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Removing F2P endgame = bad business?

STAR WARS: The Old Republic > English > General Discussion
Removing F2P endgame = bad business?

PlasmaJohn's Avatar


PlasmaJohn
03.28.2013 , 08:36 AM | #21
Quote: Originally Posted by Combro View Post
You will apparently be able to earn cartel market coins through the legacy achievement system. This seems like it solves the problem.
Pretty sure those missions are not repeatable.

Audiva - Cogohi - Malkerson - Mysalia - OIejandro - Roxiani - Szachi
Aldriovok - Jubelee - Korduun - Mikkiani - Ojain - Oromunroe - Ryliani

JMCH's Avatar


JMCH
03.28.2013 , 08:42 AM | #22
Quote: Originally Posted by Combro View Post
You will apparently be able to earn cartel market coins through the legacy achievement system. This seems like it solves the problem.
Seen on the PTS, right...

... but at the same time, it was really, i mean REALLY, broken.

20cc for some minor achievements and nothing for better achievements? Really? Not to mention 20cc is a joke... not even enough to buy one medical probe or fleet pass.

Andryah's Avatar


Andryah
03.28.2013 , 08:43 AM | #23
Quote: Originally Posted by Sendai_S View Post
A cartel market item is a cartel market item. It was bought with cash. End of line.
Not true. Many millions of cartel coins float in the market each month without anyone paying actual real life cash for them.

There is the base allowance that comes FREE of charge with your standard montly subscription for unrestricted access to game play

There is the incentive bonus that comes each month FREE of charge for people who subcribe in 2, 3, or 6 month subs. They get more free coins

There is the base allowance for FREE for anyone who applys a security key (phone app, or CE key) to their account

There is a FREE reward allowance for each person you refer to the game that in turn subscribes to the game.

These are all essentially marketing promotions and retention rewards programs. They cost Bioware nothing incrementally and they cost players nothing incrementally.

Many millions of coins are also purchased by non-subscribers and subscribers as well. But my point is that there is a very large float of FREE coin awards in the game player base as well.
sayonara SWTOR. I will miss the game, I will miss many players, I will NOT miss being lied to and deceived. I will not miss rookie level mistakes of epic proportions.

Andryah's Avatar


Andryah
03.28.2013 , 08:48 AM | #24
Quote: Originally Posted by JMCH View Post
Not to mention 20cc is a joke... not even enough to buy one medical probe or fleet pass.
Pretty much on par with other MMOs that provide free in game market currency awards. LOTRO is a great reference example of this.... you can in theory get most of what you need in game unlocks via earning small bits of market currency here and there in game... but it's long and tedious to do so. It's not meant to feed you market consumption needs beyond getting an unlock here and there and to do so at a pace that most players cannot tolerate.
sayonara SWTOR. I will miss the game, I will miss many players, I will NOT miss being lied to and deceived. I will not miss rookie level mistakes of epic proportions.

Heezdedjim's Avatar


Heezdedjim
03.28.2013 , 08:53 AM | #25
Quote: Originally Posted by Andryah View Post
Not true. Many millions of cartel coins float in the market each month without anyone paying actual real life cash for them.

There is the base allowance that comes FREE of charge with your standard montly subscription for unrestricted access to game play

There is the incentive bonus that comes each month FREE of charge for people who subcribe in 2, 3, or 6 month subs. They get more free coins

There is the base allowance for FREE for anyone who applys a security key (phone app, or CE key) to their account

There is a FREE reward allowance for each person you refer to the game that in turn subscribes to the game.

These are all essentially marketing promotions and retention rewards programs. They cost Bioware nothing incrementally and they cost players nothing incrementally.

Many millions of coins are also purchased by non-subscribers and subscribers as well. But my point is that there is a very large float of FREE coin awards in the game player base as well.
And every time someone gets a few of these FREE coins Bioware also gets some FREE money.

Thundergulch's Avatar


Thundergulch
03.28.2013 , 08:56 AM | #26
Quote: Originally Posted by DarkDajin View Post
1: Black Hole comes from drops, which F2P can only roll a few times/week for.

2: The only reason passes are available on the GTN is because suppliers buy them from the cartel market. Less demand means the suppliers will purchase less from the cartel market.

3: You forget why there are people who are still F2P, either they do not have access to money to spend on the game (they still create revenue through the system described in 2). Or are too frugal to spend cash for the subscription. In which case the 20 USD fee, which is more than a months subscription, might be an even greater step to overcome.
OP is uninformed.
Tionese/columi/rakata/black hole comms will all be converted into Classic Comms... use these to buy gear.

