Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

CC Breaker changes & Electronet

STAR WARS: The Old Republic > English > PvP
CC Breaker changes & Electronet

mandoforlife's Avatar


mandoforlife
05.26.2013 , 06:41 PM | #11
Quote: Originally Posted by foxmob View Post
it dots them, so they won't be able to stealth. you're using electro net, so you have stealth scan even if they were able to do this. these are non-issues.

what the breaker does do is allows them to leap to you or scamper away. both cases are going to cost them a lot of hp. the latter case is a "win" since WZ are objective based. you've just successfully defended or won the position. resetting the breaker on death is only an issue A) because /stuck is a retarded mechanic inside of WZs and B) side speeders in CW that shouldn't be there in the first place. I'll throw in a C) healers are going to be a little harder to burn than they already are, but if they need to die in order to reset, then they're already dead. so you did your job. not a huge issue.

frankly, I don't like all the CC capping. I realize it's a necessity, especially since everyone else does it (in rated) and healing is up across the board (so is mitigation). but I prefer winning by killing the other guy rather than cc and root. iunno. I"m sure I'm not alone, but I know it's not unanimous. and I'm confident someone will come on and call me not nice things simply for holding this opinion. gotta love the internets.
An operative (one of the most popular healers and ninja cappers) can both remove the hindered debuff and the DoT, simply CC break + Evasion.
Vamark Skirata 55 Mercenary <Meet Killface>
Sirsuitntie Sorcerer - Jatne Operative - Zaavar Assassin - Alsaire Marauder
The Bastion

Astarica's Avatar


Astarica
05.26.2013 , 08:38 PM | #12
CC breaker gets rid of everything. It's like saying vanish is now weakened because someone can CC break out of your vanish + mind trap and then just die to get CC breaker back up. Whether you can use CC breaker once or 15 times in a WZ, people are going to use them on the most dangerous abilities so the fact a particular ability is targeted just means it's very strong to begin with. Vanish is also devalued as various Vanish combos now is not effective because CC breaker is likely up, so you can't take advantage of the previou ~2 minute window you'd have to do something else after you forced them to CC break.

Twighead's Avatar


Twighead
05.26.2013 , 08:53 PM | #13
I agree that this change will negatively affect a lot of abilities. However, mercs/commandos finally got something useful and now I feel like we're taking a step back again. This was the big level 51 ability that was supposed to level the playing field a bit.

foxmob's Avatar


foxmob
05.26.2013 , 09:38 PM | #14
Quote: Originally Posted by mandoforlife View Post
An operative (one of the most popular healers and ninja cappers) can both remove the hindered debuff and the DoT, simply CC break + Evasion.
learn to bind stealth scan. really. this is not a big deal. there are issues with a fresh breaker on death. this isn't one of them.
Quote: Originally Posted by Zoom_VI View Post
dealing over 50% of a target's health in a single GCD is just insipid in terms of quality of gaming experience.

foxmob's Avatar


foxmob
05.26.2013 , 09:41 PM | #15
Quote: Originally Posted by Jherad View Post
It's about 8k damage if you move through the entire duration.

Good damage, but hardly in 'eaten alive' territory, and spread over 9 seconds.
are you whistling dixie the whole time? I burn dps down to a pulp with hammer shot, plasma grenade, hib, and if he doesn't move, mortar volley. on my healer. my healer who does crap dmg. electro net is almost a guaranteed kill on any dps that chases me away from his healer.
Quote: Originally Posted by Zoom_VI View Post
dealing over 50% of a target's health in a single GCD is just insipid in terms of quality of gaming experience.

sauerkraut's Avatar


sauerkraut
05.26.2013 , 11:50 PM | #16
Quote: Originally Posted by Twighead View Post
In addition to it's many negatives, this change will greatly diminish the effectiveness of electronet. Electronet will no longer be doing it's job if people just break constantly. Haven't seen anyone else bring this one up yet, so what do you all think?
I think it's awesome. We need less stun, I like to move in PvP. PvP should be fun not a frustrating stun fest. BW created this stun based PvP and now they surprised why people leaving the game. I am not gonna pay 180 bucks a year to get perma stunned day and night.

Jherad's Avatar


Jherad
05.27.2013 , 04:00 AM | #17
Quote: Originally Posted by foxmob View Post
are you whistling dixie the whole time? I burn dps down to a pulp with hammer shot, plasma grenade, hib, and if he doesn't move, mortar volley. on my healer. my healer who does crap dmg. electro net is almost a guaranteed kill on any dps that chases me away from his healer.
Eh?

So when you said that eats people that keep moving alive, what you ACTUALLY meant was that all your other damage eats people alive?

That's like saying the dot on corrosive grenade wrecks people because you can use cull on them.

It's ok damage. I've had it on me enough times to know you can CC break the snare and LOS *easily* without getting 'eaten alive'.
Zachar´ah - Commando / Chasso - Merc
Youtube / Twitch
2.4 is the PvP Patch! ... J/K, Removing RWZs trolololol

So-low's Avatar


So-low
05.27.2013 , 05:02 AM | #18
Quote: Originally Posted by mandoforlife View Post
An operative (one of the most popular healers and ninja cappers) can both remove the hindered debuff and the DoT, simply CC break + Evasion.
Evasion does not remove the DoT from electronet.
<Lukewarm Tauntauns> GM

Subscriber Rewards - Free Server Xfer + 7 Days Sub Time + Free Gift Bundle at http://www.swtor.com/r/jqdvYL

Zunayson's Avatar


Zunayson
05.27.2013 , 06:52 AM | #19
Quote: Originally Posted by Astarica View Post
CC breaker gets rid of everything. It's like saying vanish is now weakened because someone can CC break out of your vanish + mind trap and then just die to get CC breaker back up. Whether you can use CC breaker once or 15 times in a WZ, people are going to use them on the most dangerous abilities so the fact a particular ability is targeted just means it's very strong to begin with. Vanish is also devalued as various Vanish combos now is not effective because CC breaker is likely up, so you can't take advantage of the previou ~2 minute window you'd have to do something else after you forced them to CC break.
The problem is when the CC breaker is available for more times than selected ability. CC breaker is obviously more powerful than stuns, because it breaks them. The reason its CD was so long is so that only sometimes would you be overcoming a stun. The rest of the time, the stuns will work. This change is basically lowering the cooldown for the breaker. If they do so, they should lower the cooldowns of the stuns.

Need an analogy? Imagine if evasion had a ten second CD. Removable effects, ranged, and melee moves would be absolute crap. Right now, they're used to counter specific abilities, and these abilities have a shorter CD than evasion so that you cannot always be avoiding that particular ability. In order to make it so Ambush its useful again, its CD needs to be lower than 10 seconds, so that agents could actually get hit by it. In an average match, you cannot rid yourself of every stun, just as you cannot rid yourself of every ambush. Both the CC breaker change and the above hypothetical Evasion change would greatly reduce the effect of certain abilities.
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

PerinnAybara's Avatar


PerinnAybara
05.27.2013 , 09:06 AM | #20
Anyone ever hear of vanish + sap? Or vanish plus shroud?

This change is stupid.
Character: Mathrim Cauthon, 50 Mercenary on Prophecy of the Five