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SWTOR and WoW, the good and Bad


jedimasterjac's Avatar


jedimasterjac
05.12.2013 , 11:04 AM | #1
Let me start by sharing a few things. I used to be a World of Warcraft hater! Every time I just heard about it, I always shared my VERY negative opinion towards it. However, when a friend gave me a WoW Timecard and a free copy of the game (it was a birthday gift) I decided to try it out. I realized that, I do like it now! Before when I had played woW, I had a very small knowledge of MMOs and gearing. Now, however, I was able to play quite effectively. The stories and RP elements in it were great. So, here, I figured I'd list what's good in WoW, what's good in SWTOR, and what WoW uses that could possibly make SWTOR better.

SWTOR:
Star Wars the Old Republic has many great things, such as:
  • A full story, with character impact. (Or the feeling of)
  • Multiple class archetypes featuring unique playstyle for each class.
  • Very effective customization, with many options.
  • A free-to-play model which allows players to experience the game.
  • PvP that is enthralling, where each Warzone has a story and they give a feeling of importance over fighting for that Warzone.
  • Multiple planets, each with multiple storylines and tons of places to explore.
  • Multiple unique races.
  • Combat that flows quite well.

WoW:
World of Warcraft is a fun game, but is a bit different from SWTOR.
  • Unique starting areas for races.
  • Unique racial buffs
  • RP Support, including usable chairs (Which SWTOR lacks), chat bubbles, and more.
  • Speccing plays an important role.
  • Ability to duel-spec.
  • Many end-game options.
  • Multiple types of PvP, multiple Battlefields.
  • The choice to go where you like, with multiple areas for each level set. For example, 45-50 has three possible questing sites.
  • Multiple weapons and abilities that are usable across classes.

Alright, now for the bad:

SWTOR
  • Unbalanced PvP
  • Exploitable PvP
  • Player impact is minimal.
  • Lack of RP support
  • Not a large amount of in-game things.
  • Lack of ability to duel spec.
  • Only one questing zone for each level set, meaning lack of replayability, unlike WoW.
  • The constant "easter-egg hunt" for Codex Entries. (Not everyone finds this bad, but I do.)
  • Minimal exploration EXP, not rewarding enough to explore.
  • Inability to make big city-planets seem big.

WoW:
  • Combat doesn't exactly "flow"
  • Lack of tutorials
  • Unbalanced PvP
  • Repetitive landscapes
  • Constant backtracking
  • Quest reward options which can be misleading, or not useful.
  • Many quests in later levels give less and less gear.
  • Story with very little player impact.
  • Dungeons with no background story, and very high difficulty. (Some of them)

Now, as for what WoW has which SWTOR could use:
  • RP support.
  • Increase in end-game options.
  • Multiple questing areas for each set of levels.
  • And possibly more. If you think of any, please reply down below!
Quote: Originally Posted by Atticus Finch
“Courage is not a man with a gun in his hand. It's knowing you're licked before you begin but you begin anyway and you see it through no matter what. You rarely win, but sometimes you do.”

JediJonesJr's Avatar


JediJonesJr
05.12.2013 , 11:11 AM | #2
after you have played all the races and classes in wow it is just like any other mmo boredom sets in, i also played wow and recently quit again to come back to swtor i also quit this game and returned many times and i will do it again.


people are going to hate and want to say one game is better or worse.

Play the game you enjoy the most then when boredom sets in find another one and try it you always have the option to return or go f2p on swtor wow on the other hand did f2p right and thats the model this game should have followed.
Will Return After Lunch and lunch is never over.....

Vis-Tecum's Avatar


Vis-Tecum
05.12.2013 , 12:04 PM | #3
my god people on this forum need a job / life / girlfriend

the time people waste on pointless crap like this and all the random hater complaining is amazing
Just go riding right by me on the crest of the new wave

Andryah's Avatar


Andryah
05.12.2013 , 12:24 PM | #4
Quote: Originally Posted by jedimasterjac View Post
If you think of any, please reply down below!
Two comments:

1) your views, and the details contained within them are your opinion. You are entitled to them, as opinions. People will disagree... because they have different opinions. So the topic is circular by definition.

2) I don't give a rats blow hole what anyones comparison between WoW and SWTOR is. I no longer play WoW and never will again. Besides, it's pointless to compare MMOs except as a platform to complain about the game whose forum you are posting in.

This of course, is just my opinion.
sayonara SWTOR. I will miss the game, I will miss many players, I will NOT miss being lied to and deceived. I will not miss rookie level mistakes of epic proportions.

NogueiraA's Avatar


NogueiraA
05.12.2013 , 12:32 PM | #5
I just want 1 thing from WoW to SWTOR... GCD.
Yes, Global Cooldown and activation ability time.

