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Marauder class representative questions/discussion thread.

STAR WARS: The Old Republic > English > Classes > Sentinel / Marauder
Marauder class representative questions/discussion thread.

Sprgmr's Avatar


Sprgmr
08.20.2013 , 06:40 PM | #191
You could also CC and avoid the player until the Gore stacks fall off.

MarkXXIV's Avatar


MarkXXIV
08.20.2013 , 07:19 PM | #192
Quote: Originally Posted by Chemic_al View Post
The only question maras and juggs for that matter should be asking is: How come we haven't had a much deserved nerf?

It absolutely makes me laugh that you guys even think you have any legitimate complaints having ridden the top the the OP wave for so long.
The only warrior spec that does not need to be buffed for pvp is rage.(besides immortal) Sucks for you if your class has 3 garbage specs but don't try to ruin it for us, it's not like rage is fun to play anyway.
Mains: Hesrafow(smash): 55 Se'ziru: 55(mm/lethal)
^Only Dps worth playing,WTB Op Medic The Bastion
Zrarron 54 Sorcerer(scheduled for deletion)
Yudoda 54 Mercenary(perma shelfed) unsubbed/quitted until a fix

JediMasterSLC's Avatar


JediMasterSLC
08.20.2013 , 08:34 PM | #193
Quote: Originally Posted by MarkXXIV View Post
The only warrior spec that does not need to be buffed for pvp is rage.(besides immortal) Sucks for you if your class has 3 garbage specs but don't try to ruin it for us, it's not like rage is fun to play anyway.
Pretty much. I refuse to play smash in regs almost ever at this point.

Chemic_al's Avatar


Chemic_al
08.21.2013 , 10:45 AM | #194
Quote: Originally Posted by MarkXXIV View Post
The only warrior spec that does not need to be buffed for pvp is rage.(besides immortal) Sucks for you if your class has 3 garbage specs but don't try to ruin it for us, it's not like rage is fun to play anyway.
Don't try to ruin what? Yeah, why is it not surprising you guys don't want to face the much needed reality check. You know what makes pvp fun - balance. Not stacking OP classes that have a counter for everything another AC does.

Going back since forever marauders have been stupidly strong. Whether it was anni, carnage or rage, all 3 specs have their plus points, and all in the hands of a skilled player have been and are still viable.

Just because it's rage now, doesn't mean anni or carnage haven't been "the pvp" spec. And I'd argue carnage still has alot going for it over rage for pvp, but then it takes a good player to make it happen, so the fact you only thought I was talking about rage, kinda tells me you need your brain-dead "lolsmashtard" spec to be effective.

The fact of the matter is, warriors enjoy a very strong combination of defensive cds, ability rotations that can't be interrupted or shut down without filling resolve. You have a good toolkit of gap closers, snares and roots, which means it takes another stupidly OP AC (namely the sniper) for you to even have the semblance a counter class.
Edit: I wouldn't even mind the defensives so much if the dps was nerfed to balance your insane survivability, but it so happens marauders enjoy exceedingly good dps and utility to boot.

And since people have posted videos of 2 level 50 sentinels tanking SM Denova with a single scoundrel healer (pre 2.0!), given no other dps class would have a chance of pulling that off, it really does mean your class is way too strong and your nerfs are way overdue. Heck I even remeber threads in the Flashpoints section of why marauders can't queue as tanks.

Sorry, I'm not trying to ruin anything, I'm hoping (in vain) it seems for the devs to bring some semblance of pve and pvp balance between classes. And it really doesn't surprise you maras want to keep it the way things are. Heavens forbid you have to use some skill to beat people rather than roflstomping them.
<Sithhiker's Guide to the Galaxy>
Jung Ma

kennethdale's Avatar


kennethdale
08.21.2013 , 04:49 PM | #195
Quote: Originally Posted by Chemic_al View Post
Don't try to ruin what? Yeah, why is it not surprising you guys don't want to face the much needed reality check. You know what makes pvp fun - balance. Not stacking OP classes that have a counter for everything another AC does.

Going back since forever marauders have been stupidly strong. Whether it was anni, carnage or rage, all 3 specs have their plus points, and all in the hands of a skilled player have been and are still viable.

Just because it's rage now, doesn't mean anni or carnage haven't been "the pvp" spec. And I'd argue carnage still has alot going for it over rage for pvp, but then it takes a good player to make it happen, so the fact you only thought I was talking about rage, kinda tells me you need your brain-dead "lolsmashtard" spec to be effective.

