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So, I leveled up cybertech.

STAR WARS: The Old Republic > English > Crew Skills
So, I leveled up cybertech.

MickyJuulke's Avatar


MickyJuulke
04.05.2013 , 05:52 PM | #1
Cause I thought it would be very handy to be able to make blue armoring and mods for this character and my other characters cause you never get enough commendations to fill all your and your companions' armor...
Now this worked out reasonable well for the cybertech character eventhough it was a bit costly (still a pretty new player).

Then I tried to do it for an alt... Well, everyone here who does crafting themselves will probably know how that worked out. Waaaay too much of a timesink to even do one lvl of gathering, crafing, reverse engineering, etc. And having to redo that every few lvls for an alt... And having to do it on a different character instead of the one you want to be playing, logging back and forth (maybe it's my comp but it takes a while to switch). It's just not worth it.

Now we have this legacy thingie and it got me thinking how wonderful it would be if I could access the crewmembers from other characters in my legacy and send them on missions and do the crafing.

Zorash's Avatar


Zorash
04.05.2013 , 06:35 PM | #2
Sorry, but it's a horrible idea if you look at it from an economics perspective. Some people have a ton of alts, so you're giving them access to 20+ companions to gather or craft items, which would create a huge influx of materials or crafted items on the GTN, making the profit margin almost non-existent.

Now cybertech does take time to RE for the blue or purple version of the armoring or mod you want, but who says you have to start doing that as you lvl the alt and not beforehand. When I wanted to lvl up an alt, I made sure to RE all of the mods and armorings I wanted, then sent out my 5 companions to craft the gear. I constantly had the armorings/mods made before the char hit each respective level.

Now if your idea of using cybertech to lvl an alt is to make armorings and mods every 2 levels for both your character and companion, then that is a bit excessive.

Skodan's Avatar


Skodan
04.06.2013 , 11:07 AM | #3
i would craft mods/armorings for every 4 levels, and i always had them made prior to reaching that level and would have them sit in my cargo hold
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Pilgrim_Grey's Avatar


Pilgrim_Grey
04.06.2013 , 01:21 PM | #4
Yeah, don't overdo it with replacing armorings, etc., every two levels. As has been said, every four will be just fine--you could even spread it out a little more, if you wanted, especially in lower levels when you'll breeze through things so fast.

Werdan's Avatar


Werdan
04.06.2013 , 04:22 PM | #5
Quote: Originally Posted by Pilgrim_Grey View Post
Yeah, don't overdo it with replacing armorings, etc., every two levels. As has been said, every four will be just fine--you could even spread it out a little more, if you wanted, especially in lower levels when you'll breeze through things so fast.
After going a bit nuts on my cybertech alt I'm now dialing back with my current one and going every 4-6 levels. That said I'm also using any crits (armorings/mods x2) to RE them in hopes of getting proto/artifact versions so they last even longer. Getting the mats for some tiers can be time consuming though so I understand where the OP is coming from. With that in mind, it would be nice if earlier tiers of gathering missions could grant larger rewards so that it's not so much of a grind.
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buxstop's Avatar


buxstop
04.06.2013 , 09:45 PM | #6
I have a main that is level 400 cybertech (with all blues at every level for armoring... and most mods). It took a LONG time to get there...sort of. Basically, once I got different alts with each of the crafting skills to 400 (armormech, artiface, synthweaving, arms tech, biochem and cybertech), I began leveling new alts as scavenging, biochem and archeology. I never have an issue with mats for any of the crafting skills. To make things a little easier I formed a guild, moved my common crafting alts (bioanalysis, cybertech and artiface) into that guild, bought a guild bank a stored common mats in the guild bank.

Also, I always make 6 greens. It is rare that I don't get a blue from 6 greens on anything. I usually craft 15 blues to get a purple. I have only recently started trying to get purples wholesale, sub 50 it is really out of boredom rather than necessity.

Skodan's Avatar


Skodan
04.07.2013 , 09:05 AM | #7
Quote: Originally Posted by Pilgrim_Grey View Post
Yeah, don't overdo it with replacing armorings, etc., every two levels. As has been said, every four will be just fine--you could even spread it out a little more, if you wanted, especially in lower levels when you'll breeze through things so fast.
yea, i do every four levels since you can only learn mod schematics for every fourth level whereas armorings are learned every two. you could stretch out the armorings to every sixth level and then just update the mods every four, but to me its just easier to have a whole set crafted and ready to wear at the same time
The Goa'uld Legacy Level 50 on Jedi Covenant (previously Canderous Ordo)
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JamieKirby's Avatar


JamieKirby
04.07.2013 , 08:33 PM | #8
Quote: Originally Posted by Zorash View Post
Sorry, but it's a horrible idea if you look at it from an economics perspective. Some people have a ton of alts, so you're giving them access to 20+ companions to gather or craft items, which would create a huge influx of materials or crafted items on the GTN, making the profit margin almost non-existent.
Well atleast then the crafters might sell them more realistically priced. :-) lol

I personally think there should be a vendor for green mods and gear for every level, then they could change the crew skills so that the blue quality is the lowest quality, as the crafters say 'green quality gear/mods is rubbish and not worth selling.'

When I say a vendor for green quality gear, I mean, all slot stuff, armorings, mods, enhancements, color crystals, barrels and hilts for ingame credits, now that I would buy, always going to be there for the same price, no need to experience the nightmare that is the crafted items on the GTN.

DarthBurton's Avatar


DarthBurton
04.08.2013 , 04:46 AM | #9
Quote: Originally Posted by JamieKirby View Post
Well atleast then the crafters might sell them more realistically priced. :-) lol
As long as they sell their stuff their prices are realistic
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darksidechemist's Avatar


darksidechemist
04.08.2013 , 04:25 PM | #10
Quote: Originally Posted by Werdan View Post
After going a bit nuts on my cybertech alt I'm now dialing back with my current one and going every 4-6 levels. That said I'm also using any crits (armorings/mods x2) to RE them in hopes of getting proto/artifact versions so they last even longer. Getting the mats for some tiers can be time consuming though so I understand where the OP is coming from. With that in mind, it would be nice if earlier tiers of gathering missions could grant larger rewards so that it's not so much of a grind.
This is pretty much what I do, as well. The only time I ever worked on every level I could was when I first started out, just to build up some skill.