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why do so few people like to play tanks in this game.

STAR WARS: The Old Republic > English > Classes
why do so few people like to play tanks in this game.

GarfieldJL's Avatar


GarfieldJL
05.27.2013 , 08:38 PM | #81
Quote: Originally Posted by waynemolina View Post
Experienced tank in other MMOs here (new to SWTOR) but it's probably for the same reasons as other games:

1) As a tank you're expected to know everything. Where any pats are, what the kill order is for each pull, any special abilities, how to position the boss, what the boss' abilities are, how to navigate the instance, etc.

2) There's less room for error as a tank (same goes for healing). A newbie DPS can still be carried while they are learning, a newbie tank can often cause a wipe.

3) There's a lot of pressure on the tank; this is especially detrimental when you have a tank new to the game trying to learn content they've never been to before. It gets especially frustrating if the tank is new and everyone else is on an alt or otherwise experienced because they expect a "fast run" and aren't helpful.

4) Tanking used to essentially be the "easy mode" role, since all you really had to do was position the mobs and hold aggro, and maybe move out of things (the tradeoff for having to be the group leader and the pressure). For whatever reason game developers listened to the minority clamoring about how boring tanking was, and added additional complexity to the role. This turned a lot of people off; I wanted to tank because I did NOT want to deal with complex rotations/priority systems and having to micromanage cooldowns, but now in almost every game that still has the "trinity" tanking is just as complex, if not sometimes moreso, than healing or DPS.
QFT.

Okay this will be rather long-winded and may seem like rambling, but I think this is a complex issue.

While my main char is a DPS Guardian, I'm kinda geared to handle both roles just so I don't have to wait hours to que. I know what I can and can't tank, anyways:

First, people with the most experience concerning a flashpoint should be the ones taking charge and briefing group members. In all honesty, if the DPS is the one that knows the flashpoint like the back of their hand, they should be the one taking charge, not a tank that has never ran that mission.

The developers went on overkill when it comes to knockbacks, and yes it makes life difficult for a tank guardian but that isn't the core issue. There is a lot of things that a tank has to keep track of, and regardless of what some DPS think, tanks do have a limit to how much punishment they can take.

Pre-2.0, there were a few instances where a tank got slammed hard and I had to switch from dps to tank and try to buy time or serve as tank to finish a boss off. I'm currently leveling a sentinel cathar char because I want to play through the Jedi Knight storyline again without rerolling my guardian. I've noticed that sentinels have quite a few damage reduction skills, I'm guessing that other dps have similar skills (particularly gunslingers), and could generate large threat values if the tank needs to be bailed out for a short period of time.

To be frank when I started playing Old Republic, the previous game I played had no real skill tree, and I could do tanking, dpsing, and healing with the same char just depending on my mood at the time, since I've never played class based games until this one, I approach things from a slightly different standpoint.

When I dps, I try to pay some attention to other people's hp (particularly the tank), if I think the tank is in serious trouble I will pull the aggie from the tank briefly in order to give the healer time to heal the tank, and then proceed to dump threat using focused defense. This is actually harder to do now post 2.0, due to stat reductions, however that doesn't excuse the fact that DPS need to pay attention.

People that have run flashpoints before, need to explain things in detail for people if they haven't run the FP before, I don't care if you're a dps, a healer, or a tank...

Another thing and this applies to tanks, healers, and dps: Learn some patience people and try to at least have a rough understanding of the mechanics of other classes.

For instance people here complain about DPS sentinels jumping too soon...

Well Sentinels and Guardians along with their darkside counterparts operate on different mechanics compared to the other classes. For Sentinels and Guardians, the longer they stay out of combat the less effective they are from a dps standpoint, because they have to build focus before they can use their more powerful attacks, time out of combat to regain health causes the other classes to regain force/energy/etc.

A Sentinel DPS player is thus more inclined to want to move quickly and keep their focus bar up.

This doesn't excuse the fact that sentinels need to sometimes learn to slow down and let the other classes recover their strength before charging in.

