Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

So did they basically nerf all crafting in this patch?

STAR WARS: The Old Republic > English > Crew Skills
So did they basically nerf all crafting in this patch?

EvgenijM's Avatar


EvgenijM
10.02.2013 , 10:38 AM | #11
Running SM OPs in 16-man group gives you Ultimate comms for every boss. Add WEKKLY comms here (including the one for 3 x HM FPs) and You will easily hit 150 limit a week without doing any HM content, not to mention NiM. And 16-man SM OPs are the easiest OPs of all. Practically a run-through. You have half of the team who are experienced and overgeared, and another half might not even know the tactics and still complete it.

And about the quality of grade 78 gear for comms. True, it is not too good for tanks, but quite good for DPS and healers. At least it is better than optimal 72 gear you were ordering from crafters before. And You can get 72 for farming HM FPs and doing weeklies in daily locations.

I agree, some items which you can't get for comms, like hilts and barrels might still be popular. But as if it was not enough, they removed Isotops from Basic Gear Vendor. The prices for Isotops gone crazy now. And this will seriously lower the amount of people ordering 72 gear.

xMegrinx's Avatar


xMegrinx
10.02.2013 , 10:56 AM | #12
So all the work we've done and money we're spent for our crafting skills is for nothing. Great.
Gamer Girlie Blog
http://www.gamergirlie.com http://www.twitch.tv/gamergirlie

A cute, simple blog with daily twitch streaming made by an avid girl gamer!

psandak's Avatar


psandak
10.02.2013 , 11:02 AM | #13
Quote: Originally Posted by EvgenijM View Post
Running SM OPs in 16-man group gives you Ultimate comms for every boss. Add WEKKLY comms here (including the one for 3 x HM FPs) and You will easily hit 150 limit a week without doing any HM content, not to mention NiM. And 16-man SM OPs are the easiest OPs of all. Practically a run-through. You have half of the team who are experienced and overgeared, and another half might not even know the tactics and still complete it.
But what percentage of the casual gamer crowd will actually do 16man SM Ops EVERY week? What you are speculating about are the more dedicated player base, getting exactly what they should be getting.

Quote: Originally Posted by xMegrinx View Post
So all the work we've done and money we're spent for our crafting skills is for nothing. Great.
Not me. Why? Because I knew this would happen so I focused my efforts in different directions . Crafting is not always about the top end
The Ortzid Legacy on The Harbinger
Car'beerd (Guardian) Dalkery (Scoundrel) Blairnah (Sage) Ulunnes (Commando)
Zaggema (Sin) Daellia (Merc) Carrud (Marauder) Quith'edi'ata (Operative)


high end schematics * best crew skills * crew skill money making * Probability 101
"You can't just ask customers what they want and then try to give it to them. By the time you get it built, they'll want something else" Steve Jobs

EvgenijM's Avatar


EvgenijM
10.02.2013 , 11:32 AM | #14
Quote: Originally Posted by psandak View Post
But what percentage of the casual gamer crowd will actually do 16man SM Ops EVERY week? What you are speculating about are the more dedicated player base, getting exactly what they should be getting.
What casual players are you referring to? Level 55s who never do ops? Well, these people never needed end-game crafting and the thread is not about them. If people do Ops, 16-man SM are easiest OPs. Even clueless and unskilled players can complete them. Allowing even unskilled players to purchase BiS gear (not to mention skilled players) is something which made end-game crafting mostly obsolete.

AlrikFassbauer's Avatar


AlrikFassbauer
10.02.2013 , 03:47 PM | #15
Quote: Originally Posted by Thraka View Post
Basic gear now has higher mod levels, but no corresponding recipes made available?
I always wondered what's the difference between "basic" gear and "green" gear ?

I mean - in RL, the word "basic" has a meaning which is almost the direct opposite to the meaning in SWTOR ...

To me, this is a hefty mix-up between RL language and in-game language. I don't like this at all - from a language point of view ...

Just tell in RL a person that his Ferrari is a "basic vehicle" ... Yeah, right ...
I'm a bad player.
I have no good reputation.
I never will.
Only bad reputation.

