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Frostbite


darkov's Avatar


darkov
05.12.2013 , 12:44 PM | #21
Keep in mind everyone who works on SWTOR will have to learn a new engine, scripting language, asset pipelines, etc. It isn't as simple as people think.

There is a reason no MMO has ever changed engine after release.

PanikSpreder's Avatar


PanikSpreder
05.12.2013 , 12:47 PM | #22
Quote: Originally Posted by Andryah View Post
My general impression is the same as yours.

Perhaps a significant rework of the network side of things could be done at some point..and would likely provide the best return on investment in terms of play experience. Even this, I'd be skeptical as to how well they could do it since it's probably wired into the bowels of what we call the engine.
I wouldnt be surprised if they are constantly working on optimizing the game. Fact is, its running better now then at launch - at least on my machine. But there is still alot to desire in terms of pure performance when there is more then 4-5 people around you. As a reference, WoW had the exact same problem, but they got it fixed within the first year. And lets be frank here, BioWare has never been known as engineers, but storytellers

Shingara's Avatar


Shingara
05.12.2013 , 12:51 PM | #23
Quote: Originally Posted by darkov View Post
Keep in mind everyone who works on SWTOR will have to learn a new engine, scripting language, asset pipelines, etc. It isn't as simple as people think.

There is a reason no MMO has ever changed engine after release.
There is a reason why most mmo games companys use an engine that actualy works from day one. Bioware isnt one of them in concern to swtor. ohlen stated this engine was a problem child from basically day one and sky rocketed the costs for swtor.

This thing is so buggy it cant even do speech bubbles, get a q log over 25, more then likly doesnt have an api because the engine would simply have a heart attack if we were putting our own code into it.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

aeterno's Avatar


aeterno
05.12.2013 , 01:32 PM | #24
Even if frostbite was viable for adaptation into an MMO and the game ported from hero engine it would still look the same.

What we see isn 't the engine, it's the assets it utilizes.

Making all new assets that'd look on battlefield4 level in addition to the engine transplant would basically add up to making a new game, and that's not happening till TOR and WoW shut down to make way for Titan and whatever EAs answer to Titan is.

And by that time frostbite is gonna be old news anyways.



I do hope for a SW SPRPG from Bioware on Frostbite3 asap tho.

Shingara's Avatar


Shingara
05.12.2013 , 01:37 PM | #25
not quite, what we see now is limited by the engine in visual terms, that doesnt mean that weather effects, visual effects couldnt be added onto the game as it stands now as a prime example is rain, mist, fog, water effects, shadows, light particles and enviroments with destructable objects in real time not phased changes within warzones in flashpoint/operations. If they can get chat bubbles to work without lag which is a basic function on nearly every other mmo going would be a huge advance to what we have now.

Then you have the costs of what it actualy costs now to develope new content, the time it takes to develope new content as we have no idea what they have todo with the engine every time they introduce something new, do something to a zone.

So whilst yes a new engine wouldnt mean the game would look any different you would sure as hell be able to tell the difference just on how it runs and how things like fps and dif computer specs interacting with the engine itself.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Raudbjorn's Avatar


Raudbjorn
05.12.2013 , 01:51 PM | #26
Changing an graphics engine is not too hard.
Age of Conan did so, well they rebuilt the old Dreamworld engine to an improved version, complete rebuild.
Not going into too much details, but it did work quite well, the implementation as well taking less than a year to do.

xxIncubixx's Avatar


xxIncubixx
05.12.2013 , 01:56 PM | #27
Quote: Originally Posted by Shingara View Post
If they did put it on frostbite 3 this game would be 1000 times better for graphics, day and night cycles, weather etc. Makes me shudder with glee just thinking about it.
and run like crap with 2 players on screen. MMOs arent FPSes or RTS. MMO engines are much more complex. Crysis engine couldnt pull it off on Aion, so i highly doubt frostbite would ... which is inferior on every aspect to crysis .

Shingara's Avatar


Shingara
05.12.2013 , 01:58 PM | #28
Quote: Originally Posted by xxIncubixx View Post
and run like crap with 2 players on screen. MMOs arent FPSes or RTS. MMO engines are much more complex. Crysis engine couldnt pull it off on Aion, so i highly doubt frostbite would ... which is inferior on every aspect to crysis .
Ow ye cos battlefield only has 1 player maps. What one engine cannot do does not determine what a dif engines limitations are. A genre doesnt define the engine, and what a company can do with an engine is also another matter. Not to mention aion run very well, it was just boring but has one of the best char creations ive ever seen.

Ps its called the cryengine not crysis engine and cryengine one was used for Aion not cryengine 3. Worlds apart.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

RowanThursday's Avatar


RowanThursday
05.12.2013 , 02:19 PM | #29
Oh, I thought this was going to be a thread complaining about the consequences of wearing slave dancer tops on Hoth...

Seriously, I don't 'get' what's so wrong with the current engine, really. I know it's not flawless- certain mobs need to be told "You're dead; fall *over*!" for one thing, and it really would be nice if so many 'holes' didn't have to be patched with fades to black etc... but, any engine must have some limitations, one way or another. What we have currently works.
"Next time you come to a rough choice in the dark, and think to yourself 'No one's gonna know'... imagine you've got yourself a mirror and hold it up, think like you're lookin' in the glass. That's who's gonna know."
-- Captain Melody January of the Freighter Hestia's Dawn.

aeterno's Avatar


aeterno
05.12.2013 , 02:32 PM | #30
Works, but not good enough.

There won't be many arguments that what we have now doesn't really cut the mustard. Chatbubbles and open world pvp debacles being the highlights of it. But pointing at the current shiney frostbite3 is not a realistic answer. A lot of spit and polish and quite possibly major major rewrites for a new (64bit) client is.