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Re-inventing Sith Inqusitor's Healing Channeled Ability "Seethe"

STAR WARS: The Old Republic > English > Classes
Re-inventing Sith Inqusitor's Healing Channeled Ability "Seethe"

ProKsnNwk's Avatar

03.28.2013 , 10:58 AM | #1
I would like to make a complain about the Healing Ability of Sith Inquisitors ("Seethe").
I complain about it because, it is very unconventional in PVP (WZ).
By unconventional I mean, that while, whatever I use it, my character starts moving from left to right (that's scripted).
What I mean is, that if you start using this ability, if your on stairs on something that you can fall off, the ability is getting aborted. Because of that reason it is VERY unconventional in WZ, in the situational situations like while fighting other players 1 vs 1:
Then Vanishing (as Assassin) stunning the opponent, and healing yourself up, then if I'm on stairs (example on Civil War), if you fall off 1 stair, the ability is getting aborted. Then it takes 1 or 1,5 additional second for me to click it and then it to start (while the stun is only 8 seconds), so it waste these 2 precious seconds!

So while all other classes, have a Stationary Channelled Healing ability, Sith Inquisitors are the only ones that have the ability (scripted for moving).
I would like it to be changed to an Stationary Channelled Healing ability.

Quote: Originally Posted by uziforyou View Post

Another problem with the side to side motion is this is the only out of combat healing ability that you can't turn and look what's going on around you while it's active without inadvertantly deactivating it.

With Regards

Orionan's Avatar

03.28.2013 , 12:37 PM | #2

WaldoA's Avatar

03.28.2013 , 12:40 PM | #3
Yer as much as I like the ability it does get pretty frustrating when your heal gets interrupted by the smallest of ground objects.
And I really do mean the smallest...

Those little rectangles on the floor outside the node buildings on Novare Coast have interrupted me countless times, someone of you won't even know what I'm talking about because they are easy to miss.

shoneyyo's Avatar

03.31.2013 , 05:19 AM | #4
This is indeed a problem. It should be made so, the char walks left and right but the game acts like he's still. I would also like to note that, unlike other heals, while it is being channeled if you open your map it becomes transparent and, while it's usefull in Pvp, in pve it is kinda annoying because you have to wait untill the channel end to look at your map. A very little thing, indeed, but a problem nevertheless.

Monterone's Avatar

04.01.2013 , 11:48 AM | #5
Agreed, this is the worst of the 4 regen abilities simply due to movement. I understand that it was modeled after Darth Maul seething in ep1, but it should do it in one spot instead of canceling it 2-3 times while you look for a flat surface.

As you said, there are many times in PvP where it wastes 3-4 precious seconds.
<DMG Ctrl> <Purple Cog>

Kaidan_Samurai's Avatar

04.03.2013 , 10:52 AM | #6
I agree, just got to 50 this past weekend on my Sorc. It was the first thing I notice compared to the other classes. The first few times I was wondering why I stopped healing up. I have a habit of checking missions notes when I do my self-heal. Once I figured it out I was left SMH at the design. I could one shot mission bosses but walls, rocks, stairs and/or ledges could stop my self-heal :/ Seems like this is something that could have a simple fix. Stop walking and do a rocking motion instead?
Kaidansan 55 Mercenary
Kåen 51 Powertech | Shokunin 50 Operative
Inäri 55 Sorcerer | Anayama 50 Marauder .
The Samurai Legacy (50) on Jedi Covenant

Kilikaa's Avatar

04.06.2013 , 06:10 PM | #7
N0ne issue. Just make sure you are on level ground. I don't have this issue and I have had my Sorc since day one. Just make sure you are not on any steps or ledges, problem solved. The map is not a problem either. Either wait to open it after the heal is done OR go into your options and adjust the map so that it is more visible as you move. You don't ride around on your speeder trying to read the map, do you? Just wait a few seconds for Seethe to finish before looking at the map.

Kaidan_Samurai's Avatar

04.07.2013 , 06:12 AM | #8
It's not something that's going to break the class. It's something very low on the priority list. Remember when the Bounter Hunter's Unload ability would continue to shoot someone who died from it? How long did it take them to fix that bug?

It's just annoying that it can be interrupted and no other class has this. Of course you can have work-a-rounds. Would you be saying its not a problem if instead it did this on a "in combat" cast ability? I know it's not the same thing but I'm making a point. You shouldn't have to worry about an ability that can get interrupted by map objects.
Kaidansan 55 Mercenary
Kåen 51 Powertech | Shokunin 50 Operative
Inäri 55 Sorcerer | Anayama 50 Marauder .
The Samurai Legacy (50) on Jedi Covenant

DokoPL's Avatar

04.07.2013 , 06:35 AM | #9
Well, you can use items like carbonite chamber, kolto tank, life day orb or the channeled little starship instead

SithKoriandr's Avatar

04.08.2013 , 07:15 AM | #10
I'd rather not lose the the animation. In fact, I wish I could choose Seethe animation for my JK and JC.
"It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more...than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so *********** what." - Stephen Fry