The fact of the matter is, warriors enjoy a very strong combination of defensive cds, ability rotations that can't be interrupted or shut down without filling resolve. You have a good toolkit of gap closers, snares and roots, which means it takes another stupidly OP AC (namely the sniper) for you to even have the semblance a counter class.
Edit: I wouldn't even mind the defensives so much if the dps was nerfed to balance your insane survivability, but it so happens marauders enjoy exceedingly good dps and utility to boot.

And since people have posted videos of 2 level 50 sentinels tanking SM Denova with a single scoundrel healer (pre 2.0!), given no other dps class would have a chance of pulling that off, it really does mean your class is way too strong and your nerfs are way overdue. Heck I even remeber threads in the Flashpoints section of why marauders can't queue as tanks.

Sorry, I'm not trying to ruin anything, I'm hoping (in vain) it seems for the devs to bring some semblance of pve and pvp balance between classes. And it really doesn't surprise you maras want to keep it the way things are. Heavens forbid you have to use some skill to beat people rather than roflstomping them.
You just like seeing your own posts don't you? Are you stupid enough to not see the AC Questions as an opportunity to bring that balance up to par? Based on your posting history, I'd wager that you play a Sorcerer, which in all reality are in a pretty decent place in both PvE and PvP. Yes, PvP Madness needs some help for regen given that it is rare to ever be able to fully channel a FL but Lightning is an amazing turret burst cannon and Corruption, when played correctly, is amazing. In PvE there are FOUR viable specs for Sorcerers (Corruption, Lightning, Madness, Madness Hybrid) that can and do all parse pretty damn decently, with Corruption being arguably the strongest PvE healing spec at the moment. Aside from the PvP Madness regen issue, what is wrong with Sorcerers? Are you, like many others, going to argue that having and instant cast, free-self heal; an instant cast 6k+ shield; an instant cast, 10 second duration absolute immunity with no negatives on use (compared to Undying Rage which requires 50% of current health); an instant cast, free wide conal knock back that can be talented to heal on the bottom talent tier; and an instant cast, free speed boost that can be talented to break roots/snares is not enough defensive CDs? Marauders have, compared to that list Undying Rage (can be talented to reduce health sacrifice on the 7th tier of Rage tree), Force Camouflage (can be talented to break roots on the 5th tier of Carnage tree, can be talented to increase duration of stealth and increase movement speed on 5th tier of Annihilation tree), Saber Ward (can be talented to restore 2% max health on successful incoming damage once per 1.5 seconds on the 7th tier of the Annihilation tree), and Cloak of Pain (can be talented to generate 1 Rage when damage reflected once per 3 seconds on first tier of Carnage tree). Yes, it is a strong CD suite but it needs to be due to the fact that we are Medium Armor wearing Melee meaning we have to be in the thick of a fight in order to contribute.

As for Carnage having something worthwhile over Rage, the truth is that it does not. There is no on-demand burst, it is easily shut down, it has significant resource issues, and can only truly apply pressure to a single target in melee range whereas a Rage Marauder can apply significantly more pressure to more targets, has a lesser Predation but primarily uses Fury for Berserk, has an overabundance of resources, has a much more effective Undying Rage, and has a gap closer that breaks root/snares. All that said, while Rage is very powerful in PvP it is not Over-Powered. In fact, the Devs specifically stated that it was where they wanted it. Marauders are by no means invincible and Rage Marauders die frequently, but the difference is that they can accomplish their goal before that death. I can do the same thing on my Assassin; I can hold a node by myself against 3 players and even though I will die, I will have given my team enough time to reinforce the node. It is completely true that some classes need help right now yet coming into a forum and saying "/RAGE YOU ARE OP AND SHOULD BE NERFED but I'm not trying to ruin anything BUT YOU SHOULD TOTALLY BE NERFED /SMUGFACEFORPWNINGALLTHESILLYMARAUDERS" is not the way to accomplish that. Instead, work with your AC to craft effective questions.

Finally, it is utterly hilarious that you would ever even try to say that you "aren't trying to ruin anything" when the fact is that you are. The absolute worst thing is that what you really want is not balance. People like you don't care about balance. What you want is for your class of choice to be over-powered. I'd bet anything that if the tables were turned you would sit on your high horse claiming that "Well, you see blah blah blah blah blah and really blah blah blah imatool blah blah blah" trying to defend yourself and your class. The fact of the matter is that while Marauders are in a great spot at the moment, there are several areas that we could really use a QoL buff. You're just too thick-headed and stupid to see it :/
55 Mercenary { Drekevac } rDPS || 55 Marauder { Kryu } mDPS
55 Sorcerer { Jahaerys } Heal
55 Juggernaut { Caryu } Tank || 55 Assassin { Vellys } Tank