Shadows and scoundrels need to understand that most classes don't have stealth...

Finally, there are some missions that a group just won't be able to handle either due to personality conflicts or the lack or a ranged dps, lack of a melee dps, etc. other times you might just be plain unlucky.

Instead of yelling at each other over who is at fault for what, people should try to sit down and work through what went wrong, how things can be improved. Don't bite people's heads off for this and that, analyze what went wrong and try to figure out how to make it so that issue won't be a problem next time.

Two good DPS and a good healer can get through a fairly difficult FP with a mediocre tank, just like a good tank and good healer can get mediocre dps through a tough FP. People just have to figure out the strengths and weaknesses of the charecters in the group, the play style of the gamers in the group, and then work out how to use that get through the FP.

If people know how to use their defensive skills, a sentinel for instance can take a pretty good amount of punishment and is hardly a glass cannon.

If you can get everyone on a chat network that helps enormously, if not you need to make sure the players that can't join that network the gameplan ahead of time. There are a lot of fiascos that result in wipeouts because a member of the group is unaware of what the rest of the group intends to do. If a player isn't up to a mission yet, but is clearly trying it would be better to add the person to a friend list before getting them to leave and compliment them on their effort but suggest they work to get stronger gear before attempting the mission again.

I've seen obnoxious tanks, healers with attitude issues, DPSers that can't listen and just go charging in like idiots; but then I've seen tanks that are very respectful, healers that are extremely patient, and DPSers that try to keep up or even take charge DPSers that are very good at coming up with ways to get a group through a FP. People just need to keep calm and think things through, instead of jumping on each other which doesn't accomplish anything other than people being less inclined to group with others.

Saacius's Avatar


Saacius
05.28.2013 , 07:28 AM | #82
After spending a significant amount of time tanking ops/ hardmodes on my PT, I have found it to be quite easy. 90% of whats required of you is just knowing the fight, once you have that you can practically faceroll buttons and hold aggro very easily on everything around you.

It isn't nearly as stressful or difficult most people make it out to be. Most people instantly jump to blaming the tank for any mishaps, even if they were out of your control. I guess that's why most people don't play them.
They don't think it be like it is, but it do.

GraceandDanger's Avatar


GraceandDanger
06.01.2013 , 09:13 AM | #83
I actually enjoy tanking for the most part but I have to give myself a break from time to time. Between groups where dps queue as healers or actual dps have no clue what their doing, sometimes it brings a lot more stress than I want to have playing a game.
It's victory or nothing!

Grumpftard's Avatar


Grumpftard
06.03.2013 , 05:25 PM | #84
Quote: Originally Posted by Saacius View Post
After spending a significant amount of time tanking ops/ hardmodes on my PT, I have found it to be quite easy. 90% of whats required of you is just knowing the fight, once you have that you can practically faceroll buttons and hold aggro very easily on everything around you.

It isn't nearly as stressful or difficult most people make it out to be. Most people instantly jump to blaming the tank for any mishaps, even if they were out of your control. I guess that's why most people don't play them.
Here...I shortened the post for you so it would be more realistic.

"on my PT, I have found it to be quite easy. 90% of whats required of you is faceroll buttons and hold aggro very easily on everything around you. "

I'M KIDDING!
It's a JOKE!
What fun is being a Tankassin and trolling if you can't poke the Powertechs?
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Odyseus's Avatar


Odyseus
06.04.2013 , 02:20 AM | #85
It's not just this game, it's every game. The reason why more people don't do PVE is because it's a hassle getting a decent tank. The Tank is the most important piece in the group. Usually your success is going to be governed by how good your tank is. Most of the time the Tank is the coach in any instance, he tends to be more knowledgeable about the situation at hand, and what tactics need to be employed when it comes to downing specific mobs and bosses. With that being said, that's the very reason why more people don't play Tanks. In it's totality it's very intimidating because they have the most responsibility in the group. If the Tank messes up, everyone dies, if a DPS messes up, it's hardly noticeable unless one pulls a Leroy Jenkins.
Odysseus, SWG server Flurry, Commando, TK/Rifleman, Fencer/Combat Medic.

