elemental damage keeps them from restarting their countdowns. Making these very popular sellers.

Even level 40 grenades, will sell for 15k a piece. I've sold as many as 700 to a single player before at bulk pricing/discount to my client. I have also sold more then 1400 Level 40 cryo grenades to a level 55 sage, because regardless of the level, they automatically freeze the player. Making them heavily popular to sell. But again, fire elemental grenades are the biggest money makers in the grenade category.

All other items in the category, profits were minimal.

Artifice
Primary money makers: Might HIlts
Secondary money makers: Color Crystals
Third money makers: Enhancements.

Don't sell anything unless it's blue quality or greater.
Hilts 10k for blue, 25k purple. any levels
Color Crystals. 1k for blue qualities of levels 3-15
5k blue qualities of 25-35
10k for blue qualities of levels 40-55

Artifact (purple) Color crystals 10k for levels 3-35. 25k for 40-45. 100k for 49-55

Enhancements 10k blues up to levels 31, 25k blues up to level 50, 40k up to level 55.
Purple qualities 25k up to level 31, 50k up to level 50, 55k up to level 55.

Willpower hilts sell, but they wont sell nearly as often as might hilts will.

ArmorMech

Still playing the system currently to see what sells and for how much. Since you can't sell entire sets together, but sell them piece meal, I'm still playing with the prices. Of course, anything that isn't blue quality, is not worth selling for any level.

MOST PROFITABLE by far is Cybertech.

Just supplying mods, and armor plates soly to aim and strength benefits, for levels 21-29 exclusivelly. My Powertech can produce up to level 55 mods and plates, but the 21-29 exclusive productions, he generates 18 million per week just selling purple quality armor plates and mods.

Strength is #1 and #2 is Aim. This one toon dominantly funds all of my accounts.
The second greatest generator, is Armstech
Blaster Rifles and Blaster Pistols, again for levels 21-29 purple qualities.
My Operative that produces them, generates 14 million credits per week soly making blaster rifles and pistols exclusively. Pistols being #1, followed by Blaster Rifles as #2. Sniper Rifles and Cannons very, they make roughly 300-700k profit per week, but not nearly as much as my pistols and rifles sell for.

THird highest generator is Artifice generates 9 million per week for purple qualities
Exclusively producing Might Hilts and Color Crystals.
Migh Hilts for lsevels 21-29 generate
Blue, and Yellow color crystals purple qualty whatever I can make at level 15+

asbalana's Avatar


asbalana
10.07.2013 , 02:44 PM | #2
Nice post. Should be helpful to beginners and those trying to make a few credits.

The results are likely sever dependent, so it may be helpful to some for you to note the one on which you play.

MeNaCe-NZ's Avatar


MeNaCe-NZ
10.07.2013 , 04:23 PM | #3
I presume this is server dependent because this certainly doesn't match what I see for Harbinger Artifice.

I find there are no set "best" selling stats etc. it varies day to day absed on what the market is flooded with e.g. some day I may sell resolve hilts for 20K more than strength hilts or vice versa a couple of days later.
There are "faster" selling items but these tend to get flooded in the market quite quick so can turn a lesser profit comapred to a slower selling item that makes a larger profit thus yielding a larger profit per day/week.
You really need to just monitor the market and craft accordingly on this aspect.

Also just because something sells for the most doesn't make it the most profitable neccessarily. Unless the values you list are profit expected as opposed to selling price as those prices seem wrong in terms of sales price.

e.g. hilts say 25K for you and I can get roughly 50K for them as sales price. 100K you have for 50-55 colour crystals whereas I find these sell as low as 25K and as high as 65K depending on the colour. Only 100K ones I've seen are Cartel Market only crystals.

