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Healers in PvP - resources no longer needed?

STAR WARS: The Old Republic > English > PvP
Healers in PvP - resources no longer needed?

Cretinus's Avatar


Cretinus
05.27.2013 , 03:45 AM | #1
So.... they have quite a survivability and you can't kill them 1X1. Fair enough, well, sort of.
But why is it that they never go oom? In other games, this is actually the parameter that keeps healers in balance with the other classes. They heal for a while, but then resources start going down and at some stage they'll have to stop healing and hide for a while and reg. In SWTOR, one single healer is able to keep himself + 3 DPS alive for 5 minutes without ever running into resource problems.
Now, please enlighten me why it is me who has to l2p cause healers are fine?
Nerf operatives.

Uber_the_Goober's Avatar


Uber_the_Goober
05.27.2013 , 03:51 AM | #2
You need to L2Interrupt because healers are fine.

They do go OOM, but most are smart enough not to. Plus, different healers = different energy mechanics. The only one who's probably a bit overpowered regarding energy management is maybe the Commando - my friend's got one and he roflstomps...most players just "give up" after not being able to kill him.

But my scoundrel, and both our sorcs, are shut down by interrupts. Do you know what an interrupt is? You have a separate interrupt skill, but then you also have pushbacks, pulls, grenades, mezz, stun, all these things interrupt the currently channeled skill.

If you take away the healer's ability to cast the largest skills, then he will eventually die. Unless you're 1v1'ing a scoundrel below 30% health and he has an upperhand, then he spams emergency medpac - so call a friend and dps him down

AngusFTW's Avatar


AngusFTW
05.27.2013 , 03:53 AM | #3
Only healer in 2.0 who i'd say has op resource management is scoundrel/operative.
Sorc/sage healing resource management is actually quite tricky at times the instant aoe heal can take alot without you even noticing.. Op/scoundrel can spam there hot on the whole group and never run out of energy.
That guy with all the fat pink twileks with bleez in the name.
TOFN/TRE/much eu much wow
twitch.tv/bleezlord

Jayshames's Avatar


Jayshames
05.27.2013 , 04:04 AM | #4
I don't get why people complain that healers can't be killed 1v1.

If they were easy to kill for 1 person then barely anyone would play them and thus make every match besides ranked basically just a DPS fest.

Cretinus's Avatar


Cretinus
05.27.2013 , 04:18 AM | #5
Quote: Originally Posted by Uber_the_Goober View Post
You need to L2Interrupt because healers are fine.


But my scoundrel, and both our sorcs, are shut down by interrupts. Do you know what an interrupt is? You have a separate interrupt skill, but then you also have pushbacks, pulls, grenades, mezz, stun, all these things interrupt the currently channeled skill.
Yeah, thanks. I know what interrupts are.

No class in this game has interrupt + pushback + pull + grenade + mezz + stun. In other words, to shut down a healer you need 2-3 players who will be so busy doing this that they are no longer effective for anything else. A little too much, imho.
And if the healer is a scoundrel, you can't even interrupt properly cause most of his heals come as instants.

Sorry, mate. But heal is ridiculous, currently.
I know, healers don't like to read this kind of topics and believe that the reason why they're doing so good currently is that while they're good themselves, all others are bad and don't know how to interrupt. Well, that's wrong. Heal is too strong and will probably get nerfed, sooner or later. And if you're honest, you'll have to admitt that you're aware of this.
Nerf operatives.

Cretinus's Avatar


Cretinus
05.27.2013 , 04:30 AM | #6
Quote: Originally Posted by Jayshames View Post
I don't get why people complain that healers can't be killed 1v1.

If they were easy to kill for 1 person then barely anyone would play them and thus make every match besides ranked basically just a DPS fest.
It's not about killing them 1X1. It's about shuting them down so that they no longer can properly heal their team. Currently, a healer under pressure is still able to heal himself and his team. This is way too much. For example, against a mara + a scoundrel healer you need at least 5 defenders, due to the otherwise nearly impossibility of keeping the scoundrel from healing the mara while the mara kills one after the other. Unless you have a scoundrel healer too and then it's a 10 minutes fight cause nobody will ever die. This is absurd.
Nerf operatives.

Skroting's Avatar


Skroting
05.27.2013 , 04:32 AM | #7
Quote: Originally Posted by Cretinus View Post
Yeah, thanks. I know what interrupts are.

No class in this game has interrupt + pushback + pull + grenade + mezz + stun
Tank assasins?

Cretinus's Avatar


Cretinus
05.27.2013 , 04:36 AM | #8
Quote: Originally Posted by Skroting View Post
Tank assasins?
Dunno, never played a tankassin. They have grenades? Kewl.
But even so, the stuff has a CD that's greater than the healers CD on his heals. And don't forget the healer's resolve bar. When it's filled, there's only the interrupt left and if yours is on CD you'll still need a second player for that one.
Nerf operatives.

Ajuntalee's Avatar


Ajuntalee
05.27.2013 , 05:14 AM | #9
I dunno about mercs but, the inability to channel only slightly hamper the ability of sorcerers and operatives to heal more than decently

Operatives and sorceres also have very little use for mana, you have to put really high dps pressure to force them to use it to the point they cascace into a low regen and dry out loop.

Khragon's Avatar


Khragon
05.27.2013 , 05:26 AM | #10
There is no doubt that healers are strong in TOR, pretty sure that's why you see so many of them lately, I typically see at least 3 per match both sides. If you are a smart player you are attacking a healer with the intention of just stopping them from healing others and just keeping themselves alive, killing them is just bonus. The only time I can't kill a healer is when they are getting additional heals from another source as well as their own. The trick to healers is to save your interrupts for the right times to keep them locked down as much as possible, for example if you interrupt an operatives diagnostic scan you deserve to lose.