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Ridiculous healing for level 55 flashpoints

CrownofGold's Avatar

04.30.2013 , 09:51 AM | #1
So I am just going to come out with it: healing these revamped flash points for level 55 is HORRIBLE. Why is it that Bioware thought that the best way to make level 55 FPs "challenging" was to give the healers an even more difficult time when they ALREADY had the hardest job in a group.

Before 55 lvl FPs, a well geared healer could help keep up an ok geared Tank. Now the tank has to be ridiculously almost over geared for the two to stand a chance. I am referring to the DOTs that need to be cleansed in fight like the first boss in Hammer Station, the last boss in Athiss and the last boss in Mandalorian Raiders.

I have been in far too many FPs where even healers in full 69's quit because of far too many wipes. I foresee a great deal of less people wanting to bear the burden of being blame for wipes (because they already were) and even less people will choose to be healers. This role is already by FAR the least played and less desirable role. It was ALREADY difficult to come across great healers let alone good ones.

Help me out guys, am I just having bad luck with the 55 FPs?
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NoFishing's Avatar

04.30.2013 , 10:24 AM | #2
I mostly play healers, and I kinda prefer the new FPs. Cleansing is not that hard, and something that should be done on any cleansable debuff or DoT as a matter of habit. Even as DPS, I cleanse myself of whatever I can the instant it appears.

For the two bosses you mention, just cleanse at 5-6 stacks for the first boss in hammer station, and the healing is quite manageable. For the last boss in Athiss, set your focus target to the boss so you can see when he is casting the DoT, and be ready to cleanse it asap. Focus target has to be set every time he comes out of stealth, but nobody ever takes more than a tick of that when I am healing.

The only boss fights I have found really challenging are the bonus boss in Hammer Station, the bonus boss in Cademimu, and the wookie boss in Cademimu. Occasionally the dog boss and the 4 guys in Mandalorian Raiders can be hard if you run into knockback, pushback, and LoS issues.

It is really the trash pulls that can be interesting. I use more cooldowns and have more energy problems on bad trash pulls than boss fights.

mikebevo's Avatar

04.30.2013 , 10:24 AM | #3
I will admit the first time through each Level 55 HM Flashpoint was a pain and we had a few wipes. However, after seeing them first hand and understanding the mechanics I think they are tuned just about right. They are not the facerolls that Level 50 HM FP became, yet, but they are not impossible either. I’ve just had to concentrate on healing and priorities my healing to the tank, myself and to the dps actually playing as a team or the dps putting out the highest output. It requires the healer to pay attention to not only the health bars, but everything else going on in the fight.

I will say, I have done all the 55 HM flashpoints a few times each and I have done all or most of the 2 level 55 SM Ops and the flashpoints seem harder to me to heal. Still I am very happy for something that does not put me half to sleep healing and love the FPs as is.

GeckoOBac's Avatar

04.30.2013 , 10:32 AM | #4
tbh, I disagree. I think mostly it's people getting spoiled from previous HM experience.

The flashpoints are ideally balanced for gear rating 148. I've healed a tank who had black hole or worse DPS gear with my black hole scoundrel with some rakata pieces, not even fully augmented.

It's difficult, but absolutely doable (in fact, nobody died). And that's with both tank and healer ideally undergeared for the content. The dps too weren't exactly in fully arkanian gear, more likely in 63/66s if we were lucky.

In the end, they're fine and will be very easy again once people start overgearing them as we did with the old ones (which were balance around gear with rating under 126 and were done with gear in rating up to 150)
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Tmanarl's Avatar

04.30.2013 , 10:33 AM | #5
My main is an operative healer. As soon as I dinged 55, I paired with a guildie DPS and jumped in the queue. I could tell right away that these FPs were no joke for the healer. The tank knew what he was doing too, and I had 61/63 gear. That was still some of the most intense healing I've had to do in this game thus far. I like it.
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Soxbadger's Avatar

04.30.2013 , 10:45 AM | #6
What class are you?

Im a sorc healer and could maybe give you a few tips on each boss.

Hammer Station is really just cleansing at 5 stacks and healing through. Most people actually find the bonus frog boss more difficult.