Now depending on if your guide refers to profit or just sales price you also have to take into consideration the price of the mats that create said items as to what is most profitable.

e.g. a hilt for 25k in your guide is nearly worthless to make seeing as mytags average for 7-8k a piece so you would be better off selling those that using them on a low selling hilt. Where as crystals only use 1 mytag so profitability wise they are much better item to sell.

benovide's Avatar


benovide
10.07.2013 , 04:47 PM | #4
Quote: Originally Posted by MeNaCe-NZ View Post
I presume this is server dependent because this certainly doesn't match what I see for Harbinger Artifice.

I find there are no set "best" selling stats etc. it varies day to day absed on what the market is flooded with e.g. some day I may sell resolve hilts for 20K more than strength hilts or vice versa a couple of days later.
There are "faster" selling items but these tend to get flooded in the market quite quick so can turn a lesser profit comapred to a slower selling item that makes a larger profit thus yielding a larger profit per day/week.
You really need to just monitor the market and craft accordingly on this aspect.

Also just because something sells for the most doesn't make it the most profitable neccessarily. Unless the values you list are profit expected as opposed to selling price as those prices seem wrong in terms of sales price.

e.g. hilts say 25K for you and I can get roughly 50K for them as sales price. 100K you have for 50-55 colour crystals whereas I find these sell as low as 25K and as high as 65K depending on the colour. Only 100K ones I've seen are Cartel Market only crystals.

Now depending on if your guide refers to profit or just sales price you also have to take into consideration the price of the mats that create said items as to what is most profitable.

e.g. a hilt for 25k in your guide is nearly worthless to make seeing as mytags average for 7-8k a piece so you would be better off selling those that using them on a low selling hilt. Where as crystals only use 1 mytag so profitability wise they are much better item to sell.
Holy crap, you're paying 7-8k a piece for mytags? Seriously? I'm lucky to pay 800-1k each.

And reason why 100k for the top level color crystals, is because cartel crystals do not come in solid red, blue, green, yellow, or purple. I've never had issues selling them for 100k.

As far as spamming the market, so far pushing my products out at the exact listed prices, still making dramatic gains vs mats costs BTW, I still turn 18 mil profit per week. I've never gotten any less than 17 mil on my worst weeks, and no more than 19 mil on my best weeks. I just have all my comps spam build. I'm lucky if I have any product left after two days in the GTN, by that point I unload a section of a bank slot, and put my next level rotation in, rinse-repeat. I always sell the exact same products. Just spread across several of my toons.

two weeks of the month is all cybertech gear, one week all artifice, one week all armstech.

Still tweaking armormech prices. But so far, spammming the market and monopolizing, I've yet to break my profit limits. At one point, I spent 2 months just going planet to planet harvesting mats. (450 scavenging, slice, underworld, and archaeology across several toons) Went through all the mats in less than a week between 4 toons.

Overall, I have never strayed from the above stated, and I just cleaned out the entire market of veractyles this morning, as well as barges. GOing to be putting them in bank slots for the upcoming cease of the current cartel pack chain. (I did this back in the days of command chairs, slowly releasing them for 10x what I had paid for them)

MeNaCe-NZ's Avatar


MeNaCe-NZ
10.07.2013 , 05:51 PM | #5
Hmm what server is that? Most purple archaeology crystals go for 5-10K varying on Harbinger.

Even the solid crystals don't go for much over 60K on Harb either and they tend not to sell all that fast. People seem to love the black-blue and another black- combo crystals more and they go for cheaper.

I can get rid of 30+ a day of black-blue's lately, not had another crystal that has sold that fast ( guessing because black-blue looks almost as good as blue if not better but it's half the price due to only requiring the 1 mytag ).

benovide's Avatar


benovide
10.07.2013 , 06:24 PM | #6
Quote: Originally Posted by MeNaCe-NZ View Post
Hmm what server is that? Most purple archaeology crystals go for 5-10K varying on Harbinger.

Even the solid crystals don't go for much over 60K on Harb either and they tend not to sell all that fast. People seem to love the black-blue and another black- combo crystals more and they go for cheaper.

