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SG Breaks Bioware (16-Man)


OriginalTomoka's Avatar


OriginalTomoka
08.20.2013 , 03:57 PM | #1
It feels good to know that Bioware increased the difficulty of bosses in 16-man Nightmare S&V for 2.3.1 thanks to Severity. No more 51% burn phase on Thrasher...

ArissArgile's Avatar


ArissArgile
08.20.2013 , 04:08 PM | #2
No more killing the last two Cartel Warlords at the same time lol.

SilentFury's Avatar


SilentFury
08.20.2013 , 04:09 PM | #3
Did you bother reading the patch notes? They nerfed the fight for 16m and stoped you from being able to cheese it at 50%.

•Made several adjustments to the encounter with Thrasher in 16-player Nightmare Mode:•Thrasher's health has been increased by from 5.15 million to 5.33 million.
•Thrasher's enrage timer has been increased from 5 minutes to 5 minutes 35 seconds.
•Thrasher's "Roar" has been increased from 20 seconds to 35 seconds after falling below 50% health and summoning Snipers.
•Snipers now pause for three seconds after entering Cover before using their "Snipe" ability.
•Snipers now activate Defensive Protocols after 45 seconds rather than 50 seconds.
•Turrets now target and attack immediately after spawning.
•Turrets now deal increased damage.

Holdt's Avatar


Holdt
08.20.2013 , 04:50 PM | #4
Quote: Originally Posted by SilentFury View Post
Did you bother reading the patch notes? They nerfed the fight for 16m and stoped you from being able to cheese it at 50%.
I do believe that was the entire point of his post - to point out the fact that BW had to adjust a fight after we killed it in a way other than intended. Did you bother reading the original post?

Ansalem's Avatar


Ansalem
08.20.2013 , 04:57 PM | #5
SG isn't the only guild to kill warlords in 16m. BW does watch and look at multiple sources. And no doubt they looked at their metrics per usual and saw the high failure rate. Looks like some real handholder fixes there too. Would be nice to have a 3s delay on snipe cast in 8m but thats okay 8m guilds will continue using their precision to do fights right and actually beat the sniper nests without the 3s delay or the change to roar or the enrage timer:P

SilentFury's Avatar


SilentFury
08.20.2013 , 05:00 PM | #6
Quote: Originally Posted by OriginalTomoka View Post
It feels good to know that Bioware increased the difficulty of bosses in 16-man Nightmare S&V for 2.3.1 thanks to Severity.
I did read what he said, you guys seem to think Bioware has increased the difficulty all because of you guys. But the truth is they took away your cheese and Nerfed the fight. That's right the fight is now easier go read the patch notes and take a look at what they did and you will see the fight is now easier when doing it the intended way.

JDotter's Avatar


JDotter
08.20.2013 , 05:18 PM | #7
This gon be good.


brb popcorn

namesaretough's Avatar


namesaretough
08.20.2013 , 05:34 PM | #8
It's like you think we're worried about the changes. We're not. We were confident we could do it either way, we just didn't bother since it's an easy oneshot (twoshot max) the way we normally do it. Mostly we think it's funny that, after a month, the strat we popularized for 16m thrasher is finally getting squashed.
Smugglin

Ansalem's Avatar


Ansalem
08.20.2013 , 06:18 PM | #9
lol confident in doing it the regular way and actually doing it the regular way are two different things. You wouldnt have had to do it this way for a month if you had been able to do it the reg way:P

namesaretough's Avatar


namesaretough
08.20.2013 , 08:17 PM | #10
Quote: Originally Posted by Ansalem View Post
You wouldnt have had to do it this way for a month if you had been able to do it the reg way:P
This is one of the silliest things you've said.
Smugglin