Athiss for the final boss your group just needs to 1) avoid fire and 2) not stand in purple circles. The boss also has a big dot that (without looking) I feel hits for something like 10-15k. You can cleanse it, but I generally just heal through it. Important to keep players topped off so that this dot doesnt kill them.

BlownSi's Avatar

04.30.2013 , 10:50 AM | #7
The new FP's are much more mechanics based than the previous HM's. Thus, if the group does not follow the mechanics (or finds a way to trick the mechanics in your favor) you will have a hard time healing.

I have healed all of them on my Merc and yes, it was a little more difficult out of the box with 61/63 mods, but once you get just a few pieces of 66/69, it gets much easier.
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Aambed-khar's Avatar

04.30.2013 , 11:08 AM | #8
I have to disagree as well... I am loving the new mechanics and difficulty level. I would find any game boring that I never died playing, and a tank-and-spank fight could not be any less interesting to me. If the game is not a challenge, I potentially will lose interest quickly.
I play a Sage and there are some fights where at the end my heart is racing and it was very exciting! Add to this the Star Wars music building in the background and I think the new HM FPs rock.
That said, in a couple months when we are all geared up these will be a cake walk too... just in time for the next content release

Ocho-Quatro's Avatar

04.30.2013 , 11:17 AM | #9
From what I have seen in the new 55 FPs... the tanks take a TON of damage, even on the trash. You can't just run through the FP willy nilly and aggro everything.

Now, the healing needs HAVE intensified a bit, however, especially on the bosses, as long as the tank is holding aggro, and the dps is avoiding unnecessary damage, there really shouldn't be much healing going on, other than the healer healing the tank. If as the healer, you find yourself dropping a lot of green numbers on the dps, they are probably doing something wrong.

As for the droid boss in Hammer Station with the cleanse? When I do that on my DPS Merc... I always let the healer know to cleanse at 5 stacks, and I will re-cleanse the tank at 5 more stacks. I will also occasionally drop Kotlo Missile or a heal or two on tank or the DPS to help lighten the load on the healer. The enrage timers are not SO tight, that a few lost dps to dropping a few heals is going to make or break anything. (actually, don't ONLY the bonus bosses have enrage? Or is it the bonus bosses and the final bosses?)

Basically.... what I am trying to say, is that in the new FPs, with how the mobs hit, and the tank's new mitigation calculations... healers will find themselves really focusing on the tanks more than before, so it's crucial that the tank keep aggro off the DPS (which also may mean using CC, and the DPS not being stupid and breaking it early) and the DPS not taking unnecessary damage, and the classes that CAN, help out the healer when they can spare it.

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bsbrad's Avatar

04.30.2013 , 11:38 AM | #10
As a healer main the first time I stepped into the new 55 FPs I did notice some interesting mechanics compared to the previous FPs, e.g. need to cleanse, healers pull more aggro etc...

The main trick is as with all FPs is to know the boss fights, most of the bosses that have hard hitting dots, i.e. last boss on Athiss don't hit that hard normally so your job as a healer is just to keep an eye on the dots. With 2.0 this is easier as you can resize the debuffs but if you dont want to do this just keep an eye on the whack-a-mole bars and when you see a party member taking ~3k/sec then cleanse. All healers should have their cleanse skills hotkeyed (i.e. mine is hotkeyed as Z)

I actually like the added challenge in the new 55s and once you get 2-3 pieces of Black Market the FPs are very easy, hell a well co-ordinated team should be able to run through these FPs. It helps if the tank and healer has confidence in each others abilities and that the DPS follow the trash rotations, i.e. weakest->strong, tank should be strong->weak. Only exceptions to this rotation is to pull aggro off the healer, which we get more of now.

In each new 55 FP there is always a challenging area to heal through, Mando Raiders I am looking at you with the dog pulls, but with a little strategy the pulls become relatively trivial.

The new 55 FPs (like the unnerfed LI HM) teach people to use all their skills, i.e. tanks need to taunt and position correctly, dps need to know when to drop aggro and focus fire (also a CC/interrupt occasionally would be nice ) and healers need to be able to cleanse, manage their energy and keep up the tank. This in turn allows players to progress into Operations which should be the goal of the Flashpoints, ie. teach the players the mechanics as this was skipped mainly through levelling
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