I can get rid of 30+ a day of black-blue's lately, not had another crystal that has sold that fast ( guessing because black-blue looks almost as good as blue if not better but it's half the price due to only requiring the 1 mytag ).
Ebon Hawk.

My monthly push of Red and Blue level 50+ crystals was all last week. Out of 1000 produced, (600 blue, 400 red) Not one is left in the GTN now. My new push which will begin tonight will be my mods.

I will note though, that more than 600 crystals total were distributed amongst guild mates for them to sell for their own gains. (new toons and a few new players to the game, boost their credits for the long-haul)

Brahlam's Avatar


Brahlam
10.08.2013 , 05:47 AM | #7
Thanks for writing this.
It gives a new player, or a returned player like me, a good view which crafting profession one should choose for making money.
But my question would be if you have any guidance regarding how or where to farm the materials needed for crafting for profit? Especially if you are limited to your playtime per week. Can you give any recommendation on that?

In my case I can barely play 1h - 2h a day (not every day), and a few more on the weekends, besides family and work.

benovide's Avatar


benovide
10.08.2013 , 11:25 AM | #8
Quote: Originally Posted by Brahlam View Post
Thanks for writing this.
It gives a new player, or a returned player like me, a good view which crafting profession one should choose for making money.
But my question would be if you have any guidance regarding how or where to farm the materials needed for crafting for profit? Especially if you are limited to your playtime per weak. Can you give any recommendation on that?

In my case I can barely play 1h - 2h a day (not every day), and a few more on the weekends, besides family and work.
Taris. But really you need to spend time getting your gathering skills to 170 before moving to taris/balmorra depending which faction you are. However much you can locate in that time period is on you. No one planet has anymore of an abundance vs another. For low level gear and proximity. Coruscany/dromund kaas may be the easiest.

11-17 gear blue quality is still heavily profitable.

Hambunctious's Avatar


Hambunctious
10.08.2013 , 05:04 PM | #9
On shadowlands crafted +41 power color crystals sell for about 29k, or less, even purple. Mytag crytals sell for 3k+ each. 3k is on the low end, and I have seen days where the cheapest are 8k.

I have 4 other characters with 450 underworld trading, and 450 treasure hunting. I get all I need for cyber, and artifice from them.

66 armorings sell for about 40k each, and the lower you go, the cheaper they are. Mods with main stat + power sell around the same as the armorings. DPS stuff sells pretty fast. It's not worth making high level earpieces since they sell for so cheap if they're not arkanian, or underworld.

The lower level purple armors sell for at best 20k (usually lower), and you would have to sell 100s of them a week. Which isn't going to happen.

Evidently not all servers are as pricey as others, but it looks like everyone and their dog crafts on my server. Which makes a difference.

The best sellers are mk-9 augment kits at 90k each on good days, but I have seen people put them up for 70k. With as much CC gear as there is now, lots of people are going through aug kits like mad.

benovide's Avatar


benovide
10.08.2013 , 05:33 PM | #10
Quote: Originally Posted by Hambunctious View Post
On shadowlands crafted +41 power color crystals sell for about 29k, or less, even purple. Mytag crytals sell for 3k+ each. 3k is on the low end, and I have seen days where the cheapest are 8k.

I have 4 other characters with 450 underworld trading, and 450 treasure hunting. I get all I need for cyber, and artifice from them.

66 armorings sell for about 40k each, and the lower you go, the cheaper they are. Mods with main stat + power sell around the same as the armorings. DPS stuff sells pretty fast. It's not worth making high level earpieces since they sell for so cheap if they're not arkanian, or underworld.

The lower level purple armors sell for at best 20k (usually lower), and you would have to sell 100s of them a week. Which isn't going to happen.

Evidently not all servers are as pricey as others, but it looks like everyone and their dog crafts on my server. Which makes a difference.

The best sellers are mk-9 augment kits at 90k each on good days, but I have seen people put them up for 70k. With as much CC gear as there is now, lots of people are going through aug kits like mad.
Wow, sounds totally different from my server.