MeNaCe-NZ's Avatar


MeNaCe-NZ
10.02.2013 , 05:48 PM | #16
Once they fix Iso-5's back for basic comms ( added as known bug ) it will be interesting to see how this effects MMG's and 72's. Considering you can now get 72's for elite comms and elite comms are very easy to get compared to the rarity of MMG's the results should be interesting - basically easy to get gear vs still rare to craft gear ( as MMG's are still damn hard to come by ). I don't see the price of MMG's dropping that much either due to their rarity.

Hopefully they introduce an easier way to farm MMG's to make crafting 72's at least viable comapred to farming elite comms for new gear.

I don't think we need to see 1 million + cred mods anymore and most people getting their nose out of line are probably bitter about that but that was ALWAYS going to happen at some stage as new gear was introduced so get over it already.
I probably spent 20-30 million gearing up my 72's over the past month or so and wasting all my elite comms on 1 particular item of gear so I could try get the enhancement schem off it ( still haven't got it lol ) and I'm not bitter so all those that made those millions off me need to get over it as well. Adjust, adapt and move on and keep the whinging for something that matters ( like how dare BW release a new op that they knew noone could finish! ).

What we do need though to at least make crafting 72's viable ( regardless of at what price the market dictates ) is easier to obtain MMG's and ISO5's comapred to the easy to obtain elite comms. Then things would balance out a bit more.

EvgenijM's Avatar


EvgenijM
10.02.2013 , 06:38 PM | #17
Quote: Originally Posted by MeNaCe-NZ View Post
Once they fix Iso-5's back for basic comms ( added as known bug ) it will be interesting to see how this effects MMG's and 72's. Considering you can now get 72's for elite comms and elite comms are very easy to get compared to the rarity of MMG's the results should be interesting - basically easy to get gear vs still rare to craft gear ( as MMG's are still damn hard to come by ). I don't see the price of MMG's dropping that much either due to their rarity.

Hopefully they introduce an easier way to farm MMG's to make crafting 72's at least viable comapred to farming elite comms for new gear.

I don't think we need to see 1 million + cred mods anymore and most people getting their nose out of line are probably bitter about that but that was ALWAYS going to happen at some stage as new gear was introduced so get over it already.
I probably spent 20-30 million gearing up my 72's over the past month or so and wasting all my elite comms on 1 particular item of gear so I could try get the enhancement schem off it ( still haven't got it lol ) and I'm not bitter so all those that made those millions off me need to get over it as well. Adjust, adapt and move on and keep the whinging for something that matters ( like how dare BW release a new op that they knew noone could finish! ).

What we do need though to at least make crafting 72's viable ( regardless of at what price the market dictates ) is easier to obtain MMG's and ISO5's comapred to the easy to obtain elite comms. Then things would balance out a bit more.
A lot of good points, mate!
Now when isotops are back let's see what other changes will be done to return crafting to live.
You are right, making MMGs easier to get could really give crafting another chance.
And I totally agree, everyone needs to adapt, that's how it is. But we can't really do much without developer's intervention here

Mike_Hawke's Avatar


Mike_Hawke
10.02.2013 , 07:03 PM | #18
Yea I'm nerfed to crafting CLASSIC gear now ... fuken games tossed now

Hambunctious's Avatar


Hambunctious
10.02.2013 , 09:13 PM | #19
Quote: Originally Posted by EvgenijM View Post
What casual players are you referring to? Level 55s who never do ops? Well, these people never needed end-game crafting and the thread is not about them. If people do Ops, 16-man SM are easiest OPs. Even clueless and unskilled players can complete them. Allowing even unskilled players to purchase BiS gear (not to mention skilled players) is something which made end-game crafting mostly obsolete.
That's not the right way to look at it. There are people who want to make these items to sell to people who want to run Ops. Crafting should be as valid of a way to play this game as anything else.

abercromb's Avatar


abercromb
10.03.2013 , 12:38 AM | #20
Nope.

They moved it all up a level again. They do this every few months and yes it upsets top end crafters but that's the risk when you sell the top tier of crafted items. The area they hit the hardest was 28's. I had a steady stream of sales on mods and armouring's. Now every player at 55 can get a full set in 2 hours in the new area. But that's life, used to make a lot from 50 augments, then they moved it up a level and killed that off. There is always a gap to make money, players now have to see what that gap is.

But I doubt many crafters are sitting there with 2 mil in the bank saying they killed my in game money making. Top end crafters are almost never poor, now it just means the very rich will have to work a bit to get richer.