Chemic_al's Avatar


Chemic_al
08.23.2013 , 05:02 AM | #196
Quote: Originally Posted by kennethdale View Post
Finally, it is utterly hilarious that you would ever even try to say that you "aren't trying to ruin anything" when the fact is that you are. The absolute worst thing is that what you really want is not balance. People like you don't care about balance. What you want is for your class of choice to be over-powered. I'd bet anything that if the tables were turned you would sit on your high horse claiming that "Well, you see blah blah blah blah blah and really blah blah blah imatool blah blah blah" trying to defend yourself and your class. The fact of the matter is that while Marauders are in a great spot at the moment, there are several areas that we could really use a QoL buff. You're just too thick-headed and stupid to see it :/
Haha. Thick headed huh? Imbedded insult about being a tool? You know, I find that once a person resorts to such insults it's usually a desperate attempt to throw the argument away from the core issue because they really can't defend their side of the argument.

As such, I'll not bother replying to your desperate attempts at keeping marauders overpowered.

But one last thought for you, is any mara worth their salt going to think twice about going after a sorc? If you are able to keep your delusions and or hidden agenda from interfering with your self-honesty, the answer to that will tell you all you need to know about balance.
<Sithhiker's Guide to the Galaxy>
Jung Ma

kennethdale's Avatar


kennethdale
09.01.2013 , 06:39 PM | #197
Quote: Originally Posted by Chemic_al View Post
Haha. Thick headed huh? Imbedded insult about being a tool? You know, I find that once a person resorts to such insults it's usually a desperate attempt to throw the argument away from the core issue because they really can't defend their side of the argument.
You know, I find that when a person refuses to read the rest of an argument and instead simply quotes a small portion to support their viewpoint that they are incapable of coming up with real replies.

Quote: Originally Posted by Chemic_al View Post
As such, I'll not bother replying to your desperate attempts at keeping marauders overpowered.
...Except, you did. This is exactly like people using the phrase "No offense" before saying something extremely offensive. Telling someone that you're not going to respond is a response. Thank you for re-enforcing my point that you are indeed stupid.

Quote: Originally Posted by Chemic_al View Post
But one last thought for you, is any mara worth their salt going to think twice about going after a sorc? If you are able to keep your delusions and or hidden agenda from interfering with your self-honesty, the answer to that will tell you all you need to know about balance.
Why would a Marauder not go after a Sorcerer? If that Sorcerer is left alone, he/she will destroy you. Yes, that Sorcerer is squishy, but guess what? They wear [b]Light[b] Armor, id est Cloth. I'm not stupid enough to want absolute reality in my games but if I saw a game in which Cloth deflected a melee weapon of any sort, I would not play that game. You wear light armor, you are squishy, ipso facto. As for my delusions? Where are the Ranked teams running Annihilation or Carnage Marauders? I've seen plenty of great ranked teams with Corruption and Lightning Sorcerers, but none that run Annihilation or Carnage Marauders. As for my "hidden agenda" look at my signature. I play a Sorcerer, Corruption, in fact. And that is the toon that I PvP on most often because of how much I hate PvP on my Marauder, on my Mercenary, and on my Juggernaut.

If you want to talk about PvE comparisons, lets do that. I've looked and cannot find a single fight where the top Sorcerer/Sage DPS on boss is more than 5% (in either direction, there are several with Sorcerer/Sages on top) off of Marauder/Sentinel or Sniper/Gunslinger. As for healing, how many guilds successfully run dual-Sorcerers? Quite a damn lot. I know of none that run dual-Mercenaries or dual-Operatives because of the absolute lack of synergy those two have with themselves compared to with a Sorcerer. That, in and of itself, is imbalanced in favor of Sorcerers.

Now, all of that said, I have yet to see anyone intelligent (myself included) argue that Marauder/Sentinel DPS needs serious buffs. Its simply not true. As a class, Marauders and Sentinels are in a great place and simply need some QoL buffs to bring it into line with what the Devs envision it as. Sorcerers like you, on the other hand, are the people that whined, moaned, and demanded the Devs fix your class and subsequently got told to l2p (something I had said multiple times in those threads because the true existence of the issues was far over-stated).

