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Crew skills for scoundrell healing

STAR WARS: The Old Republic > English > Crew Skills
Crew skills for scoundrell healing

ASTEEZA's Avatar


ASTEEZA
05.03.2013 , 05:38 PM | #1
Hi all I got a question a bout the crew skills for 2.0 scoundrel healing tree skill and my question is.
Wich crew skills should I go for as a healing scoundrel.
1; ARMORMECH,SCAVENGING AND UNDERWORLD TRADING.
2:BIOCHEM,BIOANALISYS AND DIPLOMACY.
I know that armormech gives you medium armor with cunning/endurance.
So which ones should I go for any suggestions are really appreciate it thank you in advance.
''The secret of all powers is save youre force,If you want high pressure you must choke off waste''

niczar's Avatar


niczar
05.07.2013 , 05:39 AM | #2
Quote: Originally Posted by ASTEEZA View Post
Hi all I got a question a bout the crew skills for 2.0 scoundrel healing tree skill and my question is.
Wich crew skills should I go for as a healing scoundrel.
1; ARMORMECH,SCAVENGING AND UNDERWORLD TRADING.
2:BIOCHEM,BIOANALISYS AND DIPLOMACY.
I know that armormech gives you medium armor with cunning/endurance.
So which ones should I go for any suggestions are really appreciate it thank you in advance.
Armormech kinda sucks ATM. It's only good for making augment kits and aim/cunning/shield augments.

Bio is good in that it produces consumables.

Cybertech is IMO the most useful for levelling. Buy cheap moddable Cartel Armor and replace your mods/armor modules every 2 levels, and you'll have better stats than 99% of other players of your level.