Dominoris's Avatar


Dominoris
06.04.2013 , 12:43 PM | #86
Quote: Originally Posted by lironBD View Post
tank is by far the easiest spec for level up and solo content.
Why people don't like to play tanks? beyond me.
I love my tanks. Easy to solo, easy to play in a group, I get to control the flow or even when I am playing with friends and I am not THE tank I still off tank and help control the crap that wont pull.

Why am I not in the que?

I hate pugs in general and I detest tanking for pugs more. I wish there was a nicer way to sy it but in the end, I don't need the agrivation that comes from tanking in a random pick up group.
Clones are people two.

Gwena's Avatar


Gwena
06.04.2013 , 01:48 PM | #87
I am having great fun leveling as a tank, and make a game of trying to keep mobs from running at my Companion. It is quite novel after playing almost all healers! That said, I will never tank for a group. I do not enjoy being a group leader, and in fact often need to look at my map and like to carefully plan what I do when my character is in a dangerous situation that I am not very familiar with (read: most FP's and Ops).

Needless to say, I would make an awful tank for a group. It would probably be very stressful, with DPS leaping ahead and getting ticked that they died and healers getting ticked at me for not reigning in the group and everyone getting ticked at me for not explaining things. No thanks!
Ecc 1:9 The thing that hath been, it is that which shall be; and that which is done is that which shall be done: and there is no new thing under the sun.

Pheros's Avatar


Pheros
06.05.2013 , 07:31 PM | #88
Frankly...I just find tanking extremely boring.

I like hit things hard, do damage, see big numbers, kill people, etc... damage just fits me perfectly, with healing a close 2nd. Also, I just like feeling like I'm being annoying. Tanks never really "feel annoying" to play against.

Falensawino's Avatar


Falensawino
06.15.2013 , 07:35 AM | #89
Hahah you know whats funny the people WHO DO play tanks they enjoy the mild power trip they get playing the class.

I have a screenshot somewhere but the text chat went like this:

It was foundry flashpoint, hk47 boss fight, wiped twice
I was the healer

Dps1: Tank can you put guard on me
Me(healer): Our tank's too weak to guard anyone
Tank: LOLOLOLOL
Tank: Healer's a ****, im out
*tank left the party*
(whisper)healerTOtank: recommended the tank not to queue as a tank until he was high enough level to equip gear dropped in the flashpoint
(whisper)TankTOhealer: Well this is person less from your pool of tank. Enjoy your longer queue times
(whisper)healerTOtank: *this player is ignoring you*

Group finder backfilled, found the replacement tank and we finished without any deaths. He was a bipolar anyway, moods swayed drastically and went through at least 3 different mood stances anytime something was typed in chat.

tl:dr
tank didn't like being reminded that he had the lowest HP in the flashpoint group
he rage ignored everybody in the party
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VigDiath's Avatar


VigDiath
06.15.2013 , 08:00 AM | #90
Quote: Originally Posted by Gwena View Post
I am having great fun leveling as a tank, and make a game of trying to keep mobs from running at my Companion. It is quite novel after playing almost all healers! That said, I will never tank for a group. I do not enjoy being a group leader, and in fact often need to look at my map and like to carefully plan what I do when my character is in a dangerous situation that I am not very familiar with (read: most FP's and Ops).

Needless to say, I would make an awful tank for a group. It would probably be very stressful, with DPS leaping ahead and getting ticked that they died and healers getting ticked at me for not reigning in the group and everyone getting ticked at me for not explaining things. No thanks!
Based on that, I think you'd make a great tank. I constantly plan pulls, sometimes while I'm running to a group (especially for impatient DPS) and sometimes I take a moment to look at my surroundings to make sure nothing unexpected happens.

DPS leaping ahead, itchy fingered Smugglers, and healers who tank is something we have to deal with. But if DPS wants to control the run, I am more than happy to oblige. Let the blame fall on him if we wipe lol. If all goes well, maybe I've learned something new.
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