Yes, I called you thick-headed, stupid, self-absorbed, and a tool. And frankly, you have proven yourself time and time again to be those and much more. The only thing I have failed to see you prove is your intelligence.
55 Mercenary { Drekevac } rDPS || 55 Marauder { Kryu } mDPS
55 Sorcerer { Jahaerys } Heal
55 Juggernaut { Caryu } Tank || 55 Assassin { Vellys } Tank

BurningCourage's Avatar


BurningCourage
09.12.2013 , 05:38 PM | #198
wanna make rage not op for pvp but not nerf it in pve? simple God mode increase cd to 2mins change talent that reduces its cd by 30s to 15s take slow off one of the leaps and change obliterate while rooted so that if you use that while rooted your cd on obliterate is extended by like 5s or something. Changes along those lines would help as the problem with rage is the mindless slow obliterate out of roots and 45s god mode none of these changes affect pve what so ever.
-Deathsis 50 healing sorc -Karmas 50 Carnage mara
-She's 50 Healing/Scrapper Scoundrel -Ur-moms 50 Darkness sin
<Casual>

Captain-Luke's Avatar


Captain-Luke
09.12.2013 , 05:58 PM | #199
Smash is overpowered. Too many use it. It does not need any buffs period because it performs too well. I know this because I have one and you can decimates hordes of players with ease. It requires a nerf plain and simple.
Master Wahl
My Theme Song: Heart of Courage

BurningCourage's Avatar


BurningCourage
09.12.2013 , 10:08 PM | #200
Quote: Originally Posted by kennethdale View Post
You just like seeing your own posts don't you? Are you stupid enough to not see the AC Questions as an opportunity to bring that balance up to par? Based on your posting history, I'd wager that you play a Sorcerer, which in all reality are in a pretty decent place in both PvE and PvP. Yes, PvP Madness needs some help for regen given that it is rare to ever be able to fully channel a FL but Lightning is an amazing turret burst cannon and Corruption, when played correctly, is amazing. In PvE there are FOUR viable specs for Sorcerers (Corruption, Lightning, Madness, Madness Hybrid) that can and do all parse pretty damn decently, with Corruption being arguably the strongest PvE healing spec at the moment. Aside from the PvP Madness regen issue, what is wrong with Sorcerers? Are you, like many others, going to argue that having and instant cast, free-self heal; an instant cast 6k+ shield; an instant cast, 10 second duration absolute immunity with no negatives on use (compared to Undying Rage which requires 50% of current health); an instant cast, free wide conal knock back that can be talented to heal on the bottom talent tier; and an instant cast, free speed boost that can be talented to break roots/snares is not enough defensive CDs? Marauders have, compared to that list Undying Rage (can be talented to reduce health sacrifice on the 7th tier of Rage tree), Force Camouflage (can be talented to break roots on the 5th tier of Carnage tree, can be talented to increase duration of stealth and increase movement speed on 5th tier of Annihilation tree), Saber Ward (can be talented to restore 2% max health on successful incoming damage once per 1.5 seconds on the 7th tier of the Annihilation tree), and Cloak of Pain (can be talented to generate 1 Rage when damage reflected once per 3 seconds on first tier of Carnage tree). Yes, it is a strong CD suite but it needs to be due to the fact that we are Medium Armor wearing Melee meaning we have to be in the thick of a fight in order to contribute.

As for Carnage having something worthwhile over Rage, the truth is that it does not. There is no on-demand burst, it is easily shut down, it has significant resource issues, and can only truly apply pressure to a single target in melee range whereas a Rage Marauder can apply significantly more pressure to more targets, has a lesser Predation but primarily uses Fury for Berserk, has an overabundance of resources, has a much more effective Undying Rage, and has a gap closer that breaks root/snares. All that said, while Rage is very powerful in PvP it is not Over-Powered. :/
Can you attack people in force barrier? no. Is barrier on a 45s cd? no. Granted you can use it while stunned but its on 3 min cd if your are not high lightning in which case it is 2m30s If you think rage needs 45s god mode with all their other defenses and the highest dmg reduction of all the mara specs combined with their huge burst/aoe burst and their retard obliterate out of root with auto slow on both leaps and god mode only take 25% health when you spec fully into it. Let me give you and example a double mara jugg tank team with a scoundrel is retarded strong becuase you can't just cc train heals and spam interrupt and focus mara cause he just uses his defensive's and when he gets low he can get guard ok switch to other mara make him pop cds ok now he has guard stun tank switch back oh his cloak of pain god and vanish is back up and now he has guard swtich to other mara oh he has all his **** back up now k kill tank wait wait wait he is a jugg tank nvm kill healer! wait wait wait he is a scoundrel healer with guard and he can insta cast almost all day while we get trained by smash ...... so ya smash needs a nerf Obvs can't be dmg would ruin pve so lets tone down their retarded defenses or maybe take way auto slow and make it reduced global slow like jugg maybe? although I know jugg is aoe but auto slow on leap is just too mindless besides your real slow is 12s 1 rage so I don't see the issue in having to use a slow if you need it.
-Deathsis 50 healing sorc -Karmas 50 Carnage mara
-She's 50 Healing/Scrapper Scoundrel -Ur-moms 50 Darkness sin
<Casual>