Look here: http://dulfy.net/2013/02/22/swtor-co...-in-patch-2-0/

JMCH's Avatar


JMCH
03.28.2013 , 08:57 AM | #27
Quote: Originally Posted by Andryah View Post
It's not meant to feed you market consumption needs beyond getting an unlock here and there and to do so at a pace that most players cannot tolerate.
Really, it was impossible to get the least unlock with the PTS cc rewards. There were perhaps 1000cc over the entire achievements rewards, which no F2P player could grind without spending more than that (character slots unlocks and such little things being mandatory for some).

drfirewater's Avatar


drfirewater
03.28.2013 , 09:07 AM | #28
Quote: Originally Posted by DarkDajin View Post
If you have followed the patchnotes from the PTS on 2.0, you may have noticed that with the arrival of level 55, most end-game grinding gear, such as tionese and war hero gear have been removed.

Will this mean the end of some of the advantages F2P has brought this game?

F2P will no longer have an incentive to continue playing warzones at level 50 for example.
Currently, they can buy warzone passes from the GTN and use it to play and grind for better gear.
In 2.0, they have no reason to purchase said passes, as there is nothing to work towards and thus these peope will probably stop purchasing passes and lower the warzone population.

This is seperate from the fact that the new 'Top tier/ranked warzones' are again behind a cash barrier, thus resulting in the very problem of low population, that F2P was supposed to solve.

Is this yet another bad move? Discuss
1) F2P an still earn BH coms tp earm BH gear and Hazmat implants which is the tionese gear at lvl 55

2) lvl 55 is part of an expansion which is paid which is not f2p .... you have to purcahse the content to be effected by it. F2P

3) F2P was to fill the low SUBSCRIBER population problem which it has .. .its a million times easier to pug raids and FPs now then it was before F2P many F2P players have chosen to sub or buy raid unlocks so they can raid end game once or twice a week.

4) Expertise gear is not gone so you can still grind PVP for PVP gear.... PVP gear is not good enough for PVE and tionese is not good enough for lvls 50-55 it simply means getting better gear buy buying it from GTN or talking to people and making friends who will help you out by crafting dread guard gear for cheap or with your own matts.

----------------------

the only problem from a F2P stand point for 2.0 is the top tier gear is only available through raiding ... as it is not REable for crafting meaning that if you dont raid you cannot obtain the highest tier gear period. That being said the second highest tier can be RE'd and will be available within a few weeks for sure so you could easily buy your top end gear a couple weeks after launch of 2.0.

People have to understand the F2P model .... its there to let you experience the BRUNT of the game in hopes to convince you to either spend money on weekly unlocks for raids and FPs and WZs and the like ... or convince you that its worth subscribing to enjoy that level of entertainment. If it was all handed to you easily as F2P there would be no reason to subscribe and they would lose more money then they would make which is backwards thinking for businessmen. Its a game for us, its not a game for them its business.

I am sure with the increases and returning players for new content that the game will hardly be in trouble with 2.0. There really is nothing better on the market yet. With the comming of Skyrim online and other highly anticipated MMOs that would be another issue to deal with in days to come .... but skyrim isnt likely to be f2p at launch and almost all other MMOs that are f2p are worthless cept maybe tera and ddo.

SWTOR could do many things to make F2P better sure .... but its a hard game to play when you want to make subscribing MORE attractive then F2P ... how do you balance worth of 15$ a month vs occasional casual store purchases? the truth is they need to consider dropping the sub price not making things better for F2P. If the sub was 10$ a month with a years purchase they would have subs pouring back in and more f2p who are on the line willing to pay 10$ a month which is much cheaper then the store coin for raiding and FPs and WZs every week.
SITH HAPPENS
[])])])])])])[]]██████████████████████FYI ..I hate WoW... because its gameplay sucks... no other reason.

drfirewater's Avatar


drfirewater
03.28.2013 , 09:09 AM | #29
Quote: Originally Posted by PlasmaJohn View Post
Pretty sure those missions are not repeatable.
if they are not repeatable per character they will be repeatable through all characters maybe this is a way to convince people to have more then 1 toon.
SITH HAPPENS
[])])])])])])[]]██████████████████████FYI ..I hate WoW... because its gameplay sucks... no other reason.

JMCH's Avatar


JMCH
03.28.2013 , 09:20 AM | #30
Quote: Originally Posted by drfirewater View Post
(1) the second highest tier can be RE'd and will be available within a few weeks for sure so you could easily buy your top end gear a couple weeks after launch of 2.0.

(2) People have to understand the F2P model .... its there to let you experience the BRUNT of the game in hopes to convince you to either spend money on weekly unlocks for raids and FPs and WZs and the like ... or convince you that its worth subscribing to enjoy that level of entertainment.
It's really interesting how you seem to know what you speak of at first and... are totally off.

1- 2nd tier will in no way be available on the GTN 1 week after launch... remember there is now 10% chance to learn AND RE doesn't return exotic mats anymore.

2- Yay! F2P is meant to increase servers population AND make cash... reality is how we're reminded to take our credit card many times a day is so boring very few F2P players actually continue even up to level 50. Entertainment itself is severely compromised because of that, and 2.0 trend of "grind for longer" won't help either.