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Guardian of the Fortress - Affliction?

Grimoir's Avatar

10.02.2013 , 12:51 AM | #1
So our guild was running a through Dread Fortress this evening and ran into a weird situation with Gate Commander Draxus.

Basically we were getting to the 7th and 9th waves and suddenly encountering seemingly random spikes of damage from an unknown Damage-over-time ability. This was not [Mass affliction] from the Dread Guard Corrupters as there are none in the 7th wave, only one in the 9th, and we were spot-on about interrupting them. Basically an icon appeared as a debuff(looked like a little green skull screaming) that ticked us for 5.5k-6k per second. It affected random raid members and we couldn't spot any ability that was being cast by either Draxus or the Guardians that would have this effect.

After reviewing our combat logs, we found that the Guardian of the Fortress was hitting us with [Afflicition]. This, again, ticked for ~6k per second which wiped up the group pretty fast as it was not only hitting random members, but was also unable to be cleansed. We can't find any info on Dulfy, the forums, or even in-depth google searches for anything to do with the abilities used by a Guardian of the Fortress.

We're wondering if any other group has run into this situation or noticed anything strange going on?
~The Jykoor Legacy of The Bastion(PvP)~
Anasė - Terminal Velocity[Hybrid] Powertech - Level: 55
Jerīcho - Tactics Vanguard - Level: 55

Dotasake's Avatar

10.02.2013 , 01:00 AM | #2
Noticed this as well, for Empire side it looked like a Green Corrosive grenade debuff that couldnt be cleansed by either a sorc or an operative.

Since we couldnt do anything we spanked the boss hard whenever he was up, interupted and killed everything like usual.

But at the very last time the boss comes out hes always with 2 of the big adds that jump to ppl, ravage and slam. So we killed boss and got killed by his stupid adds.

I hate the fight so much

Grimoir's Avatar

10.02.2013 , 01:07 AM | #3
Yeah, we do fine until that DoT starts getting thrown around, then things get ******. Our healers are EXCELLENT, and I do mean EXCELLENT, so its not a healing issue so much. But when you've got 4-5 people getting ticked for 6k a second as the tanks get beat on by those Guardians, all bets are off.

The part that bugs me the most is how random it seems. We got the debuff on wave 7 the first time we saw it, but then we went 2 runs to wave 9 before it popped up, so its extremely unpredictable.

I also hate that I can't find any info the ability itself anywhere as if it hadn't existed before the Ops went live today.
~The Jykoor Legacy of The Bastion(PvP)~
Anasė - Terminal Velocity[Hybrid] Powertech - Level: 55
Jerīcho - Tactics Vanguard - Level: 55

Shandellon's Avatar

10.02.2013 , 03:15 AM | #4
The "corrosive Granade" alike DoT is casted by boss, can be cleansed by tech classes, or selfclenased by snipers/sorcs/ops
Cyntia - Sage Hôpë - Gunsliger Dps
<Not Good Enough>/<FriendlyFire> @ ToFN

Askesis's Avatar

10.02.2013 , 03:42 AM | #5
Quote: Originally Posted by Shandellon View Post
The "corrosive Granade" alike DoT is casted by boss, can be cleansed by tech classes, or selfclenased by snipers/sorcs/ops
You are correct, but that's not what OP is talking about. That dot is barely even an annoyance, and (as you said) easily able to be cleansed.

Our group experienced this as well, and it's one of the reasons this fight gave us trouble. If intended, this fight seems tuned EXTREMELY differently than any other encounter in the place. It was called Affliction (not Mass Affliction), and it was not able to be cleansed by Ops or Sorcs (I think our Merc dps also tried, and failed, to cleanse it, but I'm not 100% sure).

At first, we were mistaking it with the Mass Affliction that we got from Corruptors...until we noticed that we got it when none of them were alive. We also established that it apparently came from the Guardians, but we didn't notice any cast for it.

We weren't in Parsec, so I don't have accurate damage numbers, but 6k ticks seem about right. It hit HARD. Like you, we ignored adds in the final Draxus phase and just burned him down, and then all died, Writhing Horror style.

I see no reason why this would be different for each faction, but I should note that we are Imp side also.

Ancaglon's Avatar

10.02.2013 , 04:21 AM | #6
Unless we missed some major mechanic to this encounter, the difficulty of the Story Mode version seems way out of line, at least in 16-man.

We went in, without having read spoliers, as a mostly guild group using TS, and picked up 4 pugs because we didn't really need the gear. The first boss was trivial, then the 2nd was a very rude awakening. We weren't expecting the Mass Affliction the first time, so that was a quick wipe, but on subsequent runs we still had several wipes before the boss finally died. Even in story mode, he hit hard enough to take me down from 20k to zero very quickly (almost full augmented Underworld but with useless enhancements swapped out).

The rest (except for Brontes), including the actual weekly boss were easy -- we didn't have time to finish up on Brontes last night.

CaptCody's Avatar

10.02.2013 , 05:59 AM | #7
I was so frustrated not knowing where this was coming from. As it can't be cleansed in anyway, ticks for very significant damage, and is passed out at a high frequency (People in our OPS including me have been double dotted with this nasty thing). I find it strange there is no way to prevent it, or at least some kind of tell to try to direct it at a certain player.

I will continue to observe the fight and see if there is something we are missing.

Rolzhard's Avatar

10.02.2013 , 06:30 AM | #8
We had the same problem. We also initially mistook the damage and the debuff as Mass Affliction. Mostly because of what we read on Dulfy. So we really focused the Corruptors, interrupting and killing them. Ofc it is not related to Mass Affiction >.< I think we wiped 3 or 4 times, a little baffled, as I mean this is Story Mode?? And we were going to go straight into Hard Mode lol. Until more moderate voices prevailed. First night and all A little OP for Story Mode? Do they do things like this on purpose? As an obstacle to progression? Or, is it just bad tuning? Anyway, we're going to try again tonight. I think the strategy might be to just ignore adds and burn the boss down. But, of course, he flies away...
Look into my eyes.

shanealdrich's Avatar

10.02.2013 , 07:31 AM | #9
My group had the same problem I was hit for an average of 2103/sec for 33 seconds from the Guardians.

My parser also says I got hit by the Subteroth 8 times for an average of 6728. However, it is blank as far as the damage. The normal mele attack from them was less than 500 each.

We were able to get the boss down to 18%.

What is funny is Nefra's average DOT in hard mode was only 1396.

johnpickard's Avatar

10.02.2013 , 09:13 AM | #10
We were running this on SM on a pick-up run with guildies last night, and one thing we did that SEEMED to alleviate the casting of the guardians affliction was to not interrupt any of their abilities. I would ike to spend more time looking at more parses to see for sure if this is "interupt" related, but until then it would be worth a try I think to see if it makes life any easier to just not use interrupts on any of the guardians casts