LordArtemis's Avatar


LordArtemis
05.12.2013 , 12:45 PM | #6
Well, I would say a few, naturally they are speculative and arguable.

WoW, in my view, has smoother overall combat. The animations play out smoothly, specials fire when you hit them, everything just runs like butter.

TOR on the other hand has much better animations, especially with mob death. Blocking and attacking animations are top notch. TOR also has superior sound connected to abilities.

Finally, TOR has more potential for future features that WoW will likely not have any time in the near future, like some kind of PVP 3d airborne combat (in TORs case it would be space naturally) and a decoratable housing system (likely our starship)

Jeweledleah's Avatar


Jeweledleah
05.12.2013 , 12:48 PM | #7
umm... TOR has a version of dual spec. it has a better option in some ways, because you are not locked into just 2 presets and as a subscriber can respec whenever, wherever you wish into whatever you wish - for free.

its called field respecialization.

what TOR is lacking is ability to save your spec/bar/gear presets. that should come in time. in a mean time - there IS a good alternative.

also replayability of WoW vs TOR is actually YMMV. sure you have couple of extra starting zones, however - the story is ALWAYS the same. no matter what you do, which character you play it doesn't change at all. IMO, TOR has more leveling replayability despite having a pretty set planetary track (and btw, WoW quest chains are extremely linear in content given since Cataclysm - more so than TOR from personal experience), because in TOR - character story is different, and even majority of side quests, including planetary story - can be completed in a variety of ways. one of my favorite things is that there are quests that literally take you in different directions doing different things depending on which option you chose.

however. you weren't paying attention if you are saying that WoW dungeons have no background story. they very much do. the main problem is - you used to be able to only get quests for dungeons if you completed stories outside of them, so it was a sort of smoother lead in. now you just have quest givers sitting at the entrance (something that was added because of group finder). but the story still exists.

chuixupu's Avatar


chuixupu
05.12.2013 , 12:58 PM | #8
Not really sure why I'm responding to this, I guess I'm bored. I play both games, they aren't the only MMOs out there and neither of them have all the answers.

Couple of comments:

Having multiple zones per level in WoW does not add replay-ability. Nobody does anything but go from point a to point b, and most people tend to just pick the zones they like and stick with it. Also leveling is so fast for lower levels that most people do a flashpoint and find themselves too high for the zone they entered before the flashpoint. Basically, nobody wants to spend time leveling anymore, Blizzard knows it, and that's why they allow people to blaze through it.

Racial buffs - they used to be significant, but they've been slowly cutting them down to be insignificant, stating they regret making them in the first place. The racial buffs were problematic because something that should have been a cosmetic choice became mandatory if you didn't want to be scorned.

WoW has exploits in PVP too.

The only form of cross-faction communication available is with pre-set emotes. You can't even use /say or /me. So that limits RP support a lot.

Speccing plays an important role? Not sure what that means. You really don't even have much of a talent tree anymore. The tank, heal, dps roles are equally important in both games.

--
Combat doesn't flow, really? How so? I think combat actually flows pretty well in WoW, better than in SWTOR. The animation for the oldest models in wow looks so bad, though.

Not sure what you mean about quest rewards being misleading - they even show you what your quest reward is before you accept your quest, unlike swtor. You can hover over it and see exactly what you're getting.

The dungeons in WoW actually do have a background story, you just have to pay more attention to the quests leading up to them.

A lot of the things like dual spec, more weapon choices per class, lots of PVP options, all came over being around for 8 years.

Of course, for better or for worse, WoW allows addons.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Jeweledleah's Avatar


Jeweledleah
05.12.2013 , 01:11 PM | #9
Quote: Originally Posted by chuixupu View Post
Not sure what you mean about quest rewards being misleading - they even show you what your quest reward is before you accept your quest, unlike swtor. You can hover over it and see exactly what you're getting.
I think what OP means is that unlike TOR that gives you only items that have proper stats and armor type for your character (or for your companions) making it easy to figure out which stats you should be looking for - WoW has set rewards for quests that don't necessarily cover all the classes and can be extremely useless.

case in point - I was leveling a monk as a healer and I was stuck wearing cloth a lot of time, because most leather quest rewards were agility, not intellect. at least i've been playing that game long enough to know where to go for questions and the like. WoW is terrible at telling you what stats you need through in game means. they pretty much assume that you'd be going for guides outside of the game and even tell you that much on a loading screen.

in TOR at least, I know that every quest reward is geared for my specific class.

CaptRavenous's Avatar


CaptRavenous
05.12.2013 , 02:01 PM | #10
We should compare apples and oranges too!

Or bananas and kumquats!
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