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Why is there no collision detection in our characters and NPCs?

STAR WARS: The Old Republic > English > General Discussion
Why is there no collision detection in our characters and NPCs?

Noblis's Avatar


Noblis
07.05.2013 , 11:41 AM | #21
At first, this seemed like a troll thread.
It still could be.
The only players that would benefit from avatar collisions would be trolls.
Imagine: the biggest speeders/barges on fleet parked sideways blocking ... everywhere.
In the world, the biggest speeders/barges parked sideways blocking paths on Makeb
(so you will be forced to fight MORE, more mobs) and bridges on Alderaan (you didn't need those quests.)
All so Billy no mates can giggle at his keyboard.
Hold up ! If we save Han now, there won't be anything for us to do at the beginning
of ROTJ !

Machine-Elf's Avatar


Machine-Elf
07.05.2013 , 11:42 AM | #22
Quote: Originally Posted by Noblis View Post
At first, this seemed like a troll thread.
It still could be.
The only players that would benefit from avatar collisions would be trolls.
Imagine: the biggest speeders/barges on fleet parked sideways blocking ... everywhere.
In the world, the biggest speeders/barges parked sideways blocking paths on Makeb
(so you will be forced to fight MORE, more mobs) and bridges on Alderaan (you didn't need those quests.)
All so Billy no mates can giggle at his keyboard.
Troll thread. Right.
Look, just don't allow speeders on fleet, simple as that.
Or better yet, allow them on fleet but not on the GTN area.

MillionsKNives's Avatar


MillionsKNives
07.05.2013 , 11:51 AM | #23
So let's summarize. OP thinks lack of collision detection breaks his immersion.
Therefore:
  • We need to remove speeders from fleet
  • Figure out a way for players to block people from passing through them, but also not block them from passing through them for places like GTN
  • Check pathing on every NPC to ensure that absolutely no NPCs ever block the path to anything
  • Accept the performance hits that collision detection creates
  • Accept that it will inevitably be used for griefing

And all of this gains us...immersion for Machine-Elf. I'm sure they'll get right on it.

ImpactHound's Avatar


ImpactHound
07.05.2013 , 12:17 PM | #24
Quote: Originally Posted by Machine-Elf View Post
Whatever hurdles may be associated with collision detection, I think the trade off is worth it.
It was fantastic in City of Heroes, when you could round up 30-40 mobs, they'd pin you in physically so you could barely move, and your kinetics buddy would ran through them with a force bubble on and send them flying with ragdoll physics.

Machine-Elf's Avatar


Machine-Elf
07.05.2013 , 12:56 PM | #25
Quote: Originally Posted by MillionsKNives View Post
So let's summarize. OP thinks lack of collision detection breaks his immersion.
Therefore:
  • We need to remove speeders from fleet
  • Figure out a way for players to block people from passing through them, but also not block them from passing through them for places like GTN
  • Check pathing on every NPC to ensure that absolutely no NPCs ever block the path to anything
  • Accept the performance hits that collision detection creates
  • Accept that it will inevitably be used for griefing

And all of this gains us...immersion for Machine-Elf. I'm sure they'll get right on it.
Speeders not allowed on fleet: read post above yours.
Check pathing on every NPC: to not do so just strikes me as lazy.
Accept performance hits: are they really that substantial?
Griefing: rare occasions of frustration should be part and parcel with a massively online multiplayer environment

CosmicKat's Avatar


CosmicKat
07.05.2013 , 01:00 PM | #26
Quote: Originally Posted by Machine-Elf View Post
Griefing: rare occasions of frustration should be part and parcel with a massively online multiplayer environment
It isn't just intentional griefing. I remember it was pretty common for people to accidentally block out the bank entrances in EQ by going afk and not realizing where they were standing.

Machine-Elf's Avatar


Machine-Elf
07.05.2013 , 01:09 PM | #27
Quote: Originally Posted by CosmicKat View Post
It isn't just intentional griefing. I remember it was pretty common for people to accidentally block out the bank entrances in EQ by going afk and not realizing where they were standing.
Duly noted, but remember games have come a long way since EQ. It's possible, even probable, that they've devised a way to circumvent some of those issues.

branmakmuffin's Avatar


branmakmuffin
07.05.2013 , 01:18 PM | #28
Quote: Originally Posted by Kiddynomyte View Post
Some will always find a way to grief other players so it really shouldn't be cause to not have collision; IMO collision detection should be in any game with pvp.
Ah, yes, the ol' "If we can't fix everything, we shouldn't fix anything" mentality.

ptwonline's Avatar


ptwonline
07.05.2013 , 01:21 PM | #29
Collision detection is a long-term maintenance headache, and it's better to have a system where you don't have to worry about it (especially in a multi-player game)

It's sort of like clipping issues: it's a long-term maintenance headache, and if you can it's better to try to build a system from the start that will not have that problem.

Machine-Elf's Avatar


Machine-Elf
07.05.2013 , 01:23 PM | #30
Quote: Originally Posted by branmakmuffin View Post
Ah, yes, the ol' "If we can't fix everything, we shouldn't fix anything" mentality.
Wait, isn't that the motto you're promulgating?